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The '''newest updates''' are listed first. Amber is the valley's currency.
The '''newest updates''' are listed first. Amber is the valley's currency.
== v0.36.0 — Tribes: Ages & Outposts ==
* '''Material Ages arrive.''' Your [[Tribe|camp]] can advance through five eras — Stone, Bronze, Iron, Silver, Obsidian — each granting permanent tribe-wide multipliers to gathering, processing, security, and how fast wanderers arrive. Founding an era costs Age Catalysts, building levels, and a bill of goods, and retires your workers and camp buildings for the power (stockpile banked first, worker gear returned; skills, dinos, and Homestead untouched).
* '''Rogue-clan outposts:''' eight hostile camps now dot the valley, from the Bonepickers' Briar Den in the [[Grasslands]] to the Cindershades' Ember Throne on the [[Ashen Peaks]]. Pick a strike team, see your honest win chance, and hit them — battles resolve instantly. Victory plants your banner on the [[Map|Valley Map]] for seven days and pays loot, Age Catalysts, and — at the four deepest outposts — masterwork [[Blueprints|blueprint]] sheets. Defeat only wounds the team; they never die.
* The worker gear you fit in Phase II doubles as strike-team power. Wounded workers wear a 🩹 chip and sit out until they heal.
* This completes the Tribes arc (Phases I–III).
== v0.35.5 — Tribes: Craft & Guard ==
* '''Your camp learns trades.''' Workers can run conversion lines — [[Smithing|smelting]], [[Cooking]], [[Crafting]], and [[Alchemy]] recipes you've unlocked — pulling from the stockpile first and your [[Bank]] second, stacking the results in camp. The new '''Smelting Furnaces''' building speeds every line.
* '''The night watch:''' midnight predators now eye your stockpile. Put workers on watch as '''Sentinels''' and raise the '''Watchfire''' — your Security Rating (shown with tonight's raid odds) decides whether a Sentinel fends them off or the raiders make off with a stack. A breached palisade stalls the lines until artisans repair it.
* '''Arm your people:''' workers wear weapon, chest, and legs gear — plain pieces from your Bank or forged [[Blueprints|masterworks]]. Kit speeds their work, hardens the watch, and sets their strike-team power.
* New buildings: '''Central Depot''' (bigger stockpile caps), '''Smelting Furnaces''' (faster lines), '''Watchfire''' (base Security).
== v0.35.0 — Tribes: The Campfire ==
* '''Your tribe begins.''' A new '''[[Tribe]]''' page (🔥 in the sidebar) opens the survivor-clan arc: light the campfire and stranded wanderers drift in — Novice Vagrants at first, then Seasoned Foragers, Expert Scavengers, and Vanguard Elites as your camp's prestige grows. Welcome them in or turn them away.
* '''Put them to work:''' assign each worker to any gathering you've unlocked yourself (locked gathers show why). Workers stock a camp stockpile on a steady clock, online and offline, and one tap collects everything into your [[Bank]].
* '''Camp buildings:''' raise the Living Quarters to house more workers and feed the Campfire to draw better wanderers faster. Camp prestige is the sum of it all.
* '''The camp ledger:''' a running feed of camp life on the Tribe page, with a one-line ticker up top on desktop.
* This is a new, separate layer — your dinos' [[Companions#Hired hands (background gathering)|hired-hand]] jobs and the [[Homestead]] are untouched.


== v0.34.9 — Name Tags ==
== v0.34.9 — Name Tags ==