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== The Chains ==
== The Chains ==


There are six chains. The tables below list each step's goal and reward.
The six starter chains below (Act I — Roots) are the tutorial arc; the tables list each step's goal and reward. Beyond them lie three later '''Acts''' (see [[#Acts II–IV|below]]) that carry the story to the endgame.


=== 🌱 First Steps ===
=== {{Icon|crop-plot}} First Steps ===
Learn to live off the valley — from first berries to your first working dino.
Learn to live off the valley — from first berries to your first working dino.


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! Step !! Goal !! Reward
! Step !! Goal !! Reward
|-
|-
| Fill your pouch || Hold 10 Crimson Berries ([[Skills|Foraging]]) || {{Icon|ui-amber}} 25 Amber + {{Icon|plains-fiber}} 6 Plains Fiber
| Fill your pouch || Hold 10 Crimson Berries ([[Foraging]]) || {{Icon|ui-amber}} 25 Amber + {{Icon|plains-fiber}} 6 Plains Fiber
|-
|-
| Learn the land || Reach Foraging level 5 || {{Icon|ui-amber}} 25 Amber
| Learn the land || Reach Foraging level 5 || {{Icon|ui-amber}} 25 Amber
|-
|-
| Twist a rope || Hold a Rope ([[Skills|Crafting]]) || {{Icon|ui-amber}} 25 Amber + 8 Crimson Berries
| Twist a rope || Hold a Twine Rope ([[Crafting]]) || {{Icon|ui-amber}} 25 Amber + 8 Crimson Berries
|-
|-
| Brew a Calming Tonic || Hold a Calming Tonic ([[Skills|Alchemy]]) || {{Icon|ui-amber}} 50 Amber + 10 Crimson Berries
| Brew a Calming Tonic || Hold a Calming Tonic ([[Alchemy]]) || {{Icon|ui-amber}} 50 Amber + 10 Crimson Berries
|-
|-
| A first friend || Tame your first creature ([[Taming]]) || {{Icon|ui-amber}} 75 Amber
| A first friend || Tame your first creature ([[Taming]]) || {{Icon|ui-amber}} 75 Amber
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|}
|}


=== 🐾 Call of the Wild ===
=== {{Icon|glyph-paw}} Call of the Wild ===
Build a pack and take the fight to the biomes.
Build a pack and take the fight to the biomes.


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| March together || Reach [[Taming]] level 10 (unlocks your pack) || {{Icon|ui-amber}} 100 Amber
| March together || Reach [[Taming]] level 10 (unlocks your pack) || {{Icon|ui-amber}} 100 Amber
|-
|-
| Patrol the frontier || Win 10 [[Ecology|expeditions]] || {{Icon|ui-amber}} 150 Amber
| Patrol the frontier || Win 10 [[Expeditions|expeditions]] || {{Icon|ui-amber}} 150 Amber
|-
|-
| Face the Matriarch || Defeat your first biome guardian || {{Icon|ui-amber}} 300 Amber
| Face the Matriarch || Defeat your first biome guardian || {{Icon|ui-amber}} 300 Amber
|}
|}


=== 🔨 Iron & Fire ===
=== {{Icon|glyph-anvil}} Iron & Fire ===
From loose stones to a forged edge.
From loose stones to a forged edge.


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! Step !! Goal !! Reward
! Step !! Goal !! Reward
|-
|-
| Dig deeper || Reach [[Skills|Mining]] level 30 || {{Icon|ui-amber}} 100 Amber
| Dig deeper || Reach [[Mining]] level 30 || {{Icon|ui-amber}} 100 Amber
|-
|-
| First alloy || Hold a Bronze Ingot ([[Skills|Smithing]]) || {{Icon|ui-amber}} 100 Amber
| First alloy || Hold a Bronze Ingot ([[Smithing]]) || {{Icon|ui-amber}} 100 Amber
|-
|-
| Arm yourself || Hold a Bronze Spear || {{Icon|ui-amber}} 150 Amber
| Arm yourself || Hold a Bronze Spear || {{Icon|ui-amber}} 150 Amber
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|}
|}


=== 🏕️ Roots of Home ===
=== {{Icon|ui-homestead}} Roots of Home ===
A camp becomes a homestead.
A camp becomes a homestead.


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|}
|}


=== 🕳️ Into the Depths ===
=== {{Icon|delving}} Into the Depths ===
The caves below the cleared biomes hold the valley's treasures.
The caves below the cleared biomes hold the valley's treasures.


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! Step !! Goal !! Reward
! Step !! Goal !! Reward
|-
|-
| Light the way || Hold 3 Torches ([[Skills|Crafting]]) || {{Icon|ui-amber}} 100 Amber
| Light the way || Hold 3 Torches ([[Crafting]]) || {{Icon|ui-amber}} 100 Amber
|-
|-
| Into the dark || Win your first [[Skills|delve]] || {{Icon|ui-amber}} 150 Amber + 5 Torches
| Into the dark || Win your first [[Delving|delve]] || {{Icon|ui-amber}} 150 Amber + 5 Torches
|-
|-
| A glint in the gloom || Hold a Rough Garnet || {{Icon|ui-amber}} 200 Amber
| A glint in the gloom || Hold a Rough Garnet || {{Icon|ui-amber}} 200 Amber
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|}
|}


=== 🧬 Legacy ===
=== {{Icon|ui-mutation}} Legacy ===
What you build outlasts you.
What you build outlasts you.


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| A twist in the line || Breed a mutated creature || {{Icon|ui-amber}} 300 Amber
| A twist in the line || Breed a mutated creature || {{Icon|ui-amber}} 300 Amber
|-
|-
| True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} 500 Amber
| True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} 5,000 Amber
|}
|}
== Acts II–IV ==
Past the tutorial, the story continues in three Acts of nine chains total. Six of them carry a '''relic''' reward — four are '''bank passives''', kept in your [[Bank]] for a standing bonus; the other two are cosmetic capstones.
'''Act II — The Valley Wakes'''
* {{Icon|ui-gem}} '''The Amber Circuit''' — the trade economy; rewards the '''Trader's Seal''' (bank passive: +1 [[Trading Post]] special-order slot).
* {{Icon|fossil-bone}} '''Bones of the Valley''' — fossils and the [[Museum]]; rewards the '''Dig Compass''' (bank passive: fossil digs 10% faster).
* {{Icon|ui-homestead}} '''Smoke on the Horizon''' — the [[Tribe]] arc.
'''Act III — The Long Watch'''
* {{Icon|glyph-xp}} '''The Long Ladder''' — the post-99 [[Mastery]] grind.
* {{Icon|weather-rain}} '''The Turning Sky''' — [[Weather]] and seasons; rewards the '''Almanac''' (bank passive: all skills 2% faster whenever any weather effect is live).
* {{Icon|weather-emberflow}} '''An Age of Ash''' — the [[Tribe]] Material Ages; rewards the '''Warchief's Standard''' (bank passive: +5 kit score to every camp worker).
* {{Icon|ui-mutation}} '''Blood and Lineage''' — [[Breeding]] and [[Imprinting]].
'''Act IV — War in the Vale'''
* {{Icon|ui-attack}} '''War in the Vale''' — the [[Rivals]] raid ladder; rewards the '''Primal Standard''' (a cosmetic banner).
* {{Icon|glyph-pillar}} '''The Grand Collection''' — full-collection goals; rewards the '''Monument Deed''' (a cosmetic [[Homestead]] pennant).


== See Also ==
== See Also ==
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[[Category:Progression]]
[[Category:Progression]]
[[Category:Game Systems]]
[[Category:Game Systems]]
<div class="pi-pageimage" style="display:none">[[File:Icon-glyph-clipboard.png|128px]]</div>

Latest revision as of 20:58, 9 September 2026

Quests are guided goal chains that double as the game's tutorial. Each chain is an ordered list of steps; only the next incomplete step is active, and steps complete automatically the moment their goal is met. Several chains run in parallel, so a new player works through "First Steps" while the others wait.

Rewards are Amber and items — and early chains are designed to fund themselves, with each step handing you the materials the next one needs. In the quest list, steps beyond the active one are hidden as "???" until you reach them.

The Chains

[edit | edit source]

The six starter chains below (Act I — Roots) are the tutorial arc; the tables list each step's goal and reward. Beyond them lie three later Acts (see below) that carry the story to the endgame.

First Steps

[edit | edit source]

Learn to live off the valley — from first berries to your first working dino.

Step Goal Reward
Fill your pouch Hold 10 Crimson Berries (Foraging) 25 Amber + 6 Plains Fiber
Learn the land Reach Foraging level 5 25 Amber
Twist a rope Hold a Twine Rope (Crafting) 25 Amber + 8 Crimson Berries
Brew a Calming Tonic Hold a Calming Tonic (Alchemy) 50 Amber + 10 Crimson Berries
A first friend Tame your first creature (Taming) 75 Amber
Put it to work Assign a dino to a worker slot 100 Amber

Call of the Wild

[edit | edit source]

Build a pack and take the fight to the biomes.

Step Goal Reward
A growing pack Tame 3 different species 100 Amber
March together Reach Taming level 10 (unlocks your pack) 100 Amber
Patrol the frontier Win 10 expeditions 150 Amber
Face the Matriarch Defeat your first biome guardian 300 Amber

Iron & Fire

[edit | edit source]

From loose stones to a forged edge.

Step Goal Reward
Dig deeper Reach Mining level 30 100 Amber
First alloy Hold a Bronze Ingot (Smithing) 100 Amber
Arm yourself Hold a Bronze Spear 150 Amber
Iron age Reach Smithing level 55 300 Amber

Roots of Home

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A camp becomes a homestead.

Step Goal Reward
Break ground Build 5 total structure levels 100 Amber
Feed the herd Raise the Feeding Trough to level 3 150 Amber
A working homestead Build 25 total structure levels 200 Amber
Raise the Thatch Hut Build the Thatch Hut 250 Amber

Into the Depths

[edit | edit source]

The caves below the cleared biomes hold the valley's treasures.

Step Goal Reward
Light the way Hold 3 Torches (Crafting) 100 Amber
Into the dark Win your first delve 150 Amber + 5 Torches
A glint in the gloom Hold a Rough Garnet 200 Amber
Deep habits Win 25 delves 400 Amber

Legacy

[edit | edit source]

What you build outlasts you.

Step Goal Reward
The next generation Hatch your first bred creature (Taming) 200 Amber
A twist in the line Breed a mutated creature 300 Amber
True mastery Raise any skill to level 99 5,000 Amber

Acts II–IV

[edit | edit source]

Past the tutorial, the story continues in three Acts of nine chains total. Six of them carry a relic reward — four are bank passives, kept in your Bank for a standing bonus; the other two are cosmetic capstones.

Act II — The Valley Wakes

  • The Amber Circuit — the trade economy; rewards the Trader's Seal (bank passive: +1 Trading Post special-order slot).
  • Bones of the Valley — fossils and the Museum; rewards the Dig Compass (bank passive: fossil digs 10% faster).
  • Smoke on the Horizon — the Tribe arc.

Act III — The Long Watch

  • The Long Ladder — the post-99 Mastery grind.
  • The Turning SkyWeather and seasons; rewards the Almanac (bank passive: all skills 2% faster whenever any weather effect is live).
  • An Age of Ash — the Tribe Material Ages; rewards the Warchief's Standard (bank passive: +5 kit score to every camp worker).
  • Blood and LineageBreeding and Imprinting.

Act IV — War in the Vale

  • War in the Vale — the Rivals raid ladder; rewards the Primal Standard (a cosmetic banner).
  • The Grand Collection — full-collection goals; rewards the Monument Deed (a cosmetic Homestead pennant).

See Also

[edit | edit source]
  • Achievements — milestone goals that share the same tracking system
  • Skills, Taming — the activities the chains guide you through