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Tonics: Difference between revisions

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Salves instantly mend creatures wounded on Expeditions, with no timer:
Salves instantly mend creatures wounded on Expeditions, with no timer:


* '''Fern Poultice''' — heals one injured creature.
* '''[[Fern Poultice]]''' ([[Alchemy]] 10) — heals '''one''' hurt or injured creature.
* '''Primal Balm''' — heals every injured creature in the stable at once.
* '''[[Sagebind Salve]]''' (48) — heals every hurt or injured creature in your '''party''' (up to 5). The tool for patching up after an [[Expeditions|expedition]].
* '''[[Primal Balm]]''' (86) — heals every hurt or injured creature in the '''whole [[Stable]]''' at once.
 
The Heal buttons spend your '''cheapest''' suitable salve, so keeping the low rungs stocked is safe. See [[Alchemy#The salve ladder|the salve ladder]].


== See also ==
== See also ==

Revision as of 21:50, 26 July 2026

Tonics are the brews, elixirs and salves made with the Alchemy skill. They come in several kinds: potions that grant a timed buff when drunk, tranquilizers that pacify wild creatures for Taming, and salves that instantly heal injured tames. Buffs run on a timer and stack with your Equipment and Food.

How tonics work

  • A potion grants one buff for a set duration when drunk — a faster skill, doubled yields, more XP, or extra combat stats.
  • Buffs tick down in real time and stack with gear and food, letting you stack a skill-speed tonic with a double-yield brew, for example.
  • Tranquilizers are consumed to calm and capture wild Creatures during Taming — stronger tranqs handle bigger, tougher beasts.
  • Salves are consumed to heal creatures injured on Expeditions.
  • Like all items, tonics can be sold for Amber.

Skill-speed tonics

Each of these speeds up one skill for its duration.

Tonic Skill Speed Duration
Swift Forager Tonic Foraging +10% 20 min
Lumber Tonic Logging +10% 20 min
Miner's Brew Mining +10% 20 min
Angler's Brew Fishing +10% 20 min
Chef's Tonic Cooking +10% 20 min
Weaver's Tonic Crafting +12% 15 min
Forge Tonic Smithing +12% 15 min
Hunter's Brew Hunting +12% 15 min
Tamer's Brew Taming +12% 15 min
Wayfarer Tonic Expeditions +20% 15 min

Double-yield brews

These give a chance for extra resources from a gathering skill.

Brew Skill Extra Yield Duration
Forager's Bounty Foraging +20% 10 min
Prospector's Luck Mining +20% 10 min
Angler's Luck Fishing +20% 10 min

XP elixirs

These boost the XP you earn from all activity.

Elixir XP Boost Duration
Sage Elixir +10% 30 min
Scholar Elixir +25% 10 min

Combat tonics

These raise your attack or defense, or speed your health regeneration, for Hunting and Expeditions.

Tonic Effect Duration
Ironhide Tonic +6 defense 15 min
Berserker Brew +8 attack 10 min
Stoneskin Elixir +15 defense 6 min
Trollblood Tonic Faster health regen 15 min
Titan Brew +20 attack 15 min

Tranquilizers

Tranquilizers are the staple of Taming: they settle wild Creatures into a docile state so you can capture them. They come in escalating strengths — the Calming Tonic soothes only small creatures, the Tranquilizer Brew is the everyday taming tool, and the Potent Tranquilizer is strong enough to gentle the largest beasts.

Salves

Salves instantly mend creatures wounded on Expeditions, with no timer:

The Heal buttons spend your cheapest suitable salve, so keeping the low rungs stocked is safe. See the salve ladder.

See also

  • Alchemy — the skill that brews tonics
  • Creatures — Taming with tranquilizers, and healing injured tames
  • Food — healing during combat
  • Items — item overview