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== The Chains == | == The Chains == | ||
The six starter chains below (Act I — Roots) are the tutorial arc; the tables list each step's goal and reward. Beyond them lie three later '''Acts''' (see [[#Acts II–IV|below]]) that carry the story to the endgame. | |||
=== | === {{Icon|crop-plot}} First Steps === | ||
Learn to live off the valley — from first berries to your first working dino. | Learn to live off the valley — from first berries to your first working dino. | ||
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! Step !! Goal !! Reward | ! Step !! Goal !! Reward | ||
|- | |- | ||
| Fill your pouch || Hold 10 Crimson Berries ([[ | | Fill your pouch || Hold 10 Crimson Berries ([[Foraging]]) || {{Icon|ui-amber}} 25 Amber + {{Icon|plains-fiber}} 6 Plains Fiber | ||
|- | |- | ||
| Learn the land || Reach Foraging level 5 || {{Icon|ui-amber}} 25 Amber | | Learn the land || Reach Foraging level 5 || {{Icon|ui-amber}} 25 Amber | ||
|- | |- | ||
| Twist a rope || Hold a Rope ([[ | | Twist a rope || Hold a Twine Rope ([[Crafting]]) || {{Icon|ui-amber}} 25 Amber + 8 Crimson Berries | ||
|- | |- | ||
| Brew a Calming Tonic || Hold a Calming Tonic ([[ | | Brew a Calming Tonic || Hold a Calming Tonic ([[Alchemy]]) || {{Icon|ui-amber}} 50 Amber + 10 Crimson Berries | ||
|- | |- | ||
| A first friend || Tame your first creature ([[Taming]]) || {{Icon|ui-amber}} 75 Amber | | A first friend || Tame your first creature ([[Taming]]) || {{Icon|ui-amber}} 75 Amber | ||
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|} | |} | ||
=== | === {{Icon|glyph-paw}} Call of the Wild === | ||
Build a pack and take the fight to the biomes. | Build a pack and take the fight to the biomes. | ||
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| March together || Reach [[Taming]] level 10 (unlocks your pack) || {{Icon|ui-amber}} 100 Amber | | March together || Reach [[Taming]] level 10 (unlocks your pack) || {{Icon|ui-amber}} 100 Amber | ||
|- | |- | ||
| Patrol the frontier || Win 10 [[ | | Patrol the frontier || Win 10 [[Expeditions|expeditions]] || {{Icon|ui-amber}} 150 Amber | ||
|- | |- | ||
| Face the Matriarch || Defeat your first biome guardian || {{Icon|ui-amber}} 300 Amber | | Face the Matriarch || Defeat your first biome guardian || {{Icon|ui-amber}} 300 Amber | ||
|} | |} | ||
=== | === {{Icon|glyph-anvil}} Iron & Fire === | ||
From loose stones to a forged edge. | From loose stones to a forged edge. | ||
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! Step !! Goal !! Reward | ! Step !! Goal !! Reward | ||
|- | |- | ||
| Dig deeper || Reach [[ | | Dig deeper || Reach [[Mining]] level 30 || {{Icon|ui-amber}} 100 Amber | ||
|- | |- | ||
| First alloy || Hold a Bronze Ingot ([[ | | First alloy || Hold a Bronze Ingot ([[Smithing]]) || {{Icon|ui-amber}} 100 Amber | ||
|- | |- | ||
| Arm yourself || Hold a Bronze Spear || {{Icon|ui-amber}} 150 Amber | | Arm yourself || Hold a Bronze Spear || {{Icon|ui-amber}} 150 Amber | ||
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|} | |} | ||
=== | === {{Icon|ui-homestead}} Roots of Home === | ||
A camp becomes a homestead. | A camp becomes a homestead. | ||
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|} | |} | ||
=== | === {{Icon|delving}} Into the Depths === | ||
The caves below the cleared biomes hold the valley's treasures. | The caves below the cleared biomes hold the valley's treasures. | ||
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! Step !! Goal !! Reward | ! Step !! Goal !! Reward | ||
|- | |- | ||
| Light the way || Hold 3 Torches ([[ | | Light the way || Hold 3 Torches ([[Crafting]]) || {{Icon|ui-amber}} 100 Amber | ||
|- | |- | ||
| Into the dark || Win your first [[ | | Into the dark || Win your first [[Delving|delve]] || {{Icon|ui-amber}} 150 Amber + 5 Torches | ||
|- | |- | ||
| A glint in the gloom || Hold a Rough Garnet || {{Icon|ui-amber}} 200 Amber | | A glint in the gloom || Hold a Rough Garnet || {{Icon|ui-amber}} 200 Amber | ||
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|} | |} | ||
=== | === {{Icon|ui-mutation}} Legacy === | ||
What you build outlasts you. | What you build outlasts you. | ||
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| A twist in the line || Breed a mutated creature || {{Icon|ui-amber}} 300 Amber | | A twist in the line || Breed a mutated creature || {{Icon|ui-amber}} 300 Amber | ||
|- | |- | ||
| True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} | | True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} 5,000 Amber | ||
|} | |} | ||
== Acts II–IV == | |||
Past the tutorial, the story continues in three Acts of nine chains total. Six of them carry a '''relic''' reward — four are '''bank passives''', kept in your [[Bank]] for a standing bonus; the other two are cosmetic capstones. | |||
'''Act II — The Valley Wakes''' | |||
* {{Icon|ui-gem}} '''The Amber Circuit''' — the trade economy; rewards the '''Trader's Seal''' (bank passive: +1 [[Trading Post]] special-order slot). | |||
* {{Icon|fossil-bone}} '''Bones of the Valley''' — fossils and the [[Museum]]; rewards the '''Dig Compass''' (bank passive: fossil digs 10% faster). | |||
* {{Icon|ui-homestead}} '''Smoke on the Horizon''' — the [[Tribe]] arc. | |||
'''Act III — The Long Watch''' | |||
* {{Icon|glyph-xp}} '''The Long Ladder''' — the post-99 [[Mastery]] grind. | |||
* {{Icon|weather-rain}} '''The Turning Sky''' — [[Weather]] and seasons; rewards the '''Almanac''' (bank passive: all skills 2% faster whenever any weather effect is live). | |||
* {{Icon|weather-emberflow}} '''An Age of Ash''' — the [[Tribe]] Material Ages; rewards the '''Warchief's Standard''' (bank passive: +5 kit score to every camp worker). | |||
* {{Icon|ui-mutation}} '''Blood and Lineage''' — [[Breeding]] and [[Imprinting]]. | |||
'''Act IV — War in the Vale''' | |||
* {{Icon|ui-attack}} '''War in the Vale''' — the [[Rivals]] raid ladder; rewards the '''Primal Standard''' (a cosmetic banner). | |||
* {{Icon|glyph-pillar}} '''The Grand Collection''' — full-collection goals; rewards the '''Monument Deed''' (a cosmetic [[Homestead]] pennant). | |||
== See Also == | == See Also == | ||
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[[Category:Progression]] | [[Category:Progression]] | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
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