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== The Chains ==
== The Chains ==


There are six chains. The tables below list each step's goal and reward.
The six starter chains below (Act I — Roots) are the tutorial arc; the tables list each step's goal and reward. Beyond them lie three later '''Acts''' (see [[#Acts II–IV|below]]) that carry the story to the endgame.


=== 🌱 First Steps ===
=== {{Icon|crop-plot}} First Steps ===
Learn to live off the valley — from first berries to your first working dino.
Learn to live off the valley — from first berries to your first working dino.


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! Step !! Goal !! Reward
! Step !! Goal !! Reward
|-
|-
| Fill your pouch || Hold 10 Crimson Berries ([[Skills|Foraging]]) || {{Icon|ui-amber}} 25 Amber + {{Icon|plains-fiber}} 6 Plains Fiber
| Fill your pouch || Hold 10 Crimson Berries ([[Foraging]]) || {{Icon|ui-amber}} 25 Amber + {{Icon|plains-fiber}} 6 Plains Fiber
|-
|-
| Learn the land || Reach Foraging level 5 || {{Icon|ui-amber}} 25 Amber
| Learn the land || Reach Foraging level 5 || {{Icon|ui-amber}} 25 Amber
|-
|-
| Twist a rope || Hold a Rope ([[Skills|Crafting]]) || {{Icon|ui-amber}} 25 Amber + 8 Crimson Berries
| Twist a rope || Hold a Twine Rope ([[Crafting]]) || {{Icon|ui-amber}} 25 Amber + 8 Crimson Berries
|-
|-
| Brew a Calming Tonic || Hold a Calming Tonic ([[Skills|Alchemy]]) || {{Icon|ui-amber}} 50 Amber + 10 Crimson Berries
| Brew a Calming Tonic || Hold a Calming Tonic ([[Alchemy]]) || {{Icon|ui-amber}} 50 Amber + 10 Crimson Berries
|-
|-
| A first friend || Tame your first creature ([[Taming]]) || {{Icon|ui-amber}} 75 Amber
| A first friend || Tame your first creature ([[Taming]]) || {{Icon|ui-amber}} 75 Amber
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|}
|}


=== 🐾 Call of the Wild ===
=== {{Icon|glyph-paw}} Call of the Wild ===
Build a pack and take the fight to the biomes.
Build a pack and take the fight to the biomes.


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| March together || Reach [[Taming]] level 10 (unlocks your pack) || {{Icon|ui-amber}} 100 Amber
| March together || Reach [[Taming]] level 10 (unlocks your pack) || {{Icon|ui-amber}} 100 Amber
|-
|-
| Patrol the frontier || Win 10 [[Ecology|expeditions]] || {{Icon|ui-amber}} 150 Amber
| Patrol the frontier || Win 10 [[Expeditions|expeditions]] || {{Icon|ui-amber}} 150 Amber
|-
|-
| Face the Matriarch || Defeat your first biome guardian || {{Icon|ui-amber}} 300 Amber
| Face the Matriarch || Defeat your first biome guardian || {{Icon|ui-amber}} 300 Amber
|}
|}


=== 🔨 Iron & Fire ===
=== {{Icon|glyph-anvil}} Iron & Fire ===
From loose stones to a forged edge.
From loose stones to a forged edge.


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! Step !! Goal !! Reward
! Step !! Goal !! Reward
|-
|-
| Dig deeper || Reach [[Skills|Mining]] level 30 || {{Icon|ui-amber}} 100 Amber
| Dig deeper || Reach [[Mining]] level 30 || {{Icon|ui-amber}} 100 Amber
|-
|-
| First alloy || Hold a Bronze Ingot ([[Skills|Smithing]]) || {{Icon|ui-amber}} 100 Amber
| First alloy || Hold a Bronze Ingot ([[Smithing]]) || {{Icon|ui-amber}} 100 Amber
|-
|-
| Arm yourself || Hold a Bronze Spear || {{Icon|ui-amber}} 150 Amber
| Arm yourself || Hold a Bronze Spear || {{Icon|ui-amber}} 150 Amber
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|}
|}


=== 🏕️ Roots of Home ===
=== {{Icon|ui-homestead}} Roots of Home ===
A camp becomes a homestead.
A camp becomes a homestead.


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=== 🕳️ Into the Depths ===
=== {{Icon|delving}} Into the Depths ===
The caves below the cleared biomes hold the valley's treasures.
The caves below the cleared biomes hold the valley's treasures.


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! Step !! Goal !! Reward
! Step !! Goal !! Reward
|-
|-
| Light the way || Hold 3 Torches ([[Skills|Crafting]]) || {{Icon|ui-amber}} 100 Amber
| Light the way || Hold 3 Torches ([[Crafting]]) || {{Icon|ui-amber}} 100 Amber
|-
|-
| Into the dark || Win your first [[Skills|delve]] || {{Icon|ui-amber}} 150 Amber + 5 Torches
| Into the dark || Win your first [[Delving|delve]] || {{Icon|ui-amber}} 150 Amber + 5 Torches
|-
|-
| A glint in the gloom || Hold a Rough Garnet || {{Icon|ui-amber}} 200 Amber
| A glint in the gloom || Hold a Rough Garnet || {{Icon|ui-amber}} 200 Amber
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|}
|}


=== 🧬 Legacy ===
=== {{Icon|ui-mutation}} Legacy ===
What you build outlasts you.
What you build outlasts you.


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| A twist in the line || Breed a mutated creature || {{Icon|ui-amber}} 300 Amber
| A twist in the line || Breed a mutated creature || {{Icon|ui-amber}} 300 Amber
|-
|-
| True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} 500 Amber
| True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} 5,000 Amber
|}
|}
== Acts II–IV ==
Past the tutorial, the story continues in three Acts of nine chains total. Six of them carry a '''relic''' reward — four are '''bank passives''', kept in your [[Bank]] for a standing bonus; the other two are cosmetic capstones.
'''Act II — The Valley Wakes'''
* {{Icon|ui-gem}} '''The Amber Circuit''' — the trade economy; rewards the '''Trader's Seal''' (bank passive: +1 [[Trading Post]] special-order slot).
* {{Icon|fossil-bone}} '''Bones of the Valley''' — fossils and the [[Museum]]; rewards the '''Dig Compass''' (bank passive: fossil digs 10% faster).
* {{Icon|ui-homestead}} '''Smoke on the Horizon''' — the [[Tribe]] arc.
'''Act III — The Long Watch'''
* {{Icon|glyph-xp}} '''The Long Ladder''' — the post-99 [[Mastery]] grind.
* {{Icon|weather-rain}} '''The Turning Sky''' — [[Weather]] and seasons; rewards the '''Almanac''' (bank passive: all skills 2% faster whenever any weather effect is live).
* {{Icon|weather-emberflow}} '''An Age of Ash''' — the [[Tribe]] Material Ages; rewards the '''Warchief's Standard''' (bank passive: +5 kit score to every camp worker).
* {{Icon|ui-mutation}} '''Blood and Lineage''' — [[Breeding]] and [[Imprinting]].
'''Act IV — War in the Vale'''
* {{Icon|ui-attack}} '''War in the Vale''' — the [[Rivals]] raid ladder; rewards the '''Primal Standard''' (a cosmetic banner).
* {{Icon|glyph-pillar}} '''The Grand Collection''' — full-collection goals; rewards the '''Monument Deed''' (a cosmetic [[Homestead]] pennant).


== See Also ==
== See Also ==
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[[Category:Progression]]
[[Category:Progression]]
[[Category:Game Systems]]
[[Category:Game Systems]]
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