Changelog
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Primal Idle Changelog
[edit | edit source]The newest updates are listed first. Amber is the valley's currency.
v0.31.7 — Your save is sacred
[edit | edit source]- Save reliability improvements so playing the same account across phone and desktop is safe — no more losing newer progress to an older copy.
- Switching devices now reliably keeps your most recent progress.
v0.31.6 — The field guide
[edit | edit source]- The Completion Log became a Field Guide: items are grouped by category with per-group discovery counts.
- Tap any item — even the ??? mysteries — to see where it comes from: which skill, action, dig site, mission, market, or cache drops it.
- Creatures now open a page with their diet, home range, and every Field Note you've earned.
- No more silent taps: a full stable shows a 🐾 Stable Full ribbon, and any action that can't start now explains why in a toast.
- A banner stays across the top if taming stops because your stable filled up.
v0.31.5 — The key under the mat
[edit | edit source]- Password reset added: the login page emails you a 6-digit code so you can set a new password and sign right back in.
- Codes last 15 minutes and expire after 5 wrong guesses; a reset signs out every other device for safety.
- Accounts are now the front door to the valley, so your progress is backed up from day one.
v0.31.0 — The pack forms
[edit | edit source]- Twelve new dinosaurs, each with its real diet — Diplodocus, Iguanodon, Deinonychus, Compsognathus, Dilophosaurus, Yi, Hesperornis, Utahraptor, Oviraptor, Pachycephalosaurus, Microraptor, and Troodon. Oviraptor, Troodon, and Yi are the game's first true omnivores.
- Your party now hunts with you: their power sharpens your attack and their hides soak part of every hit — see the new Pack strip on the Hunting page.
- Every dino now rolls a fourth stat, ❤️ Health, absorbed into its own pool and refilled only while resting — deep benches matter.
- Every species secretly thrives in certain terrain; watch for 🧭 Field Notes when a companion excels. Dispatch missions now name their terrain.
- The Museum grows to 54 skeletons, plus a new Naturalist achievement track.
v0.30.5 — Cloud clarity
[edit | edit source]- When your saved progress differs between devices, the game now shows both side by side — when each was written, which is newer, and a full progress comparison (skill levels, amber, discoveries, tames, guardians, achievements, mastery, chronicle pages) with the leading copy highlighted.
- Signing in from the login page no longer drops you onto a half-loaded game while you choose.
v0.30.0 — The Vale remembers
[edit | edit source]- Forty Primal Chronicle pages surface as you play, each opening a codex page (Quests page) and igniting ten minutes of double XP. Three hide in every skill; the fortieth reveals only after the other thirty-nine.
- Amber Stasis: encase idle dinos in preserving amber — the stall frees up, upkeep stops, and injuries freeze until you crack them out (up to 6, 3 ranks).
- Villagers move in: raise your Thatch Hut, Timber Lodge, and Stone House to level 3 and Maru the Cook, Tilda the Herbalist, and Bren the Quartermaster settle in — each delivering a gift basket every 6 hours (offline included).
- New Chronicler achievement track (→ Loremaster title), plus Preserved and Gift Horse trials, and the Echo of the Vale item.
v0.29.0 — Practice makes perfect
[edit | edit source]- Mastery arrives: every action has its own mastery level 1–99, earned just by doing it.
- Perks unlock at M25 (−5% speed), M50 (every 10th completion doubles output), M75 (−5% more speed), and M99 (+1 to the primary yield forever). Expeditions gain score; tames roll better stats.
- Each skill has a mastery pool — a 25% side stream — with checkpoints at 10/25/50/95% granting skill-wide bonuses; you can spend the pool to buy mastery levels directly.
- Offline time earns mastery in full. New Studied and Virtuoso achievement tracks.
v0.28.5 — The doors open
[edit | edit source]- The Museum is open: ten biome wings, forty-two pedestals, and a Natural History meter to fill.
- Assemble skeletons from a species' skull plus crates of fossils, then mount the cast on its pedestal.
- Complete a wing for a permanent perk (e.g. +2% Foraging from the Grasslands Wing); mount all 42 to open The Grand Hall — every skill 2% faster forever, plus the "Curator" title.
- New Curator achievement track at 5, 20, and all 42 skeletons.
v0.28.0 — What the ground remembers
[edit | edit source]- Fossil digs: patrols, guardian fights, and delves now drop dig site maps, one flavor per biome.
- Spend a map at the Excavation panel (Delving page) to run a 30–90 minute dig (offline counts) that yields a crate of fossils — bones, ribs, claws, plates, even insects in amber.
- About one dig in twelve surfaces a species skull — 42 to find.
- Dig slots grow with Delving level (1 up to 4 at 99). New Excavator achievement track.
v0.27.0 — Something followed you home
[edit | edit source]- Hatchling pets: thirteen ultra-rare babies, one per skill, that find you mid-grind (roughly once per two thousand completions).
- Each pet grants a tiny permanent passive — usually +2% speed for its skill.
- The new Pets strip on the Player page shows all thirteen slots; a find fires the biggest toast in the game.
- No rerolls or shortcuts — pure long-tail luck. New Menagerie achievement track (→ Beastfriend at all 13).
v0.26.0 — Something small is hungry
[edit | edit source]- The Nursery: bred eggs now hatch and grow up over two hours, pausing three times to demand food.
- Care prompts wait forever — an unfed baby loses nothing while you're away; feeding buys speed and stats but never dodges a loss.
- Each feeding fills a third of the imprint bar; graduate at 100% for +15% to every stat and a 💞 tag. A Wean button graduates instantly at current imprint.
- New Devoted achievement track (hand-raise 1, 10, 30 hatchlings).
v0.25.0 — Work on the board
[edit | edit source]- The Contract Board (from Hunting 10): three bounties at a time, reposting every 12 hours.
- Claim finished bounties for Fang Marks, a currency no shop sells; unclaimed work expires with the board.
- Each slot can be swapped once per rotation.
- The Mark Exchange stocks exchange-only gear — the Field Ledger (4th dispatch slot), Huntmaster's Saddle, Trailwarden Barding, and consumables. New Bounty achievement track (→ Huntmaster).
v0.24.0 — The Arenas open
[edit | edit source]- Alpha Arenas: beat a biome's guardian to open its Arena — rematches at Gamma, Beta, and Alpha tiers, each harder than the story fight.
- Every attempt costs tribute (paid win or lose): that biome's Artifact plus Alpha Trophies.
- Artifacts: ten new relics, one per biome, found only in that biome's deepest caves (~1.5% per delve win) — your arena keys.
- The prize is the six-piece Primal Set, the strongest gear in the game. New Arena achievement track (→ Champion).
v0.23.0 — Something red in the grass
[edit | edit source]- Alpha predators: roughly one hunt or expedition in thirty runs into an alpha — the same beast in a red glow, hitting 2.5× harder.
- Clear warnings appear the moment a run starts (red banner, 🔴 Alpha badge, honest damage numbers). Your odds never change.
- Beat one for double loot plus that region's Alpha Trophy (ten to collect).
- New Apex achievement track (title at 250 alphas).
v0.22.5 — Trail spoils
[edit | edit source]- Every biome now hides a themed 6-piece equipment set dropping from its patrols (~2%), caves (~5%), and guardian (~11% — bosses are farmable now).
- Each set is tuned to carry you into the next biome, with a full-set bonus (⚜ tag).
- Trail Caches: expedition wins can turn up dino gear, amber, or cache-exclusive relics like the Wayfarer's Saddle.
- Give party members jobs — Vanguard, Guard, Scout — on the Player page. New Trailblazer achievements (collect 6, 18, all 60 pieces).
v0.22.0 — The Trail
[edit | edit source]- Expeditions now show the fight: a four-stage trail (Approach, Skirmish, Clash, Showdown) with your party against each biome's wild dinos.
- Meet the ten Guardians face to face, each with a hand-drawn portrait revealed at the final stage.
- A new battle report shows how far you got and who turned you back.
- New Auto-eat toggle and "Eat now" button in every fight view. Same odds as before — the trail is presentation, not a difficulty change.
v0.21.0 — Under new skies
[edit | edit source]- Weather: every 2 hours the sky changes — Rain speeds Fishing and waters crops, Heatwaves boost Mining and Smithing, Morning Mist doubles Hunting hauls, Storms embolden expeditions.
- Weather is only ever good news — a bad day is just Clear Skies, never a penalty.
- Four seasons cycle underneath (24 hours each), each with its own small bonus.
- A new sky chip in the top bar shows current effects, the season, and a real two-slot forecast.
v0.20.0 — Market day
[edit | edit source]- The Trading Post opens: buy the Trader's Charter in the Shop (2,500 amber) to unlock a page where an NPC quotes rotating prices on 18 goods.
- A new market day every 6 hours; the trader always pays more than the bank's sell button (1.2×–3×). He sells too, at a 25% markup — buy low on Surplus days, sell high on hot ones.
- All 8 farm crops and 10 hunting/mission/mining goods are tradable.
- Charter ranks 2–4 add stock and demand. New Broker achievement track (→ Magnate).
v0.19.0 — Off they go
[edit | edit source]- Dispatch Missions: send squads of up to 3 idle dinos on timed missions from the Stable page.
- Eight missions from the 30-minute Berry Run to the 8-hour Sky Survey, with loot to match.
- Success uses the same odds as expeditions (power, guard, swiftness, and gear all count), with a live win % shown before you commit.
- Failed missions still bring home half the haul. Expedition Ledger shop upgrade adds up to 2 mission slots. New Pathfinder achievement track.
v0.18.0 — Saddle up
[edit | edit source]- Dino Gear: every stabled dino gets two slots — a saddle and a barding.
- Saddles add swiftness and make workers better at their jobs; bardings add guard and power for expeditions and delves.
- Nine pieces to craft (Crafting and Smithing get new recipes), including the farm-woven Grainwoven Saddle.
- Gear moves freely — unequip any time, and released dinos hand their gear back.
v0.17.0 — Till the valley
[edit | edit source]- Farming — the 13th skill: plant seeds, let real time grow them (offline counts fully), and harvest when ripe. Nothing ever rots.
- Eight crops from the Gourd to the Primal Squash — feed, heal food, and amber. Seeds drop from gathering, with basics in the Shop.
- Start with 2 plots; the new Farmland structure clears up to 8. At Farming 50 plots replant themselves.
- Parasaurolophus and Megatherium speed crop growth as Farming workers. New Farmer achievement track.
v0.16.0 — Paths through the valley
[edit | edit source]- Quests: six chains of guided goals on the new 📋 Quests page, from your first berries to breeding mutations.
- Steps complete on their own as you play, paying amber and often the exact materials the next step needs.
- Future steps stay hidden as ??? until you reach them.
- Veterans blast through early chains instantly with existing progress; the Quests entry badges anything new.
v0.15.1 — Quieter grind
[edit | edit source]- Removed the tick sound on every action completion — a chirp every few seconds was more annoying than helpful.
- The meaningful sounds stay: level-ups, tames, guardian fanfares, danger warnings, and coins.
v0.15.0 — Trials of the valley
[edit | edit source]- Achievements: 44 milestones across 14 tracks — taming, hunting, guardians, delving, breeding, building, and more.
- Each pays amber the moment you earn it; the biggest feats unlock titles you can wear on the Player page.
- The Log page becomes your trophy room, showing every track's tiers and rewards.
- Your past deeds count instantly on first load.
v0.14.0 — The valley finds its voice
[edit | edit source]- Sound arrives: soft chirps for finishing actions, a rise on level-ups, a trill when a tame joins the stable, and a fanfare when a guardian falls.
- A low thud warns of trouble; coins blip when amber changes hands.
- Everything is synthesized in your browser — no downloads.
- Settings has a sound toggle and a volume slider.
v0.13.1 — A new view from the cave
[edit | edit source]- Brand new login art: the tribe gears up at the cave mouth, volcano smoking on the horizon.
- The new image is far smaller, so the login page loads much faster.
v0.13.0 — Sharpened & smoothed
[edit | edit source]- Big balance pass across the whole economy.
- Taming XP rebuilt so every tame up the roster is worth more XP per hour than the last (35 species retuned).
- The Sky Sovereign was tuned down; Wayfarer Tonic and Titan Brew are finally worth brewing; the Vale Abyss now out-earns every other cave.
- Bank quality of life: search items as you type and sort by value, quantity, or name.
v0.12.0 — Face your prey
[edit | edit source]- New encounter view on the Hunting and Taming pages: you vs the beast, side by side.
- Your side shows live HP, attack and defense, gear, potions, and which food auto-eat will grab next.
- The beast's side shows the real math — damage per kill, hits you can survive, and (for tames) stat ranges, costs, and stable room.
- Every target gets a "View drops" table with rarity tiers, plus a recent-loot ticker.
v0.11.1 — Cloud restore fix
[edit | edit source]- Fixed: restoring your progress on a second device (or importing a save) now works reliably instead of being quietly undone.
- Hard reset had the same flaw and is fixed too.
v0.11.0 — Homestead 99
[edit | edit source]- The homestead becomes the long game: Storage, Grand Stable, Watchtower, Feeding Trough, and the Forge now climb to level 99.
- The house chain runs deep — 25 levels per house, each maxed house unlocking the next, from Thatch Hut to Iron Keep.
- Materials step up as you rise, from wood and stone to obsidian, moonstone, and cave treasures.
- Passive producers grow to level 50 with retuned output. Existing structure levels carry over exactly.
v0.10.0 — Into the depths
[edit | edit source]- Delving — a brand new 12th skill: one cave hides beneath each biome, unlocked by 100% clearing it.
- Craft torches (a cheap Crafting recipe); every delve burns one.
- Cave loot includes materials, precious gems, and eight legendary gear pieces found nowhere else — the strongest equipment in the game.
- Caves are dangerous: injuries underground take twice as long to heal.
v0.9.0 — The Amber Exchange
[edit | edit source]- Amber finally matters: a new Shop page (🏪) turns your sales into upgrades.
- Permanent upgrades — bank slots, stable stalls, faster tools, quicker recovery, and the Offline Satchel (offline progress up to 24 hours).
- A Supplies section stocks foods, poultices, and taming tonics at 4× sell value when your pipelines run dry.
- One showcase rarity: the Ancient Amber Pendant.
v0.8.0 — Losses leave marks
[edit | edit source]- Lost expeditions now have teeth: each party dino risks injury (50%) when a run goes bad.
- Injured dinos add no expedition strength and can't work jobs, showing 🩹 with a recovery countdown.
- Injuries heal naturally in 30 minutes, or instantly with the new Fern Poultice (Alchemy 10); the Primal Balm heals the whole stable.
- Fast parties can flee a would-be loss — reduced damage, no injuries, no loot.
v0.7.0 — Put your dinos to work
[edit | edit source]- Every skill now has a worker slot: assign a tamed dino whose talent matches and its buff applies around the clock.
- Workers get hungry — herbivores eat berries and vegetables, carnivores raw meat and fish, even while you're away.
- Out of food, a worker pauses (⚠️ Hungry) and resumes on its own once you restock.
- Workers can't fight — putting a dino to work pulls it from the expedition party, and vice versa.
v0.6.0 — Cloud saves & sign-in
[edit | edit source]- Version badge in the bottom-right corner — click it to see these update notes.
- New primal-themed login page: create an account to back up your save online, or continue without one.
- Your save syncs automatically while signed in, so you can hop between desktop and mobile.
- If your devices disagree, the game asks which save to keep.
v0.5.0 — Homestead depth & biome theming
[edit | edit source]- 9 new homestead structures (14 total), including the Thatch Hut → Timber Lodge → Stone House → Iron Keep chain for max HP and regen.
- New passive producers: Tannery, Apiary, Fishery Dock, Quarry, plus the Watchtower (+8 expedition strength per level).
- The Expeditions page groups actions by biome, each with its own accent color, background tint, and clear-meter header.
- The whole app tints to the biome you're currently exploring.
v0.4.0 — Expeditions 2.0
[edit | edit source]- Bring tamed dinos on expeditions — the party unlocks at Taming 10 and grows to 5 slots.
- Party stats add to expedition strength, with the win chance shown live.
- Biome guardians now require 100% clearing the biome first; each patrol win fills a 25-win clear meter.
- Stable capacity scales with Taming level (plus the Grand Stable).
v0.3.0 — Potions & the Player tab
[edit | edit source]- All 20 potions are drinkable from the Bank for timed buffs — skill speed, double yield, XP boost, attack/defense, and regen.
- Buffs tick on the game clock and expire correctly even mid-offline.
- New Player page: HP and stats, all six gear slots with unequip, and active buffs with countdowns.
- Action cards show the live interval, green when buffed.
v0.2.0 — World expansion
[edit | edit source]- Biomes 5 → 10, each with a patrol and apex guardian — Sarcosuchus, Giganotosaurus, Mosasaurus, T. rex, and Elder Quetzalcoatlus join.
- Creatures 17 → 42 tameable, plus 18 hunts.
- Items 69 → 173: new minerals, trees, vegetables, 20 fish, 22 cooked foods, 20 potions, and ~20 weapons with full armor sets.
- Six equipment slots: weapon, head, chest, legs, shield, trinket.
v0.1.0 — SVG icon system
[edit | edit source]- All 120 icons are now hand-made flat-vector SVGs with shading, replacing emoji everywhere.
- Emoji remain only as an automatic fallback for icons that don't exist yet.