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Blueprints: Difference between revisions

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* '''Study a blueprint''' from the Bank and its recipe unlocks for good — on '''[[Smithing]]''' (weapons, shield, barding) or '''[[Crafting]]''' (armour, saddle).
* '''Study a blueprint''' from the Bank and its recipe unlocks for good — on '''[[Smithing]]''' (weapons, shield, barding) or '''[[Crafting]]''' (armour, saddle).
* '''Every forged piece rolls its stats''' within a range. A Starmetal Blade lands anywhere from 48 up to a perfect 70. A stat that rolls at its ceiling wears a gold '''★''', the same mark your best dinos carry.
* '''Every forged piece rolls its stats''' within a range. A Starmetal Blade lands anywhere from 19 up to a perfect 23. A stat that rolls at its ceiling wears a gold '''★''', the same mark your best dinos carry.
* Forge a piece with '''every stat maxed''' to earn the '''Perfect Cast''' title.
* Forge a piece with '''every stat maxed''' to earn the '''Perfect Cast''' title.
* '''Salvage''' a bad roll back into about '''half''' its rare materials — the common inputs are spent, but the rare ones mostly come back.
* '''Salvage''' a bad roll back into about '''half''' its rare materials — the common inputs are spent, but the rare ones mostly come back.
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! Blueprint !! Slot !! Forge !! Stat roll (min–max ★) !! Rare inputs
! Blueprint !! Slot !! Forge !! Stat roll (min–max ★) !! Rare inputs
|-
|-
| Starmetal Blade || weapon || Smithing || attack 48–70 || Starmetal Ore ×3, Primal Sinew ×2
| Starmetal Blade || weapon || Smithing || attack 19–23 || Starmetal Ore ×3, Primal Sinew ×2
|-
|-
| Heartwood Warbow || weapon || Smithing || attack 52–74 || Heartwood Core ×3, Wardstone Fragment ×2
| Heartwood Warbow || weapon || Smithing || attack 29–35 || Heartwood Core ×3, Wardstone Fragment ×2
|-
|-
| Apexforged Edge || weapon || Smithing || attack 60–88 || Apex Scale ×3, Emberheart ×2, Starmetal Ore ×2
| Apexforged Edge || weapon || Smithing || attack 38–46 || Apex Scale ×3, Emberheart ×2, Starmetal Ore ×2
|-
|-
| Wardstone Bulwark || shield || Smithing || defense 12–20 || Wardstone Fragment ×3, Gloomglass Shard ×2
| Wardstone Bulwark || shield || Smithing || defense 6–7 || Wardstone Fragment ×3, Gloomglass Shard ×2
|-
|-
| Frostbound Barding || barding || Smithing || guard 14–24, power 4–10 || Frostbound Hide ×3, Starmetal Ore ×2
| Frostbound Barding || barding || Smithing || guard 15–18, power 5–7 || Frostbound Hide ×3, Starmetal Ore ×2
|-
|-
| Sunpetal Hood || head || Crafting || defense 6–11 || Sunpetal Resin ×3, Gloomglass Shard ×1
| Sunpetal Hood || head || Crafting || defense 5–6 || Sunpetal Resin ×3, Gloomglass Shard ×1
|-
|-
| Gloomglass Visor || head || Crafting || defense 10–16 || Gloomglass Shard ×3, Abyssal Pearl ×2
| Gloomglass Visor || head || Crafting || defense 7–8 || Gloomglass Shard ×3, Abyssal Pearl ×2
|-
|-
| Sinewweave Vest || chest || Crafting || defense 10–16 || Primal Sinew ×3, Sunpetal Resin ×2
| Sinewweave Vest || chest || Crafting || defense 5–7 || Primal Sinew ×3, Sunpetal Resin ×2
|-
|-
| Emberheart Plate || chest || Crafting || defense 16–26 || Emberheart ×3, Apex Scale ×1
| Emberheart Plate || chest || Crafting || defense 9–11 || Emberheart ×3, Apex Scale ×1
|-
|-
| Tidewoven Leggings || legs || Crafting || defense 7–12 || Abyssal Pearl ×2, Sunpetal Resin ×2
| Tidewoven Leggings || legs || Crafting || defense 5–6 || Abyssal Pearl ×2, Sunpetal Resin ×2
|-
|-
| Wardweave Leggings || legs || Crafting || defense 11–18 || Wardstone Fragment ×2, Frostbound Hide ×2
| Wardweave Leggings || legs || Crafting || defense 7–8 || Wardstone Fragment ×2, Frostbound Hide ×2
|-
|-
| Sunstride Saddle || saddle || Crafting || swiftness 10–20, power 2–6 || Heartwood Core ×2, Sunpetal Resin ×2
| Sunstride Saddle || saddle || Crafting || swiftness 10–12, power 2–4 || Heartwood Core ×2, Sunpetal Resin ×2
|}
|}



Revision as of 18:55, 19 July 2026

Blueprints are a late-game way to make gear: find a blueprint sheet, study it from your Bank, and its forge recipe appears permanently on Smithing or Crafting. There are twelve to collect, homed with the biome Guardians, the deep Caves, and the Apex Accord (the Mark Exchange); the four masterwork weapons/shield also drop from the deepest rogue-clan outposts. Forging is where the best gear you can make yourself comes from.

How forging works

  • Study a blueprint from the Bank and its recipe unlocks for good — on Smithing (weapons, shield, barding) or Crafting (armour, saddle).
  • Every forged piece rolls its stats within a range. A Starmetal Blade lands anywhere from 19 up to a perfect 23. A stat that rolls at its ceiling wears a gold , the same mark your best dinos carry.
  • Forge a piece with every stat maxed to earn the Perfect Cast title.
  • Salvage a bad roll back into about half its rare materials — the common inputs are spent, but the rare ones mostly come back.
  • Forged gear lives in your Gear Locker on the Player page: equip it over your crafted gear, and fit forged saddles and bardings straight onto your dinos.
  • Forged gear is bound to you — unlike crafted gear it is never the piece torn off when you die.

Power check: an average forged piece beats the best gear you can otherwise craft; max rolls chase the expedition sets. The Primal set and the Mostly Harmless legendaries stay above the forge.

Blueprints

Roll ranges are the stat's minimum up to its ceiling. Rare inputs are the forge-only materials each recipe needs (plus common materials).

Blueprint Slot Forge Stat roll (min–max ★) Rare inputs
Starmetal Blade weapon Smithing attack 19–23 Starmetal Ore ×3, Primal Sinew ×2
Heartwood Warbow weapon Smithing attack 29–35 Heartwood Core ×3, Wardstone Fragment ×2
Apexforged Edge weapon Smithing attack 38–46 Apex Scale ×3, Emberheart ×2, Starmetal Ore ×2
Wardstone Bulwark shield Smithing defense 6–7 Wardstone Fragment ×3, Gloomglass Shard ×2
Frostbound Barding barding Smithing guard 15–18, power 5–7 Frostbound Hide ×3, Starmetal Ore ×2
Sunpetal Hood head Crafting defense 5–6 Sunpetal Resin ×3, Gloomglass Shard ×1
Gloomglass Visor head Crafting defense 7–8 Gloomglass Shard ×3, Abyssal Pearl ×2
Sinewweave Vest chest Crafting defense 5–7 Primal Sinew ×3, Sunpetal Resin ×2
Emberheart Plate chest Crafting defense 9–11 Emberheart ×3, Apex Scale ×1
Tidewoven Leggings legs Crafting defense 5–6 Abyssal Pearl ×2, Sunpetal Resin ×2
Wardweave Leggings legs Crafting defense 7–8 Wardstone Fragment ×2, Frostbound Hide ×2
Sunstride Saddle saddle Crafting swiftness 10–12, power 2–4 Heartwood Core ×2, Sunpetal Resin ×2

Rare materials

Ten new materials feed the forge. Each has one main home across the valley, with trickles from Dispatch squads, dig sites, the Mark Exchange, Tilda's gift baskets, and themed rival tribes.

Material Main source
Sunpetal Resin Foraging — the flowering hives
Heartwood Core Logging — the great trees
Starmetal Ore Mining — the silver and gold veins
Abyssal Pearl Fishing — the deep lines
Primal Sinew Hunting — big game
Frostbound Hide Hunting — the frozen corners
Gloomglass Shard Expeditions / Caves
Wardstone Fragment Expeditions — on patrol
Emberheart Expeditions — the hot corners
Apex Scale Expeditions — the deadliest game

Achievements

  • Forgemaster track — pieces forged: 1 / 10 / 50, with the Forgemaster title at the top.
  • Perfect Cast — forge a piece with every stat at its ★ ceiling for the Perfect Cast title.

See Achievements for the full list.

See also

  • Smithing and Crafting — the skills the recipes attach to
  • Equipment and Dino Gear — what forged gear equips over
  • Sets — the expedition sets that max rolls chase
  • Rivals — the Apex Accord and the untouchable legendaries