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'''Contracts''' are timed tasks issued by the Contract Board. Completing them pays out '''Fang Marks''', a currency you spend at the Mark Exchange. The Contract Board unlocks at [[Hunting]] level 10.
'''Contracts''' are timed tasks issued by the Contract Board. Completing them pays out '''Fang Marks''', a currency you spend at the Mark Exchange. The Contract Board unlocks at [[Hunting]] level 10.



Revision as of 00:25, 27 July 2026

Contracts are timed tasks issued by the Contract Board. Completing them pays out Fang Marks, a currency you spend at the Mark Exchange. The Contract Board unlocks at Hunting level 10.

How contracts work

  • The Contract Board deals a small hand of contracts, refreshing on a rotation every 12 hours.
  • You can hold and complete up to three claims per rotation — the board itself is the real limit on how many Marks you earn.
  • Only contracts you are eligible for appear: each may require a certain skill level, or that a particular biome is unlocked, so undoable tasks stay off the board.
  • If the offered contracts don't suit you, a reroll deals a fresh set.
  • Each contract has a completion condition — hunt a number of a specific creature, perform a number of gathers or crafts in a skill, win a number of expeditions, complete delves, harvests, tames, or trades.
  • Fang Marks pay out at roughly 1 Mark per 2 minutes of directed play.

Contract types

  • Culls — hunt a set number of a named creature (for example 25 Compsognathus). Higher-level culls target tougher prey in specific biomes for more Marks, and now run all the way up to Hunting 92 (the Cull Purussaurus writ) after the late board was filled in.
  • Supply orders — complete a number of actions in a gathering or production skill (Foraging, Logging, Mining, Fishing, Cooking, Crafting, Smithing, Alchemy).
  • Patrol bounties — win a number of expeditions, sometimes pinned to a specific biome or to weather. Weather-pinned bounties (Rain Runner, Snow Strider) now only appear when their weather is actually in the forecast window, so you can never be handed a rain job in a dry week.
  • Other writs — winning delves, harvesting crops, taming creatures, or moving goods at the Trading Post.

Contract rewards scale from 6 Marks for the simplest tasks up to 16 Marks for the toughest endgame culls and patrols.

Every contract

The board draws from 33 contracts in all. Only ones you're eligible for (skill level and biome met) appear, and only three are claimable per rotation. "Requirement" lists the skill level and/or biome needed before a contract can be dealt.

Culls (14)

Hunt a set number of a named creature. Higher culls target tougher, biome-locked prey for a little more Marks.

Contract Objective Requirement Fang Marks
Cull Compsognathus Hunt 75 6
Cull Titanis Hunt 65 Hunting 6 6
Cull Gallimimus Hunt 60 Hunting 12 6
Cull Pachycephalosaurus Hunt 45 Hunting 25 6
Cull Raptors Hunt 40 Hunting 40 7
Cull Kentrosaurus Hunt 38 Hunting 45, Redwood Wilds 7
Cull Deinosuchus Hunt 36 Hunting 55, Murkwater Swamp 8
Cull Cave Crocs Hunt 34 Hunting 60, Cavern Depths 8
Cull Utahraptors Hunt 32 Hunting 66, Scorched Badlands 8
Cull Woolly Bison Hunt 30 Hunting 70, Frozen Wastes 8
Cull Acrocanthosaurus Hunt 28 Hunting 78, Ashen Peaks 8
Cull Teratornis Hunt 27 Hunting 82, Skyreach Plateau 8
Cull Vale Stalkers Hunt 28 Hunting 85, Sundered Vale 9
Cull Purussaurus Hunt 26 Hunting 92, Sundered Vale 9

Supply orders (8)

Complete a number of actions in a gathering or production skill.

Contract Objective Requirement Fang Marks
Foraging Order 40 Foraging actions 6
Timber Order 40 Logging actions 6
Ore Order 40 Mining actions 6
Catch Order 40 Fishing actions 6
Field Rations 30 Cooking actions Cooking 5 7
Outfitter's Order 25 Crafting actions Crafting 5 7
Forge Order 25 Smithing actions Smithing 5 8
Brewer's Order 20 Alchemy actions Alchemy 5 8

Patrol bounties (7)

Win a number of expeditions, pinned to a biome or to weather. Weather-pinned bounties only appear when their weather is in the forecast.

Contract Objective Requirement Fang Marks
Grassland Patrols Win 10 Grasslands expeditions Expeditions 1 8
Redwood Patrols Win 10 Redwood Wilds expeditions Redwood Wilds 9
Deep Patrols Win 8 Cavern Depths expeditions Cavern Depths 12
Tundra Patrols Win 8 Frozen Wastes expeditions Frozen Wastes 14
Vale Patrols Win 6 Sundered Vale expeditions Sundered Vale 16
Rain Runner Win 5 expeditions during Rain Expeditions 5 10
Snow Strider Win 5 expeditions during Snowfall Expeditions 5 10

Other writs (4)

Contract Objective Requirement Fang Marks
Delver's Writ Win 10 delves Expeditions 10 14
Harvest Writ Harvest 30 crops Taming 1 8
Tamer's Writ Tame 3 creatures Taming 5 10
Trade Writ Trade 40 goods at the Trading Post Hunting 15 8

The Mark Exchange

Fang Marks are spent at the Mark Exchange on gear and supplies:

Offer Qty Cost (Marks) Notes
Huntmaster's Saddle 1 45 Exchange-exclusive saddle: +30% worker buff, +10 swiftness
Trailwarden's Barding 1 45 Exchange-exclusive barding: +15 guard, +10 power
Primal Balm 1 12 Stable-wide injury salve
Fern Poultice 3 5 Three single-dino salves
Roasted Meat 25 15 A field-ration crate
Gloomglass Shard 1 12 Rare forge material
Abyssal Pearl 1 10 Rare forge material

Choice and weekly offers. Beyond the standing stock, the Exchange also sells:

  • Sheet Commission (150 Marks) — any blueprint sheet you haven't studied yet.
  • Trophy Crate (20 Marks) — any alpha trophy from a guardian you've beaten.
  • Golden Fang Banner (500 Marks) — a one-of-a-kind cosmetic, the Exchange's big-ticket sink.
  • Weekly restock — once per real week: a Primal Catalyst (120 Marks, the endgame breeding crate) and an Age Catalyst (40 Marks, for the Tribe). A rotating fourth slot cycles through exchange-exclusive saddles and bardings.

The Mark Exchange also stocks the Field Ledger upgrade (+1 Dispatch mission slot), priced at 60 Fang Marks. See Shop for details.

  • Creatures — targets of cull contracts
  • Dispatch — extra mission slots from the Field Ledger
  • Trading Post — the Trade Writ
  • Shop — the Amber-priced upgrade counterpart