Chronicles: Difference between revisions
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* Chronicle notes are '''discovered by playing''', not bought or crafted. As you rack up completions in a skill, that skill's notes surface one at a time. | * Chronicle notes are '''discovered by playing''', not bought or crafted. As you rack up completions in a skill, that skill's notes surface one at a time. | ||
* There are '''three notes per skill'''. They always appear in a fixed order — you find a skill's first note before its second, and so on. | * There are '''three notes per skill'''. They always appear in a fixed order — you find a skill's first note before its second, and so on. | ||
* Finds are steady and predictable rather than random: keep working a skill and its notes will come. This means no duplicates and no bad luck — every skill's three notes are guaranteed with enough play. | * Finds are steady and predictable rather than random: keep working a skill and its notes will come. This means no duplicates and no bad luck — every skill's three notes are guaranteed with enough play. A skill's '''second''' note needs level-30+ work in that skill, and its '''third''' note level-60+. | ||
* Each save has its own hidden '''chronicle salt''' — a fixed value that gently steers your finds toward the pages you're still missing, so two players rarely uncover the codex in the same order. It costs nothing and is not a currency; it simply personalises the order. | |||
* The 40th note, '''"The Sigil"''', is the capstone: it is granted the moment you hold all 39 of the others. | * The 40th note, '''"The Sigil"''', is the capstone: it is granted the moment you hold all 39 of the others. | ||
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The capstone note, '''The Sigil''', ties all thirty-nine together and | The capstone note, '''The Sigil''', ties all thirty-nine together — and it is more than lore. Holding The Sigil is the '''key to the [[Caves#The Amber Door|Amber Door]]''', the eleventh cave hidden in the [[Sundered Vale]] (opened at [[Delving]] 95). The codex, completed, graduates into a key. Holding it also unlocks [[Ascension]]'s fifth free tier and adds a flat bonus to your Ascension score. | ||
== See Also == | == See Also == | ||
* [[Skills]] — the skills whose play surfaces the notes | * [[Skills]] — the skills whose play surfaces the notes | ||
* [[Ascension]] — what holding The Sigil unlocks beyond the Amber Door cave | |||
* [[Achievements]] — the Chronicler track (First Page, The Old Hand, The Whole Story / Loremaster title) | * [[Achievements]] — the Chronicler track (First Page, The Old Hand, The Whole Story / Loremaster title) | ||
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[[Category:Collections]] | [[Category:Collections]] | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
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