Tribe: Difference between revisions

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Your camp can advance through five eras, each granting '''permanent, tribe-wide multipliers''' to gathering, processing (conversion speed), security, and how fast wanderers arrive. Founding a new Age costs '''Age Catalysts''' (dropped by outposts), a total of building levels across the camp, and a bill of goods. It '''retires your workers and camp buildings''' for that power — but your stockpile is banked first, all worker gear comes home, and your skills, dinos, and Homestead are untouched.
Your camp can advance through five eras, each granting '''permanent, tribe-wide multipliers''' to gathering, processing (conversion speed), security, and how fast wanderers arrive. Founding a new Age costs '''Age Catalysts''' (dropped by outposts), a total of building levels across the camp, and a bill of goods. It '''retires your workers and camp buildings''' for that power — but your stockpile is banked first, all worker gear comes home, and your skills, dinos, and Homestead are untouched.
Since v0.36.5 there is also a '''building floor''': every one of the five camp buildings must reach a minimum level before you can found the next Age (Bronze needs them all at '''Lv 1+''', Iron '''2+''', Silver '''3+''', Obsidian '''4+'''). The Age card lists exactly which buildings still lag. This is on top of the total building-levels count in the cost column.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| 🪨 Stone || ×1.0 || ×1.0 || ×1.0 || (starting age)
| 🪨 Stone || ×1.0 || ×1.0 || ×1.0 || (starting age)
|-
|-
| 🥉 Bronze || ×1.5 || ×1.25 || ×1.25 || 3 Catalysts · 8 building levels · {{Icon|fernwood}} Fernwood ×150, {{Icon|stone}} Stone ×150, {{Icon|bronze-ingot}} Bronze Ingot ×20
| 🥉 Bronze || ×1.5 || ×1.25 || ×1.25 || 3 Catalysts · 8 building levels (all at Lv 1+) · {{Icon|fernwood}} Fernwood ×150, {{Icon|stone}} Stone ×150, {{Icon|bronze-ingot}} Bronze Ingot ×20
|-
|-
| ⚙️ Iron || ×2.2 || ×1.5 || ×1.5 || 6 Catalysts · 16 levels · {{Icon|cycad-log}} Cycad Log ×200, {{Icon|iron-ingot}} Iron Ingot ×30, {{Icon|hide}} Hide ×60
| ⚙️ Iron || ×2.2 || ×1.5 || ×1.5 || 6 Catalysts · 16 levels (all at Lv 2+) · {{Icon|cycad-log}} Cycad Log ×200, {{Icon|iron-ingot}} Iron Ingot ×30, {{Icon|hide}} Hide ×60
|-
|-
| 🥈 Silver || ×3.2 || ×1.75 || ×1.75 || 10 Catalysts · 24 levels · {{Icon|ginkgo-log}} Ginkgo Log ×250, {{Icon|crystal}} Crystal ×25, 20 Frostbound Hide
| 🥈 Silver || ×3.2 || ×1.75 || ×1.75 || 10 Catalysts · 24 levels (all at Lv 3+) · {{Icon|ginkgo-log}} Ginkgo Log ×250, {{Icon|crystal}} Crystal ×25, 20 Frostbound Hide
|-
|-
| 🌑 Obsidian || ×4.5 || ×2.0 || ×2.0 || 15 Catalysts · 32 levels · {{Icon|obsidian}} Obsidian ×40, {{Icon|crystal}} Crystal ×40, 40 Frostbound Hide
| 🌑 Obsidian || ×4.5 || ×2.0 || ×2.0 || 15 Catalysts · 32 levels (all at Lv 4+) · {{Icon|obsidian}} Obsidian ×40, {{Icon|crystal}} Crystal ×40, 40 Frostbound Hide
|}
|}


== Rogue-clan outposts ==
== Rogue-clan outposts ==


Eight hostile camps dot the valley. Pick a '''strike team''' of workers (their combined tier + gear power is your strength), see your honest win chance against the outpost's difficulty, and attack battles resolve instantly. '''Victory''' plants your banner on the [[Map|Valley Map]] for seven days and pays loot, '''Age Catalysts''', and — at the four deepest outposts — a '''masterwork [[Blueprints|blueprint]] sheet''' for the forge. '''Defeat''' only wounds the team (a few hours' rest); they never die.
Eight hostile camps dot the valley. Pick a '''strike team''' of workers (their combined tier + gear power is your strength) and march — since v0.36.5 an outpost is a '''siege''': every one holds '''ten named defenders and a boss''' (the chief of the yard, fought last), and you duel the roster '''one bout at a time''' on a battle screen like the [[Rivals|rival raids]]. The win chance shown is the exact roll the engine makes, bout by bout.
 
Your team shares a '''blood pool''' built from its bodies, experience, and gear. A '''lost bout costs blood, not progress''' — the same defender keeps standing until you put them down and if the pool empties, the whole team '''routs''' into the usual strike wounds (a few hours' rest; nobody ever dies). You can '''retreat''' between bouts with no harm, and going offline mid-siege quietly withdraws the team.
 
'''Clearing all eleven''' plants your banner on the [[Map|Valley Map]] for seven days and pays the outpost's loot, its '''Age Catalysts''', and — at the four deepest outposts — a '''masterwork [[Blueprints|blueprint]] sheet''' for the forge.


Every win pays its Age Catalysts and loot; the four deepest also drop a masterwork sheet.
Every win pays its Age Catalysts and loot; the four deepest also drop a masterwork sheet.