Changelog: Difference between revisions

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The '''newest updates''' are listed first. Amber is the valley's currency.
The '''newest updates''' are listed first. Amber is the valley's currency.
== v0.36.49 — Heal Your Dinos From The Player Page ==
* '''Heal dinos from the player page.''' An injured dino's card on your Player page now has a green Heal button — one tap patches it up with a salve from your bank, no trip to the [[Stable]] to hunt it down. It's greyed with a hint when you have no salve to spend.
== v0.36.48 — Potion Shelf — Drink Potions Where You Use Them ==
* '''Drink potions on their own skill page.''' Each skill now has a little POTIONS shelf at the top with that skill's own potions as tap-to-drink bottles — Lumber Tonic on [[Logging]], Miner's Brew on [[Mining]], crop tonics on the Farm, and so on — so you no longer have to open the [[Bank]] to buff the thing you're doing. The bottle shows how many you have; drinking one flips it to a live countdown; a potion you haven't brewed yet sits greyed with a “Brew in [[Alchemy]]” hint.


== v0.36.47 — Expeditions — How To Open The Next Area ==
== v0.36.47 — Expeditions — How To Open The Next Area ==
* s clear you need to defeat the previous area
* '''Expeditions tell you how to unlock the next area.''' A locked region used to just say “Unlock Coral Shallows” without saying how; it now names the boss that opens it — e.g. “Unlock Coral Shallows — beat the Scorched King” — so it's clear you need to defeat the previous area's guardian.
* '''And the zone boss shows both of its gates.''' A guardian card now lists the full path up front — “Unlock Murkwater Swamp — beat the Old Growth Tyrant” AND “Beat 0/25 patrols to unlock” — so you can see you must open the zone and then win 25 patrols there before the boss appears. (The patrol line used to hide until the zone was already open, and read “Clear … (0/25 patrols won)”.)


== v0.36.46 — Steadier Start — A Loading And Recovery Screen ==
== v0.36.46 — Steadier Start — A Loading And Recovery Screen ==
* s own portrait instead of a generic flame — so you can tell at a glance who
* '''A steadier start.''' The game now shows a brief “Loading Primal Idle…” screen while it boots instead of a blank page, and if it ever fails to start — a corrupted save, a misbehaving browser extension — you now get a readable recovery screen (your save left untouched) instead of a white screen. Browsers with JavaScript turned off get a clear note explaining the game needs it.
* '''The campfire alert shows who arrived.''' When a wanderer is waiting at your fire, the little badge on the [[Tribe]] menu is now that person's own portrait instead of a generic flame — so you can tell at a glance who's come to camp.


== v0.36.45 — Wake In Order — Device Switching, Fixed ==
== v0.36.45 — Wake In Order — Device Switching, Fixed ==
* DEVICE SWITCHING NO LONGER PICKS THE WRONG SAVE. When a phone woke from sleep after a long gap, the game replayed your away-time into the sleeping save BEFORE it had checked the cloud — so the "two saves found" screen compared an inflated copy and could crown the older one "furthest along". The cloud check now runs FIRST: the game briefly pauses ("Checking your other devices…") until it knows the truth, then credits your away-time onto whichever save actually wins. The comparison you see is always honest.
* '''Device switching no longer picks the wrong save.''' When a phone woke from sleep after a long gap, the game replayed your away-time into the sleeping save BEFORE it had checked the cloud — so the "two saves found" screen compared an inflated copy and could crown the older one "furthest along". The cloud check now runs FIRST: the game briefly pauses ("Checking your other devices…") until it knows the truth, then credits your away-time onto whichever save actually wins. The comparison you see is always honest.
* THE ROUTINE SWITCH IS NOW INVISIBLE. If a device has no unsaved progress of its own (you synced, then played elsewhere), opening it silently continues from your latest cloud save — with a small "Caught up — continued from your other device" note — instead of interrupting you with a choice. The "two saves found" screen now appears only when there is a genuine fork: real progress on BOTH sides.
* '''The routine switch is now invisible.''' If a device has no unsaved progress of its own (you synced, then played elsewhere), opening it silently continues from your latest cloud save — with a small "Caught up — continued from your other device" note — instead of interrupting you with a choice. The "two saves found" screen now appears only when there is a genuine fork: real progress on BOTH sides.
* USE THE CLOUD SAVE
* '''‘Use the cloud save’ re-checks first.''' If the choice screen sat open while another device saved again, picking the cloud copy now re-fetches the latest first, so you never adopt a copy that's already been superseded.
* s already been superseded.",
* '''Sync journal records the activity.''' Each entry in the Settings sync journal now notes what the save was doing (which action) — so a "right time, wrong activity" report is provable from one screenshot.
* ,
* '''Hardened (pre-release review).''' The silent "caught up" now only ever moves you FORWARD — if the cloud copy is actually behind yours (an old restore, or another device that kept a stale save), you get the choice screen instead of a silent downgrade. Also fixed a brief morning freeze on a flaky connection, and two rare timing windows on iOS that could have re-shown the wrong comparison.
* ,
* '''The master vault price stops dropping.''' The broker's bank vault used to rise to 450k, then fall to a flat 100k and stay there — so buying the next rank got cheaper. It now climbs every rank like the other two vault lines, +5k a rank from 455k to 680k at the top.
* s bank vault used to rise to 450k, then fall to a flat 100k and stay there — so buying the next rank got cheaper. It now climbs every rank like the other two vault lines, +5k a rank from 455k to 680k at the top.
* '''The “two saves found” screen uses the real icons.''' The "working on…" line for each save showed a plain emoji for the action instead of the same drawn icon you see in-game. It now renders each action's own SVG.
* THE "TWO SAVES FOUND" SCREEN USES THE REAL ICONS: the "working on…" line for each save showed a plain emoji for the action instead of the same drawn icon you see in-game. It now renders each action's own SVG.


== v0.36.44 — Beta Patch — Seeds & Full Banks ==
== v0.36.44 — Beta Patch — Seeds & Full Banks ==