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! Weather !! Effects
! Weather !! Effects
|-
|-
| Clear Skies ☀️ || None — a plain, honest day.
| Clear Skies {{Icon|weather-clear}} || None — a plain, honest day.
|-
|-
| Rain 🌧️ || [[Fishing]] speed +10%; farm growth +12%.
| Rain {{Icon|weather-rain}} || [[Fishing]] speed +10%; farm growth +12%; [[Alchemy]] speed +10%.
|-
|-
| Storm ⛈️ || [[Expeditions|Expedition]] strength +10; [[Delving]] double-yield +10%.
| Storm {{Icon|weather-storm}} || [[Expeditions|Expedition]] strength +10; [[Delving]] double-yield +10%.
|-
|-
| Heatwave 🔥 || Mining speed +10%; Smithing speed +8%.
| Heatwave {{Icon|weather-heatwave}} || Mining speed +10%; Smithing speed +8%.
|-
|-
| Tailwinds 🍃 || Foraging speed +10%; Logging speed +8%.
| Tailwinds {{Icon|weather-tailwinds}} || Foraging speed +10%; Logging speed +8%.
|-
|-
| Morning Mist 🌫️ || [[Hunting]] double-yield +12%.
| Morning Mist {{Icon|weather-mist}} || [[Hunting]] double-yield +12%; [[Crafting]] speed +10%.
|-
|-
| Snowfall 🌨️ || Cooking speed +10%; [[Taming]] speed +8%.
| Snowfall {{Icon|weather-snowfall}} || Cooking speed +10%; [[Taming]] speed +8%.
|}
|}
== Severe weather ==
Beyond the everyday skies, each season can roll one '''severe weather''' — rarer, stronger events (bonuses up to '''+25%''') that are still forecast a full day ahead so you can plan around them.
{| class="wikitable sortable"
! Severe weather !! Season !! Effect
|-
| Aurora {{Icon|weather-aurora}} || Frost || [[Taming]] speed +25%
|-
| Fog Bloom {{Icon|weather-fog-bloom}} || Verdant || [[Foraging]] double-yield +25%
|-
| Migration {{Icon|weather-migration}} || Amber Fall || [[Hunting]] double-yield +25% ''and'' [[Expeditions]] double-yield +25%
|-
| Emberflow {{Icon|weather-emberflow}} || Blaze || [[Mining]] speed +20%, [[Smithing]] speed +25%
|}
=== Weather-window gathers ===
Some gathering actions only appear while a matching sky is overhead — bonus harvests you can only take in the right weather window. These are '''hands-on only''': you must run them yourself, as [[Companions#Hired hands (background gathering)|hired hands]] and [[Tribe|camp workers]] can't be assigned to weather-window actions.
* '''Track the Migration''' ([[Hunting]] 65) — during Morning Mist or Migration — yields the Trailhorn Antler.
* '''Windfall''' ([[Foraging]]) — during Tailwinds — yields Windfall Fruit.
* '''Stormfish run''' ([[Fishing]]) — during Storm or Rain — yields Stormfish.


== Seasons ==
== Seasons ==
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! Season !! Passive bonus !! Favored weather
! Season !! Passive bonus !! Favored weather
|-
|-
| Verdant 🌱 || Farm growth +10% || Rain, Tailwinds
| Verdant {{Icon|season-verdant}} || Farm growth +10% || Rain, Tailwinds
|-
|-
| Blaze ☀️ || Mining speed +5% || Heatwave, Storm
| Blaze {{Icon|season-blaze}} || Mining speed +5% || Heatwave, Storm
|-
|-
| Amber Fall 🍂 || Foraging speed +5% || Tailwinds, Mist
| Amber Fall {{Icon|season-amber-fall}} || Foraging speed +5% || Tailwinds, Mist
|-
|-
| Frost ❄️ || Fishing speed +5% || Snowfall, Mist
| Frost {{Icon|season-frost}} || Fishing speed +5% || Snowfall, Mist
|-
|-
|}
|}
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[[Category:Weather]]
[[Category:Weather]]
<div class="pi-pageimage" style="display:none">[[File:Icon-weather-clear.png|128px]]</div>

Latest revision as of 21:02, 9 September 2026

Weather gives the valley a living sky. At any moment one weather is in effect, drawn from a pool weighted by the current season. Weather grants small, always-positive bonuses to your skills and activities — there are no penalties. A bad day is simply Clear Skies, never a setback. Because the forecast is known in advance, weather is a light planning layer rather than a gamble.

How it works

[edit | edit source]
  • Weather slots. Weather changes every 2 hours, with each slot drawn from a pool weighted by the active season.
  • Seasons. Four seasons cycle underneath, each lasting 24 hours of real time, so a full seasonal cycle is four days. Each season favors a different set of weathers and carries one small passive bonus of its own.
  • Forecast. The upcoming weather is always visible ahead of time (current weather, time remaining, and the next slots), so you can time your activities around it.
  • Buffs only. Every weather effect is a bonus or neutral. Clear Skies is the common filler and does nothing either way. Bonuses are modest (roughly 8–15%).

Weather is global — the same sky covers every biome.

Weather types

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Weather Effects
Clear Skies None — a plain, honest day.
Rain Fishing speed +10%; farm growth +12%; Alchemy speed +10%.
Storm Expedition strength +10; Delving double-yield +10%.
Heatwave Mining speed +10%; Smithing speed +8%.
Tailwinds Foraging speed +10%; Logging speed +8%.
Morning Mist Hunting double-yield +12%; Crafting speed +10%.
Snowfall Cooking speed +10%; Taming speed +8%.

Severe weather

[edit | edit source]

Beyond the everyday skies, each season can roll one severe weather — rarer, stronger events (bonuses up to +25%) that are still forecast a full day ahead so you can plan around them.

Severe weather Season Effect
Aurora Frost Taming speed +25%
Fog Bloom Verdant Foraging double-yield +25%
Migration Amber Fall Hunting double-yield +25% and Expeditions double-yield +25%
Emberflow Blaze Mining speed +20%, Smithing speed +25%

Weather-window gathers

[edit | edit source]

Some gathering actions only appear while a matching sky is overhead — bonus harvests you can only take in the right weather window. These are hands-on only: you must run them yourself, as hired hands and camp workers can't be assigned to weather-window actions.

  • Track the Migration (Hunting 65) — during Morning Mist or Migration — yields the Trailhorn Antler.
  • Windfall (Foraging) — during Tailwinds — yields Windfall Fruit.
  • Stormfish run (Fishing) — during Storm or Rain — yields Stormfish.

Seasons

[edit | edit source]

Seasons cycle in the order below. Each raises the chance of certain weathers and grants a small standing passive.

Season Passive bonus Favored weather
Verdant Farm growth +10% Rain, Tailwinds
Blaze Mining speed +5% Heatwave, Storm
Amber Fall Foraging speed +5% Tailwinds, Mist
Frost Fishing speed +5% Snowfall, Mist

Clear Skies stays roughly a third of every season's pool, so any weather can appear in any season — the season only shifts the odds. Even Frost carries no penalty; it simply drops the spring growth bonus rather than adding a debuff.

Planning around weather

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Because the schedule is forecastable, you can line up activities with the right sky:

  • Batch Fishing and farm planting under Rain.
  • Run Expeditions and Delving under a Storm.
  • Push Mining and Smithing during a Heatwave.
  • Gather with Foraging and Logging on Tailwinds.
  • Hunt in the Morning Mist.
  • Cook and tame during Snowfall.

See also

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