Blueprints: Difference between revisions
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* '''Study a blueprint''' from the Bank and its recipe unlocks for good — on '''[[Smithing]]''' (weapons, shield, barding) or '''[[Crafting]]''' (armour, saddle). | * '''Study a blueprint''' from the Bank and its recipe unlocks for good — on '''[[Smithing]]''' (weapons, shield, barding) or '''[[Crafting]]''' (armour, saddle). | ||
* '''Every forged piece rolls its stats''' within a range. A Starmetal Blade lands anywhere from | * '''Every forged piece rolls its stats''' within a range. A Starmetal Blade lands anywhere from 19 up to a perfect 23. A stat that rolls at its ceiling wears a gold '''★''', the same mark your best dinos carry. | ||
* Forge a piece with '''every stat maxed''' to earn the '''Perfect Cast''' title. | * Forge a piece with '''every stat maxed''' to earn the '''Perfect Cast''' title. | ||
* '''Salvage''' a bad roll back into about '''half''' its rare materials — the common inputs are spent, but the rare ones mostly come back. | * '''Salvage''' a bad roll back into about '''half''' its rare materials — the common inputs are spent, but the rare ones mostly come back. | ||
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! Blueprint !! Slot !! Forge !! Stat roll (min–max ★) !! Rare inputs | ! Blueprint !! Slot !! Forge !! Stat roll (min–max ★) !! Rare inputs | ||
|- | |- | ||
| Starmetal Blade || weapon || Smithing || attack | | Starmetal Blade || weapon || Smithing || attack 19–23 || Starmetal Ore ×3, Primal Sinew ×2 | ||
|- | |- | ||
| Heartwood Warbow || weapon || Smithing || attack | | Heartwood Warbow || weapon || Smithing || attack 29–35 || Heartwood Core ×3, Wardstone Fragment ×2 | ||
|- | |- | ||
| Apexforged Edge || weapon || Smithing || attack | | Apexforged Edge || weapon || Smithing || attack 38–46 || Apex Scale ×3, Emberheart ×2, Starmetal Ore ×2 | ||
|- | |- | ||
| Wardstone Bulwark || shield || Smithing || defense | | Wardstone Bulwark || shield || Smithing || defense 6–7 || Wardstone Fragment ×3, Gloomglass Shard ×2 | ||
|- | |- | ||
| Frostbound Barding || barding || Smithing || guard | | Frostbound Barding || barding || Smithing || guard 15–18, power 5–7 || Frostbound Hide ×3, Starmetal Ore ×2 | ||
|- | |- | ||
| Sunpetal Hood || head || Crafting || defense | | Sunpetal Hood || head || Crafting || defense 5–6 || Sunpetal Resin ×3, Gloomglass Shard ×1 | ||
|- | |- | ||
| Gloomglass Visor || head || Crafting || defense | | Gloomglass Visor || head || Crafting || defense 7–8 || Gloomglass Shard ×3, Abyssal Pearl ×2 | ||
|- | |- | ||
| Sinewweave Vest || chest || Crafting || defense | | Sinewweave Vest || chest || Crafting || defense 5–7 || Primal Sinew ×3, Sunpetal Resin ×2 | ||
|- | |- | ||
| Emberheart Plate || chest || Crafting || defense | | Emberheart Plate || chest || Crafting || defense 9–11 || Emberheart ×3, Apex Scale ×1 | ||
|- | |- | ||
| Tidewoven Leggings || legs || Crafting || defense | | Tidewoven Leggings || legs || Crafting || defense 5–6 || Abyssal Pearl ×2, Sunpetal Resin ×2 | ||
|- | |- | ||
| Wardweave Leggings || legs || Crafting || defense | | Wardweave Leggings || legs || Crafting || defense 7–8 || Wardstone Fragment ×2, Frostbound Hide ×2 | ||
|- | |- | ||
| Sunstride Saddle || saddle || Crafting || swiftness | | Sunstride Saddle || saddle || Crafting || swiftness 10–12, power 2–4 || Heartwood Core ×2, Sunpetal Resin ×2 | ||
|} | |} | ||
Revision as of 18:55, 19 July 2026
Blueprints are a late-game way to make gear: find a blueprint sheet, study it from your Bank, and its forge recipe appears permanently on Smithing or Crafting. There are twelve to collect, homed with the biome Guardians, the deep Caves, and the Apex Accord (the Mark Exchange); the four masterwork weapons/shield also drop from the deepest rogue-clan outposts. Forging is where the best gear you can make yourself comes from.
How forging works
- Study a blueprint from the Bank and its recipe unlocks for good — on Smithing (weapons, shield, barding) or Crafting (armour, saddle).
- Every forged piece rolls its stats within a range. A Starmetal Blade lands anywhere from 19 up to a perfect 23. A stat that rolls at its ceiling wears a gold ★, the same mark your best dinos carry.
- Forge a piece with every stat maxed to earn the Perfect Cast title.
- Salvage a bad roll back into about half its rare materials — the common inputs are spent, but the rare ones mostly come back.
- Forged gear lives in your Gear Locker on the Player page: equip it over your crafted gear, and fit forged saddles and bardings straight onto your dinos.
- Forged gear is bound to you — unlike crafted gear it is never the piece torn off when you die.
Power check: an average forged piece beats the best gear you can otherwise craft; max rolls chase the expedition sets. The Primal set and the Mostly Harmless legendaries stay above the forge.
Blueprints
Roll ranges are the stat's minimum up to its ★ ceiling. Rare inputs are the forge-only materials each recipe needs (plus common materials).
| Blueprint | Slot | Forge | Stat roll (min–max ★) | Rare inputs |
|---|---|---|---|---|
| Starmetal Blade | weapon | Smithing | attack 19–23 | Starmetal Ore ×3, Primal Sinew ×2 |
| Heartwood Warbow | weapon | Smithing | attack 29–35 | Heartwood Core ×3, Wardstone Fragment ×2 |
| Apexforged Edge | weapon | Smithing | attack 38–46 | Apex Scale ×3, Emberheart ×2, Starmetal Ore ×2 |
| Wardstone Bulwark | shield | Smithing | defense 6–7 | Wardstone Fragment ×3, Gloomglass Shard ×2 |
| Frostbound Barding | barding | Smithing | guard 15–18, power 5–7 | Frostbound Hide ×3, Starmetal Ore ×2 |
| Sunpetal Hood | head | Crafting | defense 5–6 | Sunpetal Resin ×3, Gloomglass Shard ×1 |
| Gloomglass Visor | head | Crafting | defense 7–8 | Gloomglass Shard ×3, Abyssal Pearl ×2 |
| Sinewweave Vest | chest | Crafting | defense 5–7 | Primal Sinew ×3, Sunpetal Resin ×2 |
| Emberheart Plate | chest | Crafting | defense 9–11 | Emberheart ×3, Apex Scale ×1 |
| Tidewoven Leggings | legs | Crafting | defense 5–6 | Abyssal Pearl ×2, Sunpetal Resin ×2 |
| Wardweave Leggings | legs | Crafting | defense 7–8 | Wardstone Fragment ×2, Frostbound Hide ×2 |
| Sunstride Saddle | saddle | Crafting | swiftness 10–12, power 2–4 | Heartwood Core ×2, Sunpetal Resin ×2 |
Rare materials
Ten new materials feed the forge. Each has one main home across the valley, with trickles from Dispatch squads, dig sites, the Mark Exchange, Tilda's gift baskets, and themed rival tribes.
| Material | Main source |
|---|---|
| Sunpetal Resin | Foraging — the flowering hives |
| Heartwood Core | Logging — the great trees |
| Starmetal Ore | Mining — the silver and gold veins |
| Abyssal Pearl | Fishing — the deep lines |
| Primal Sinew | Hunting — big game |
| Frostbound Hide | Hunting — the frozen corners |
| Gloomglass Shard | Expeditions / Caves |
| Wardstone Fragment | Expeditions — on patrol |
| Emberheart | Expeditions — the hot corners |
| Apex Scale | Expeditions — the deadliest game |
Achievements
- Forgemaster track — pieces forged: 1 / 10 / 50, with the Forgemaster title at the top.
- Perfect Cast — forge a piece with every stat at its ★ ceiling for the Perfect Cast title.
See Achievements for the full list.