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<div class="pi-pageimage" style="display:none">[[File:Icon-weather-clear.png|128px]]</div>
'''Weather''' gives the valley a living sky. At any moment one weather is in effect, drawn from a pool weighted by the current '''season'''. Weather grants small, always-positive bonuses to your [[Skills|skills]] and activities — there are '''no penalties'''. A bad day is simply Clear Skies, never a setback. Because the forecast is known in advance, weather is a light planning layer rather than a gamble.
'''Weather''' gives the valley a living sky. At any moment one weather is in effect, drawn from a pool weighted by the current '''season'''. Weather grants small, always-positive bonuses to your [[Skills|skills]] and activities — there are '''no penalties'''. A bad day is simply Clear Skies, never a setback. Because the forecast is known in advance, weather is a light planning layer rather than a gamble.


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| Clear Skies {{Icon|weather-clear}} || None — a plain, honest day.
| Clear Skies {{Icon|weather-clear}} || None — a plain, honest day.
|-
|-
| Rain {{Icon|weather-rain}} || [[Fishing]] speed +10%; farm growth +12%.
| Rain {{Icon|weather-rain}} || [[Fishing]] speed +10%; farm growth +12%; [[Alchemy]] speed +10%.
|-
|-
| Storm {{Icon|weather-storm}} || [[Expeditions|Expedition]] strength +10; [[Delving]] double-yield +10%.
| Storm {{Icon|weather-storm}} || [[Expeditions|Expedition]] strength +10; [[Delving]] double-yield +10%.
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| Tailwinds {{Icon|weather-tailwinds}} || Foraging speed +10%; Logging speed +8%.
| Tailwinds {{Icon|weather-tailwinds}} || Foraging speed +10%; Logging speed +8%.
|-
|-
| Morning Mist {{Icon|weather-mist}} || [[Hunting]] double-yield +12%.
| Morning Mist {{Icon|weather-mist}} || [[Hunting]] double-yield +12%; [[Crafting]] speed +10%.
|-
|-
| Snowfall {{Icon|weather-snowfall}} || Cooking speed +10%; [[Taming]] speed +8%.
| Snowfall {{Icon|weather-snowfall}} || Cooking speed +10%; [[Taming]] speed +8%.
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[[Category:Weather]]
[[Category:Weather]]
<div class="pi-pageimage" style="display:none">[[File:Icon-weather-clear.png|128px]]</div>

Latest revision as of 21:02, 9 September 2026

Weather gives the valley a living sky. At any moment one weather is in effect, drawn from a pool weighted by the current season. Weather grants small, always-positive bonuses to your skills and activities — there are no penalties. A bad day is simply Clear Skies, never a setback. Because the forecast is known in advance, weather is a light planning layer rather than a gamble.

How it works

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  • Weather slots. Weather changes every 2 hours, with each slot drawn from a pool weighted by the active season.
  • Seasons. Four seasons cycle underneath, each lasting 24 hours of real time, so a full seasonal cycle is four days. Each season favors a different set of weathers and carries one small passive bonus of its own.
  • Forecast. The upcoming weather is always visible ahead of time (current weather, time remaining, and the next slots), so you can time your activities around it.
  • Buffs only. Every weather effect is a bonus or neutral. Clear Skies is the common filler and does nothing either way. Bonuses are modest (roughly 8–15%).

Weather is global — the same sky covers every biome.

Weather types

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Weather Effects
Clear Skies None — a plain, honest day.
Rain Fishing speed +10%; farm growth +12%; Alchemy speed +10%.
Storm Expedition strength +10; Delving double-yield +10%.
Heatwave Mining speed +10%; Smithing speed +8%.
Tailwinds Foraging speed +10%; Logging speed +8%.
Morning Mist Hunting double-yield +12%; Crafting speed +10%.
Snowfall Cooking speed +10%; Taming speed +8%.

Severe weather

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Beyond the everyday skies, each season can roll one severe weather — rarer, stronger events (bonuses up to +25%) that are still forecast a full day ahead so you can plan around them.

Severe weather Season Effect
Aurora Frost Taming speed +25%
Fog Bloom Verdant Foraging double-yield +25%
Migration Amber Fall Hunting double-yield +25% and Expeditions double-yield +25%
Emberflow Blaze Mining speed +20%, Smithing speed +25%

Weather-window gathers

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Some gathering actions only appear while a matching sky is overhead — bonus harvests you can only take in the right weather window. These are hands-on only: you must run them yourself, as hired hands and camp workers can't be assigned to weather-window actions.

  • Track the Migration (Hunting 65) — during Morning Mist or Migration — yields the Trailhorn Antler.
  • Windfall (Foraging) — during Tailwinds — yields Windfall Fruit.
  • Stormfish run (Fishing) — during Storm or Rain — yields Stormfish.

Seasons

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Seasons cycle in the order below. Each raises the chance of certain weathers and grants a small standing passive.

Season Passive bonus Favored weather
Verdant Farm growth +10% Rain, Tailwinds
Blaze Mining speed +5% Heatwave, Storm
Amber Fall Foraging speed +5% Tailwinds, Mist
Frost Fishing speed +5% Snowfall, Mist

Clear Skies stays roughly a third of every season's pool, so any weather can appear in any season — the season only shifts the odds. Even Frost carries no penalty; it simply drops the spring growth bonus rather than adding a debuff.

Planning around weather

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Because the schedule is forecastable, you can line up activities with the right sky:

  • Batch Fishing and farm planting under Rain.
  • Run Expeditions and Delving under a Storm.
  • Push Mining and Smithing during a Heatwave.
  • Gather with Foraging and Logging on Tailwinds.
  • Hunt in the Morning Mist.
  • Cook and tame during Snowfall.

See also

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