Taming: Difference between revisions

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* Because stats roll randomly, tame extras of key species and keep the best individual to breed from.
* Because stats roll randomly, tame extras of key species and keep the best individual to breed from.
* Batch-prepare tranquilizers and food — high-level tames burn through multiple Potent Tranquilizers per attempt.
* Batch-prepare tranquilizers and food — high-level tames burn through multiple Potent Tranquilizers per attempt.
== Kibble and premium tames ==
'''Kibble''' is premium taming food. Stabled creatures lay '''eggs''' passively (see [[Breeding#Passive egg-laying|Breeding]]); those eggs are cooked into six tiers of kibble — Plain, Savory, Hearty, Rich, Pristine and Primal — each matched to a tame-level band. Feeding a tame its matching kibble makes the attempt faster and the result better: stronger starting stats, more [[Taming]] XP, and a shorter tame. It is the food behind perfect-quality tames.
== XP from the whole stable ==
[[Taming]] XP no longer comes from taming alone. Raising and using your creatures now feeds the skill:
* '''Breeding''' a clutch pays the species' full tame XP.
* '''Imprint care''' and '''graduation''' each pay half — a full imprint cycle is worth about 3× a tame.
* '''[[Dispatch]] missions''' and '''veteran level-ups''' both grant Taming XP.
Even so, Taming remains the longest grind in the game: a fresh skill runs roughly '''420–490 hours''' to level 99. The rework added three new species — '''Moschops''' (Taming 25), '''Basilosaurus''' (93) and '''Yutyrannus''' (99) — plus thirteen repeatable '''Train''' drills that level a stabled creature for a little veteran XP, using food only (no tranquilizer or stall).


== See also ==
== See also ==


* [[Breeding]] — passive egg-laying and the clutch loop
* [[Creatures]] — the full roster and every tame's requirements
* [[Creatures]] — the full roster and every tame's requirements
* [[Breeding]] — unlocked at Taming level 50
* [[Breeding]] — unlocked at Taming level 50