Quests: Difference between revisions
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== The Chains == | == The Chains == | ||
The six starter chains below (Act I — Roots) are the tutorial arc; the tables list each step's goal and reward. Beyond them lie three later '''Acts''' (see [[#Acts II–IV|below]]) that carry the story to the endgame. | |||
=== 🌱 First Steps === | === 🌱 First Steps === | ||
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| True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} 500 Amber | | True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} 500 Amber | ||
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== Acts II–IV == | |||
Past the tutorial, the story continues in three Acts of nine chains total, each ending in a '''relic''' reward. Four of the six Act rewards are '''bank passives''' — kept in your [[Bank]], they grant a standing bonus; the last two are cosmetic capstones. | |||
'''Act II — The Valley Wakes''' | |||
* 💰 '''The Amber Circuit''' — the trade economy; rewards the '''Trader's Seal''' (bank passive: +1 [[Trading Post]] special-order slot). | |||
* 🦴 '''Bones of the Valley''' — fossils and the [[Museum]]; rewards the '''Dig Compass''' (bank passive: fossil digs 10% faster). | |||
* 🏕️ '''Smoke on the Horizon''' — the [[Tribe]] arc. | |||
'''Act III — The Long Watch''' | |||
* 🎓 '''The Long Ladder''' — the road to high skill levels. | |||
* 🌦️ '''The Turning Sky''' — [[Weather]] and seasons; rewards the '''Almanac''' (bank passive: all skills 2% faster whenever any weather effect is live). | |||
* 🌋 '''An Age of Ash''' — the [[Tribe]] Material Ages; rewards the '''Warchief's Standard''' (bank passive: +5 kit score to every camp worker). | |||
* 🧬 '''Blood and Lineage''' — [[Breeding]] and [[Imprinting]]. | |||
'''Act IV — War in the Vale''' | |||
* ⚔️ '''War in the Vale''' — the [[Rifts]] and endgame combat; rewards the '''Primal Standard''' (a cosmetic banner). | |||
* 🏛️ '''The Grand Collection''' — full-collection goals; rewards the '''Monument Deed''' (a cosmetic [[Homestead]] pennant). | |||
== See Also == | == See Also == | ||