Changelog: Difference between revisions

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The '''newest updates''' are listed first. Amber is the valley's currency.
The '''newest updates''' are listed first. Amber is the valley's currency.
== v0.36.5 — Sieges & the Building Floor ==
* '''Outposts fight back.''' Every [[Tribe#Rogue-clan outposts|rogue-clan outpost]] now fields '''ten named defenders and a boss''' — raiders, pikemen, houndmasters, firebrands and more, each with hand-drawn art. Marching opens a battle screen like the [[Rivals|rival raids]]: you duel the roster one bout at a time, the chief of the yard last, with the exact per-bout win chance shown.
* '''War-party blood:''' your strike team shares a blood pool built from bodies, experience, and kit. A lost bout costs blood, not progress — the same defender stands until you put them down — and an empty pool routs the whole team into the usual strike wounds. Retreat any time (nobody's hurt walking away); going offline mid-siege quietly withdraws the team.
* '''The building floor:''' founding a new [[Tribe#Material Ages|Material Age]] now also demands '''every camp building reach a minimum level''' — Bronze wants all five at Lv 1+, up to Obsidian at Lv 4+. The Age card lists exactly which buildings still lag.
* '''Mostly Harmless''' now flies their real black-and-red MH card on the [[Rivals]] ladder and at their war-camp on the [[Map|Valley Map]].


== v0.36.0 — Tribes: Ages & Outposts ==
== v0.36.0 — Tribes: Ages & Outposts ==