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== Upgrades ==
== Upgrades ==


Most upgrades are bought with Amber over several ranks, with the cost climbing each rank.
Most upgrades are bought with Amber over several ranks, with the cost climbing each rank. Each rank's cost is the '''base cost × a growth factor''' compounded per rank, so the price roughly doubles-or-more every step. The '''Cost per rank''' column below lists the exact Amber price of each rank in order; '''Total''' is what buying every rank costs.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Upgrade !! Effect per rank !! Max ranks !! Base cost (Amber)
! Upgrade !! Effect per rank !! Ranks !! Cost per rank (Amber) !! Total (Amber)
|-
|-
| Reinforced Vault || +2 [[Bank]] slots || 8 || 500
| Reinforced Vault || +2 [[Bank]] slots || 8 || 500 · 1,000 · 2,000 · 4,000 · 8,000 · 16,000 · 32,000 · 64,000 || 127,500
|-
|-
| Extra Stall || +1 stable stall || 5 || 2,000
| Extra Stall || +1 stable stall || 5 || 2,000 · 5,000 · 12,500 · 31,250 · 78,125 || 128,875
|-
|-
| Offline Satchel || +1 hour of offline progress (18h base, 24h max) || 6 || 5,000
| Offline Satchel || +1 hour of offline progress (18h base, 24h max) || 6 || 5,000 · 9,000 · 16,200 · 29,160 · 52,488 · 94,478 || 206,326
|-
|-
| Sharpened Tools || +2% Foraging, Logging, Mining and Fishing speed || 5 || 3,000
| Sharpened Tools || +2% Foraging, Logging, Mining and Fishing speed || 5 || 3,000 · 6,000 · 12,000 · 24,000 · 48,000 || 93,000
|-
|-
| Sturdy Bandages || −10% injury recovery time || 3 || 4,000
| Sturdy Bandages || −10% injury recovery time || 3 || 4,000 · 8,000 · 16,000 || 28,000
|-
|-
| Expedition Ledger || +1 [[Dispatch]] mission slot (1 base, 3 max) || 2 || 400
| Expedition Ledger || +1 [[Dispatch]] mission slot (1 base, 3 max) || 2 || 400 · 1,200 || 1,600
|-
|-
| Trader's Charter || Rank 1 opens the [[Trading Post]]; each rank +25% daily stock and demand || 4 || 2,500
| Trader's Charter || Rank 1 opens the [[Trading Post]]; each rank +25% daily stock and demand || 4 || 2,500 · 7,500 · 22,500 · 67,500 || 100,000
|-
|-
| Stasis Vault || Encase +2 dinos outside the stable — upkeep and injuries freeze until release || 3 || 5,000
| Stasis Vault || Encase +2 dinos outside the stable — upkeep and injuries freeze until release || 3 || 5,000 · 12,500 · 31,250 || 48,750
|-
|-
| Foreman's Whistle || +1 hired-hand background task slot per rank (first slot at [[Taming]] 25) || 2 || 8,000
| Foreman's Whistle || +1 hired-hand background task slot per rank (first slot at [[Taming]] 25) || 2 || 8,000 · 24,000 || 32,000
|}
|}