Changelog: Difference between revisions

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The '''newest updates''' are listed first. Amber is the valley's currency.
The '''newest updates''' are listed first. Amber is the valley's currency.
== v0.36.10 — The Testers Speak ==
* '''Bigger [[Bank]].''' The Reinforced Vault and Master Vault climb far higher — a fully-upgraded bank now holds '''623 slots''', enough to store every one of the game's 574 collectible items at once.
* '''Offline combat plays fair.''' Fixed a bug where fighters healed far less while you were away than they would tick-by-tick live — [[Hunting]] and patrol regen now credits during your absence exactly as it does on screen, so you no longer lose progress by logging off mid-fight.
* '''A more diverse [[Tribe]].''' Camp workers now show a range of skin tones, with 50 new worker names and 40 more dino names added to the pools. Existing dino nicknames reshuffle once as a result.
* '''Honest weather bounties.''' Weather-locked [[Contracts]] (Rain Runner, Snow Strider and friends) now only appear on the board when their weather is actually in the forecast window — no more posting a rain job into a dry week you can't finish.
* '''Sell-only tags.''' [[Bank]] cards for [[Treasure|items that have no use beyond selling]] now say so, up front.
* '''[[Delving]] & Player polish.''' An active dig now pins its panel to the top with a sticky battle strip; losses read "ran away at X" with the exact odds you faced. The Player page gained your total skill level, [[Exotic Broker]] unlock status, and a live list of active potions, sky, and seasonal effects.
== v0.36.9 — The Great Rebalance: Extension Wave ==
* '''New heights for gathering.''' Eleven fresh [[Foraging]], [[Logging]], [[Mining]] and [[Fishing]] actions extend the ladders to level 99 — Sky Grain, Cloudwood, Worldroot, Dawn Sequoia, Moonstone, Starfall Vein and more — each with something that consumes it from day one.
* '''The [[Rifts]] open.''' Beat the Sundered One and three expedition-only rift zones tear open past the Vale, with repeatable boss fights, Rift Shards, the Rift Bazaar, and the boss-only Riftforged armour set.
* '''[[Taming]] reworked.''' Three new species — Moschops, Basilosaurus and Yutyrannus — and thirteen repeatable Train drills rebuild the taming grind; [[Taming]] XP now also comes from [[Breeding]], imprint care, [[Dispatch]] missions and veteran level-ups. Idle stable dinos [[Breeding#Passive egg-laying|lay eggs]] you cook into six tiers of [[Taming#Kibble and premium tames|kibble]] for perfect tames.
* '''Deeper [[Caves]] & [[Delving]].''' The [[Caves#The Amber Door|Amber Door]] — an eleventh cave behind Delving 95 and the Sigil — joins the roster, digs auto-restart, and a dry streak on [[Museum|artifacts]] eventually guarantees a drop. Farming one [[Expeditions#Guardian Heat|guardian]] too hard now heats its biome, nudging you into a boss-and-patrol rotation.
* '''[[Quests]], [[Weather]] & the [[Tribe]].''' New quest chains (Acts II–IV), fresh [[Achievements]] tracks, four severe [[Weather#Severe weather|weather]] types with their own window gathers, four nemesis [[Hunting#Nemesis hunts|hunts]], dino trinket slots, and the Foreman's Ledger for auto-collecting camp output all land together.
* '''[[Mastery]] milestones.''' Passing 20%, 45% and 75% of a skill's total mastery now grants standing bonuses, and the mastery-99 perk was rebuilt into '''+25% output'''.
== v0.36.8 — The Great Rebalance: Economy Wave ==
* '''[[Tool Ladders]].''' Each of the four gathering skills gains a tool ladder, from Flint up through Obsidian, shaving 4% off your action time per rank — a lasting [[Amber]] sink that speeds up every swing and cast.
* '''The [[Exotic Broker]] opens.''' A second [[Shop]] tier unlocks behind 600 total skill levels or an Alpha [[Arenas|arena]] win, selling the Master Vault, Broker's Book, Grand Bazaar Pass and more. A new Assay Bench and Bounty Stipend join the first-tier upgrades.
* '''The [[Ancestral Monument]].''' A ten-level Amber capstone at the [[Homestead]], gated behind maxing your first skill, raises the Amber value of everything you sell by 1% per level.
* '''[[Museum]] mercy.''' Skull drop rates now curve upward per site, and skull-less digs bank Field Journal pages you trade at the Curator's Desk for a skull of your choice — so a full museum no longer hinges on luck.
* '''Trading & camp.''' The [[Trading Post]] gains daily special orders that pay above the usual spread, camp work gains [[Taming]]-gated speed drills, and the [[Sets|Mark Exchange]] restocks with choice crates and a weekly Primal Catalyst.
== v0.36.7 — The Great Rebalance: Repair Wave ==
* '''Honest numbers.''' The first of three balance waves audits the game end to end and repairs where the math had drifted — no save changes, just fairer rewards across the board.
* '''Production pays off.''' [[Smithing|Forge]] and kitchen recipes were repriced so that roughly two dozen crafted goods are no longer a loss to make.
* '''[[Taming]] & [[Hunting]] retuned.''' Every tame's experience value was rebalanced into a strict, rising ladder, patrol experience more than doubled, guardian and arena rewards climbed, and a defeated fighter now recovers over more wins with a capped ransom.
* '''[[Caves]] & [[Delving]] repair.''' Cave experience and loot were smoothed into a steady climb, dig slots open at Delving 25 with far more dig experience, and [[Chronicles]] now progress from taming, farming and expeditions too.
* '''Economy & [[Mastery]].''' Cull [[Contracts]] were normalized to a fair rate, [[Tribe]] gifts and [[Homestead]] paybacks were reined in, and the mastery pool fills faster with difficulty-scaled checkpoint perks.


== v0.36.5 — Sieges & the Building Floor ==
== v0.36.5 — Sieges & the Building Floor ==