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== Upgrades ==
== Upgrades ==


Most upgrades are bought with Amber over several ranks, with the cost climbing each rank. What each upgrade does:
Every upgrade is bought with [[Amber]] over several ranks, each rank costing more than the last. The table lists what each does, its rank cap, the total to fully max it, and '''every rank's price in order''' (a repeated tail is written "then X ×N").


{| class="wikitable sortable"
{| class="wikitable sortable"
! Upgrade !! Effect per rank !! Max ranks !! Total cost (Amber)
! Upgrade !! Effect per rank !! Max ranks !! Total ({{Icon|ui-amber}} Amber) !! Cost by rank ({{Icon|ui-amber}} Amber)
|-
|-
| Reinforced Vault || +2 [[Bank]] slots || 50 || 2,100,500
| Reinforced Vault || +2 [[Bank]] slots || 50 || 2,100,500 || 500, 1,000, 2,000, 4,000, 8,000, 16,000, 32,000, 64,000, 128,000, then 45,000 ×41
|-
|-
| Assay Bench || +10% rare-material find rate || 3 || 195,000
| Extra Stall || +1 stable stall || 9 || 1,022,000 || 2,000, 4,000, 8,000, 16,000, 32,000, 64,000, 128,000, 256,000, 512,000
|-
|-
| Bounty Stipend || +1 [[Contracts|Contract Board]] slot || 1 || 60,000
| Offline Satchel || +1 hour of offline progress (18h base, 24h max) || 6 || 315,000 || 5,000, 10,000, 20,000, 40,000, 80,000, 160,000
|-
|-
| Extra Stall || +1 stable stall || 5 || 128,875
| Sharpened Tools || +2% Foraging, Logging, Mining and Fishing speed || 5 || 93,000 || 3,000, 6,000, 12,000, 24,000, 48,000
|-
|-
| Offline Satchel || +1 hour of offline progress (18h base, 24h max) || 6 || 206,326
| Sturdy Bandages || -10% injury recovery time || 3 || 28,000 || 4,000, 8,000, 16,000
|-
|-
| Sharpened Tools || +2% Foraging, Logging, Mining and Fishing speed || 5 || 93,000
| Expedition Ledger || +1 [[Dispatch]] mission slot (1 base, 3 max) || 2 || 8,000 || 2,000, 6,000
|-
|-
| Sturdy Bandages || −10% injury recovery time || 3 || 28,000
| Trader's Charter || Rank 1 opens the [[Trading Post]]; each rank +25% daily stock and demand || 4 || 100,000 || 2,500, 7,500, 22,500, 67,500
|-
|-
| Expedition Ledger || +1 [[Dispatch]] mission slot (1 base, 3 max) || 2 || 1,600
| Stasis Vault || Encase +2 dinos outside the stable - upkeep and injuries freeze until release || 5 || 644,375 || 10,000, 25,000, 62,500, 156,250, 390,625
|-
|-
| Trader's Charter || Rank 1 opens the [[Trading Post]]; each rank +25% daily stock and demand || 4 || 100,000
| Foreman's Whistle || +1 hired-hand background task slot (first slot at [[Taming]] 25) || 2 || 240,000 || 60,000, 180,000
|-
|-
| Stasis Vault || Encase +2 dinos outside the stable — upkeep and injuries freeze until release || 3 || 48,750
| Assay Bench || +10% rare-material find rate || 3 || 195,000 || 20,000, 50,000, 125,000
|-
|-
| Foreman's Whistle || +1 hired-hand background task slot per rank (first slot at [[Taming]] 25) || 2 || 32,000
| Bounty Stipend || +1 [[Contracts|Contract Board]] slot (unlocks at [[Hunting]] 40) || 1 || 60,000 || 60,000
|}
|}


'''Cost of each rank''' ({{Icon|ui-amber}} [[Amber]]):
The '''Reinforced Vault''' runs its first nine ranks on a doubling curve, then every rank from 10 to its cap of '''50''' is a flat 45,000 Amber - +100 [[Bank]] slots in all. The '''Offline Satchel''' raises how long progress accumulates while you're away, from 18 hours up to a 24-hour cap. The '''Trader's Charter''' both unlocks the [[Trading Post]] and grows how much it stocks and demands. The '''Stasis Vault''' parks extra [[Creatures]] in preserving amber, freezing upkeep and injuries until release. The '''Assay Bench''' improves rare-material find rates and the '''Bounty Stipend''' adds a permanent [[Contracts|Contract Board]] slot.


{| class="wikitable"
! Upgrade !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5 !! Rank 6 !! Rank 7 !! Rank 8
|-
| Reinforced Vault || 500 || 1,000 || 2,000 || 4,000 || 8,000 || 16,000 || 32,000 || 64,000
|-
| Assay Bench || 20,000 || 50,000 || 125,000 || — || — || — || — || —
|-
| Bounty Stipend || 60,000 || — || — || — || — || — || — || —
|-
| Extra Stall || 2,000 || 5,000 || 12,500 || 31,250 || 78,125 || — || — || —
|-
| Offline Satchel || 5,000 || 9,000 || 16,200 || 29,160 || 52,488 || 94,478 || — || —
|-
| Sharpened Tools || 3,000 || 6,000 || 12,000 || 24,000 || 48,000 || — || — || —
|-
| Sturdy Bandages || 4,000 || 8,000 || 16,000 || — || — || — || — || —
|-
| Expedition Ledger || 400 || 1,200 || — || — || — || — || — || —
|-
| Trader's Charter || 2,500 || 7,500 || 22,500 || 67,500 || — || — || — || —
|-
| Stasis Vault || 5,000 || 12,500 || 31,250 || — || — || — || — || —
|-
| Foreman's Whistle || 8,000 || 24,000 || — || — || — || — || — || —
|}
The '''Reinforced Vault''' continues past rank 8: rank 9 costs 128,000, and every rank from 10 to its cap of '''50''' is a flat 45,000 Amber. All 50 ranks add +100 [[Bank]] slots for about 2.1 million Amber total. The '''Assay Bench''' improves your odds of finding rare crafting materials, and the '''Bounty Stipend''' adds a permanent slot to the [[Contracts|Contract Board]].
The '''Offline Satchel''' raises how long progress accumulates while you are away, from an 18-hour base up to a 24-hour cap. The '''Trader's Charter''' both unlocks the [[Trading Post]] and increases how much it stocks and demands each market day. The '''Stasis Vault''' lets you park extra [[Creatures]] in preserving amber, freezing their upkeep and any injuries until you release them.


=== Mark-priced upgrade ===
=== Mark-priced upgrade ===

Revision as of 17:53, 19 July 2026

The Shop (the Amber Exchange) is where you spend Amber on permanent upgrades and catch-up supplies. Upgrades are the main draw: each has a number of ranks, and every rank costs more than the last. Supplies are always-available consumables and materials priced so that buying them is never cheaper than making them yourself — the shop is a convenience and a safety net, not an optimal source.

Upgrades

Every upgrade is bought with Amber over several ranks, each rank costing more than the last. The table lists what each does, its rank cap, the total to fully max it, and every rank's price in order (a repeated tail is written "then X ×N").

Upgrade Effect per rank Max ranks Total ( Amber) Cost by rank ( Amber)
Reinforced Vault +2 Bank slots 50 2,100,500 500, 1,000, 2,000, 4,000, 8,000, 16,000, 32,000, 64,000, 128,000, then 45,000 ×41
Extra Stall +1 stable stall 9 1,022,000 2,000, 4,000, 8,000, 16,000, 32,000, 64,000, 128,000, 256,000, 512,000
Offline Satchel +1 hour of offline progress (18h base, 24h max) 6 315,000 5,000, 10,000, 20,000, 40,000, 80,000, 160,000
Sharpened Tools +2% Foraging, Logging, Mining and Fishing speed 5 93,000 3,000, 6,000, 12,000, 24,000, 48,000
Sturdy Bandages -10% injury recovery time 3 28,000 4,000, 8,000, 16,000
Expedition Ledger +1 Dispatch mission slot (1 base, 3 max) 2 8,000 2,000, 6,000
Trader's Charter Rank 1 opens the Trading Post; each rank +25% daily stock and demand 4 100,000 2,500, 7,500, 22,500, 67,500
Stasis Vault Encase +2 dinos outside the stable - upkeep and injuries freeze until release 5 644,375 10,000, 25,000, 62,500, 156,250, 390,625
Foreman's Whistle +1 hired-hand background task slot (first slot at Taming 25) 2 240,000 60,000, 180,000
Assay Bench +10% rare-material find rate 3 195,000 20,000, 50,000, 125,000
Bounty Stipend +1 Contract Board slot (unlocks at Hunting 40) 1 60,000 60,000

The Reinforced Vault runs its first nine ranks on a doubling curve, then every rank from 10 to its cap of 50 is a flat 45,000 Amber - +100 Bank slots in all. The Offline Satchel raises how long progress accumulates while you're away, from 18 hours up to a 24-hour cap. The Trader's Charter both unlocks the Trading Post and grows how much it stocks and demands. The Stasis Vault parks extra Creatures in preserving amber, freezing upkeep and injuries until release. The Assay Bench improves rare-material find rates and the Bounty Stipend adds a permanent Contract Board slot.


Mark-priced upgrade

The Field Ledger (+1 Dispatch mission slot, single rank) is not bought with Amber — it is priced in Fang Marks at the Mark Exchange and does not appear on the Amber Shop page. See Contracts for how Fang Marks are earned.

The Exotic Broker

Once your total skill level reaches 600 — or you win any Alpha-tier arena fight — the shop unlocks a second tier, the Exotic Broker. It sells the game's deepest bank storage (the Master Vault, +8 slots per rank over 49 ranks) plus late-game economy boosts for the Trading Post, Contract Board, and Villagers. See Exotic Broker for the full list.

Supplies

Supplies are always in stock and can be bought repeatedly. Their price scales with the quantity per purchase, and always sits above their sell value so the sell-then-buy loop can never turn a profit.

  • Berry Skewer (1)
  • Roasted Meat (1)
  • Fern Poultice (1)
  • Calming Tonic (1)
  • Tranq Brew (1)
  • Crimson Berry (10)
  • Raw Meat (10)
  • Gourd Seed (1) — starter Farming seed
  • Sunroot Seed (1) — starter Farming seed
  • Marshmelon Seed (1) — starter Farming seed

Rarities

The shop also lists occasional one-off showcase purchases (such as the Ancient Amber Pendant). These are hidden from the shop once you have owned one.

  • Amber — the shop's main currency
  • Trading Post — unlocked by the Trader's Charter
  • Dispatch — extra mission slots from the Expedition Ledger and Field Ledger
  • Bank — extra slots from the Reinforced Vault