Jump to content

Farming: Difference between revisions

From Primal Idle Wiki
CI sync from cfb94bc36c35768bd842c1ff79cfc23d090acb22
Add page image for search thumbnails (PageImages)
Line 1: Line 1:
<div class="pi-pageimage" style="display:none">[[File:Icon-farming.png|128px]]</div>
'''Farming''' is a skill in which you plant seeds in farm plots, wait for them to grow in real time, and harvest the mature crops. Growth continues while you are doing other things and while you are offline, making farming a low-attention way to earn crop [[Items]] and Farming experience alongside your active skill.
'''Farming''' is a skill in which you plant seeds in farm plots, wait for them to grow in real time, and harvest the mature crops. Growth continues while you are doing other things and while you are offline, making farming a low-attention way to earn crop [[Items]] and Farming experience alongside your active skill.



Revision as of 22:58, 26 July 2026

Farming is a skill in which you plant seeds in farm plots, wait for them to grow in real time, and harvest the mature crops. Growth continues while you are doing other things and while you are offline, making farming a low-attention way to earn crop Items and Farming experience alongside your active skill.

Farm plots

Farming happens in farm plots, which are unlocked by the Farmland structure on your Homestead. You start with 2 plots and gain 1 more per Farmland level, up to 10 plots at Farmland level 8. Each plot can grow one crop at a time, so more plots let you run more crops in parallel. The last two plots (9 and 10) sit behind late Farmland tiers gated on Moonstone and Echo Shard.

How to plant and harvest

  • Choose an empty plot and plant a seed for a crop you meet the Farming level requirement for.
  • The crop grows over a fixed real-time period (see Crops). Growth carries on in the background and offline.
  • Once mature, harvest the plot to collect the crop yield plus Farming experience.
  • Harvesting has a chance to return some of the seeds you planted, softening the seed cost. Early crops return seeds a little more than half the time; late crops return them a little less often.
  • Longer-growing crops award proportionally more experience, so slow crops still pay fairly for the wait.
  • Empty plots remember the last crop grown there — a one-tap " Replant" button re-sows it instantly (as long as you have the seeds), so you don't have to re-pick your crop every harvest.
  • Changed your mind mid-grow? A growing plot has a two-click Uproot button that clears it. Uprooting destroys everything — the crop, its seed, and any compost — so it takes a confirming second click; mature and empty plots ignore it.

Speeding growth

Crop grow times are fixed, but a couple of Alchemy brews shorten them while active — the Growth Tonic and the stronger Verdant Elixir both cut how long crops take to mature. Compost (worked at the Homestead) further feeds the farm. These are optional accelerants; a plot left alone still matures on its own clock, online or offline.

Seeds

Seeds are the input for farming. They can drop while gathering and from other activities, and a few starter seeds (Gourd, Sunroot, Marshmelon) can be bought from the Shop when your luck runs dry. Because harvesting often returns seeds, an established plot can become close to self-sustaining.

What crops feed into

Harvested crops are used as goods and materials elsewhere in the game:

  • Sold at the Trading Post, where crops make up a large share of the tradeable goods.
  • Turned in for Contracts (for example the Harvest Writ, which rewards completing harvests).
  • Used as cooking and crafting ingredients and other Items.
  • Crops — full table of crops, grow times, yields and level requirements
  • Homestead — the Farmland structure that unlocks plots
  • Shop — starter seeds and other supplies