Villagers: Difference between revisions
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* A villager moves in automatically once the required house structure reaches the required level — there is nothing to manage; their presence follows directly from your housing. | * A villager moves in automatically once the required house structure reaches the required level — there is nothing to manage; their presence follows directly from your housing. | ||
* Each resident villager delivers a '''surprise basket''' every 6 hours of game time: two items picked at random from that villager's '''menu'''. | * Each resident villager delivers a '''surprise basket''' every 6 hours of game time: two items picked at random from that villager's '''menu'''. | ||
* '''Raising their house widens the menu and the amounts.''' New menu items unlock as the villager's house passes '''levels 12, 20, and | * '''Raising their house widens the menu and the amounts.''' New menu items unlock as the villager's house passes '''levels 12, 20, and 22''', and quantities scale up with house level to a '''×4''' cap. The Homestead card shows each villager's current menu, so you can see exactly what another house level buys you. | ||
* Baskets arrive on a shared timer (offline included), so building the [[Homestead|house chain]] steadily grows your passive gift income. | * Baskets arrive on a shared timer (offline included), so building the [[Homestead|house chain]] steadily grows your passive gift income. | ||
== The villagers == | == The villagers == | ||
Each villager's menu below lists every possible basket item and the house level it unlocks at ( | Each villager's menu below lists every possible basket item and the house level it unlocks at ({{Icon|glyph-star}} = a high-tier addition). A delivery is two of these, at random, in amounts that grow with house level. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Villager !! Moves in when !! Menu (item — unlocks at house level) | ! Villager !! Moves in when !! Menu (item — unlocks at house level) | ||
|- | |- | ||
| Maru the Cook || Thatch Hut level 3 || Roasted Meat (3), Berry Skewer (3), Salted Meat (12), Bean Stew (20), | | Maru the Cook || Thatch Hut level 3 || Roasted Meat (3), Berry Skewer (3), Salted Meat (12), Bean Stew (20), {{Icon|glyph-star}} Angler Stew (22) | ||
|- | |- | ||
| Tilda the Herbalist || Timber Lodge level 3 || Glowcap (3), Fern Poultice (3), Wild Honey (12), Swift Forager Tonic (20), | | Tilda the Herbalist || Timber Lodge level 3 || Glowcap (3), Fern Poultice (3), Wild Honey (12), Swift Forager Tonic (20), {{Icon|glyph-star}} Ironhide Tonic (22), {{Icon|glyph-star}} Sunpetal Resin (22) | ||
|- | |- | ||
| Bren the Quartermaster || Stone House level 3 || Stone (3), Cycad Log (3), Iron Ore (12), Rope (20), | | Bren the Quartermaster || Stone House level 3 || Stone (3), Cycad Log (3), Iron Ore (12), Rope (20), {{Icon|glyph-star}} Iron Ingot (22) | ||
|} | |} | ||
Because each villager is tied to a later house in the chain, they arrive in order as you build up from the Thatch Hut through the Timber Lodge to the Stone House. Tilda even trickles the forge material '''Sunpetal Resin''' once her lodge reaches level | Because each villager is tied to a later house in the chain, they arrive in order as you build up from the Thatch Hut through the Timber Lodge to the Stone House. Tilda even trickles the forge material '''Sunpetal Resin''' once her lodge reaches level 22 (see [[Blueprints]]). | ||
== Related pages == | == Related pages == | ||
| Line 34: | Line 34: | ||
[[Category:Homestead]] | [[Category:Homestead]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
<div class="pi-pageimage" style="display:none">[[File:Icon-glyph-people.png|128px]]</div> | |||
Latest revision as of 21:02, 9 September 2026
Villagers are named NPCs who move into your Homestead as it grows. Once your houses reach the levels they require, each villager settles in and periodically delivers a small gift basket of Items on the shared game clock — a passive trickle of food, herbs and materials with no upkeep.
How villagers work
[edit | edit source]- A villager moves in automatically once the required house structure reaches the required level — there is nothing to manage; their presence follows directly from your housing.
- Each resident villager delivers a surprise basket every 6 hours of game time: two items picked at random from that villager's menu.
- Raising their house widens the menu and the amounts. New menu items unlock as the villager's house passes levels 12, 20, and 22, and quantities scale up with house level to a ×4 cap. The Homestead card shows each villager's current menu, so you can see exactly what another house level buys you.
- Baskets arrive on a shared timer (offline included), so building the house chain steadily grows your passive gift income.
The villagers
[edit | edit source]Each villager's menu below lists every possible basket item and the house level it unlocks at ( = a high-tier addition). A delivery is two of these, at random, in amounts that grow with house level.
| Villager | Moves in when | Menu (item — unlocks at house level) |
|---|---|---|
| Maru the Cook | Thatch Hut level 3 | Roasted Meat (3), Berry Skewer (3), Salted Meat (12), Bean Stew (20), Angler Stew (22) |
| Tilda the Herbalist | Timber Lodge level 3 | Glowcap (3), Fern Poultice (3), Wild Honey (12), Swift Forager Tonic (20), Ironhide Tonic (22), Sunpetal Resin (22) |
| Bren the Quartermaster | Stone House level 3 | Stone (3), Cycad Log (3), Iron Ore (12), Rope (20), Iron Ingot (22) |
Because each villager is tied to a later house in the chain, they arrive in order as you build up from the Thatch Hut through the Timber Lodge to the Stone House. Tilda even trickles the forge material Sunpetal Resin once her lodge reaches level 22 (see Blueprints).