Changelog: Difference between revisions

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The '''newest updates''' are listed first. Amber is the valley's currency.
The '''newest updates''' are listed first. Amber is the valley's currency.
== v0.36.93 — Sagebind Salve Earns Its Place ==
* '''Sagebind salve now heals your whole party.''' Both it and the Fern Poultice healed exactly one dino, so an [[Alchemy]] 48 recipe with honey and marshmelon in it bought you nothing a level 10 poultice could not do. The salve ladder now widens as it climbs: Fern Poultice patches one dino, Sagebind Salve patches everyone marching with you, and Primal Balm still heals the entire [[Stable]]. The Stable page gets its own button for it, next to the balm.
* '''Items now tell you what they do.''' Salves and [[Dino Gear|dino gear]] showed nothing in the [[Bank]] but flavour text — food, potions, weapons and [[Blueprints|blueprints]] all spelled out their effect, salves and saddles did not. Both now state it plainly: a salve says exactly who it heals, and a saddle, barding or trinket lists its stats and bonuses. The [[Field Guide]] badge names the reach too.
* '''The heal button now spends your cheapest salve.''' It always claimed to, but it actually grabbed whichever one sat earliest in the bank — so a pricier salve could be burned while a cheaper one sat two slots away.
== v0.36.92 — Three From The Field ==
* Auto-eat no longer waits for the killing blow. Your keeper now reaches for food whenever they drop below half health, on hunts, expeditions and raids alike — the old rule (eat when the next hit would drop you) still applies on top, so a single huge spike is still answered. It stops the moment you are back over half, so a full larder is never drained to patch a scratch.
* The [[Rivals]] count in the sidebar now shows how many tribes you can actually call out right now. Tribes cooling off after a win, and tribes still locked behind the ladder, drop out of the tally — so it reads 0/15 when nobody will face you and fills back up as they come off cooldown.
* Your tribe’s Stockpile tells you when it is about to overflow. The Stockpile card now says how long the camp has before its first good caps out, warns under an hour, and turns red once it is full and throwing work away. The "while you were away" summary counts the goods that spilled, so an overnight stall is something you can see instead of something you have to notice.
== v0.36.91 — Fold Away Finished Areas ==
* QoL: the area sections on the [[Expeditions]] and [[Hunting]] pages now fold — tap an area’s header to tuck its cards away (the header stays, with a count of what’s hidden), tap again to reopen. Your folds are remembered on this device, and the area jump bar reopens a folded area it takes you to. Much less thumb-scrolling on phones.


== v0.36.90 — The Hunting Page Joins The SVG Family ==
== v0.36.90 — The Hunting Page Joins The SVG Family ==