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Primal wiki (talk | contribs) CI sync from 6548f065406c96300694c23683022f56918f8b88 |
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The '''newest updates''' are listed first. Amber is the valley's currency. | The '''newest updates''' are listed first. Amber is the valley's currency. | ||
== v0.36.19 — Know Your Foe — The Stat Sheet == | |||
* '''The battle view is now a stat sheet.''' Every fight — hunts, tames, expeditions, delves, and rival raids — reads as two fighters on one card. Both columns open with matching health bars, every block is a titled card, and the wild gets its own Offensive and Defensive stat sheets (power, its bite vs YOUR armor, how many hits you can take, guard, swiftness, health) mirroring yours row for row, so "can I win this?" is a glance, not a guess. | |||
* THE ODDS, SHOWN WITH THEIR MATH: the win % now sits in its own card with the two numbers that make it — your strength vs their difficulty — and the division written out (96 ÷ (96 + 15) = 87%). The split bar between you and them IS the percentage: whoever holds more of the bar is winning. Rival duels show your war score vs the fighter’s duel score the same way, and the Riftbound Trinket’s +6% is named on the line instead of hiding inside the number. | |||
* YOUR POWER, ITEMIZED IN THE FIGHT: potions finally show up where you fight — an Active Effects group lists every brew with its bonus and time left, plus today’s sky when it helps this page. Equipment tiles now say what each piece adds (+10 ⚔️ right on the spear), and each pack dino shows its own contribution to the run, with the exact group total alongside. Tap any stat row for its full source math — no more hover-only tooltips, so phones finally see everything. | |||
* '''Scout before you commit.''' Every hunt, tame, and expedition card grows a 🔍 Scout chip — tap it to see the full matchup (your numbers vs theirs, the odds or the survival verdict) BEFORE starting the fight, with a Set Out button right there. | |||
* '''Between-fight beats.''' Kills, trail stages, and rival duels hand off with a brief wind-up ring while the next foe steps in, and finished runs flash their result — including the honest odds on a loss. Purely cosmetic: the ring rides the fight’s own timer, so pacing, loot, and odds are untouched, and a Settings toggle (or reduced-motion) turns it off. | |||
* '''Polish from the first playtest.''' The enemy column now lines up exactly with yours (its cards sat a hair high — it gained the matching interval track), the [[Rivals]] raid screen keeps the same width as every other page instead of stretching across wide monitors, and the duplicate bottom progress bar is gone — the track under each fighter\u2019s health already shows it. Hover cards for gear and stat rows now keep themselves fully on screen instead of getting cut off at the page edge. | |||
== v0.36.18 — Beta Patch — Gathered Gets Picky == | |||
* '''Gathered gets picky.''' The strip under each skill page used to dump your ENTIRE bank — hundreds of stacks for the dedicated hoarder. Each skill now shows only its own items: what it gathers, wins, brews, or spends (so [[Cooking]] still shows the raw fish it wants). The full hoard lives where it always did — the [[Bank]] tab. | |||
== v0.36.17 — Beta Patch — The Cloud Keeps A Diary == | |||
* '''The cloud keeps a diary.''' After a report of a device quietly preferring an older save, every sync decision this device makes — what it fetched, what it pushed, which copy a choice kept, and the revision numbers behind it — is now recorded in a little journal under Settings. If a save ever loads wrong again, a screenshot of that list is the whole bug report. | |||
== v0.36.16 — Beta Patch — The Ages Count Backwards Too == | |||
* '''Quests check back progress.''' The Age of Ash steps (and the Founder achievements) could wedge forever for camps that climbed their [[Tribe#Material Ages|Material Ages]] before v0.36.7 — the ages-advanced tally simply didn't exist yet, and nothing ever went back to count old climbs. Loading now credits every age you've already founded, so the moment this lands, stuck steps complete on their own. And no, your buildings aren't meant to reset when an era founds — the workers depart, the buildings stand; that's the deal. | |||
* '''Auto-eat stops at full.''' A hit bigger than your whole health bar used to send auto-eat through your ENTIRE pantry — heals cap at full HP, so it chewed hundreds of meals healing nothing, then you died anyway. Auto-eat now tops you off and stops; if the blow still lands past full, the food stays banked for the run back. | |||
== v0.36.15 — Beta Patch — Bounty Text Reads True == | |||
* '''Contract text matches the counter.''' Three cull bounties still spelled out an old target in their flavor — "Deliver twenty" over a 0/45 bar, and two more. The hunt-ladder retune bumped the numbers and left the prose behind. Pachycephalosaurus, Raptors, and Vale Stalkers now read without a hardcoded count, so the progress bar is the only number that matters — and a test keeps every bounty's words honest against its target from here on. | |||
== v0.36.14 — Beta Patch — The Ladder Reads Forward, Again == | |||
* '''The tranquilizer ladder reads forward.''' The Potent Tranquilizer gate at Triceratops was skippable — ten tames from Dilophosaurus (43) through Kaprosuchus (58) quietly accepted the basic brew again. Every tame from Triceratops up now takes one Potent Tranquilizer, so the [[Alchemy]] 50 climb stays earned, and a test keeps the ladder honest forever. Beelzebufo also upgraded its palate from cooked minnow to grilled gar, like its neighbors. | |||
== v0.36.13 — The New Furniture == | == v0.36.13 — The New Furniture == | ||