Excavation: Difference between revisions

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'''Excavation''' is Primal Idle's fossil-digging activity, run from the Excavation panel on the [[Delving]] page. [[Expeditions]] and [[Caves|cave delves]] occasionally turn up a biome's '''Dig Site Map'''; spending a map starts a real-time dig at that biome's site, which delivers a crate of common fossils, [[Delving]] XP, and — about one dig in twelve — the '''skull''' of a species that lives in that biome. Skulls are the keys to the [[Museum]].
'''Excavation''' is Primal Idle's fossil-digging activity, run from the Excavation panel on the [[Delving]] page. [[Expeditions]] and [[Caves|cave delves]] occasionally turn up a biome's '''Dig Site Map'''; spending a map starts a real-time dig at that biome's site, which delivers a crate of common fossils, [[Delving]] XP, and — roughly one dig in eight to twelve — the '''skull''' of a species that lives in that biome. Skulls are the keys to the [[Museum]].


== How excavation works ==
== How excavation works ==
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# '''Collect.''' When the dig finishes it auto-delivers straight to your bank: a crate of common fossils, Delving XP scaled to the dig's length, and a chance at a species skull.
# '''Collect.''' When the dig finishes it auto-delivers straight to your bank: a crate of common fossils, Delving XP scaled to the dig's length, and a chance at a species skull.


'''Dig slots.''' You can run more than one dig at a time. The number of slots grows with your [[Delving]] level, starting at one and increasing as you level up (to a maximum of four).
'''Dig slots.''' You can run more than one dig at a time — you start with one and unlock more at '''Delving 25, 50 and 75''' (up to four). A fifth slot comes from the '''Echo of the First Warden''' relic (the [[Caves#The Amber Door|Amber Door]]'s unique). A finished dig can also '''auto-restart''': if you have another map of that biome banked, it re-runs on its own, so a stack of maps digs itself.


== What you find ==
== What you find ==
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=== Species skulls ===
=== Species skulls ===


Every completed dig has about an '''8% chance''' to surface a species skull, drawn evenly from the [[Creatures|creatures]] that live in that biome. There are 42 skulls in all — one per species. Skulls sell for a tidy sum, but their real purpose is the [[Museum]], where a skull plus the right common fossils assembles that species' skeleton.
Every completed dig has a chance to surface a species skull, drawn evenly from the [[Creatures|creatures]] that live in that biome. The odds '''curve by site''', from about '''14%''' at the earliest sites down to about '''8.6%''' at the deepest (the early biomes have the biggest species pools, so they're made a little kinder). There are '''57 skulls''' in all — one per species. Skulls sell for a tidy sum, but their real purpose is the [[Museum]].
 
'''No wasted digs:''' a skull-less dig instead banks a '''Field Journal page''' for that biome (a duplicate skull banks several), and the '''Curator's Desk''' trades those pages for a skull '''of your choice''' from that ground — so a bad-luck streak just becomes a guaranteed skull a little later. See [[Museum]].


=== Delving XP ===
=== Delving XP ===
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! Biome !! Dig site !! Duration !! Delving XP !! Skull chance
! Biome !! Dig site !! Duration !! Delving XP !! Skull chance
|-
|-
| {{Icon|grasslands}} Grasslands || Sunken Barrow || 30 min || 60 || ~8%
| {{Icon|grasslands}} Grasslands || Sunken Barrow || 30 min || 600 || 14.0%
|-
|-
| {{Icon|redwood-wilds}} Redwood Wilds || Rootbound Boneyard || 37 min || 74 || ~8%
| {{Icon|redwood-wilds}} Redwood Wilds || Rootbound Boneyard || 37 min || 740 || 13.4%
|-
|-
| {{Icon|murkwater-swamp}} Murkwater Swamp || Peatlock Trench || 43 min || 86 || ~8%
| {{Icon|murkwater-swamp}} Murkwater Swamp || Peatlock Trench || 43 min || 860 || 12.8%
|-
|-
| {{Icon|cavern-depths}} Cavern Depths || Echoing Ossuary || 50 min || 100 || ~8%
| {{Icon|cavern-depths}} Cavern Depths || Echoing Ossuary || 50 min || 1,000 || 12.2%
|-
|-
| {{Icon|scorched-badlands}} Scorched Badlands || Scorched Wash || 57 min || 114 || ~8%
| {{Icon|scorched-badlands}} Scorched Badlands || Scorched Wash || 57 min || 1,140 || 11.6%
|-
|-
| {{Icon|coral-shallows}} Coral Shallows || Reefbed Shelf || 63 min || 126 || ~8%
| {{Icon|coral-shallows}} Coral Shallows || Reefbed Shelf || 63 min || 1,260 || 11.0%
|-
|-
| {{Icon|frozen-wastes}} Frozen Wastes || Permafrost Cut || 70 min || 140 || ~8%
| {{Icon|frozen-wastes}} Frozen Wastes || Permafrost Cut || 70 min || 1,400 || 10.4%
|-
|-
| {{Icon|ashen-peaks}} Ashen Peaks || Cinder Terraces || 77 min || 154 || ~8%
| {{Icon|ashen-peaks}} Ashen Peaks || Cinder Terraces || 77 min || 1,540 || 9.8%
|-
|-
| {{Icon|skyreach-plateau}} Skyreach Plateau || Skyfall Scree || 83 min || 166 || ~8%
| {{Icon|skyreach-plateau}} Skyreach Plateau || Skyfall Scree || 83 min || 1,660 || 9.2%
|-
|-
| the Sundered Vale || The Shattered Bed || 90 min || 180 || ~8%
| the Sundered Vale || The Shattered Bed || 90 min || 1,800 || 8.6%
|}
|}


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* [[Museum]] — where skulls and fossils become skeletons.
* [[Museum]] — where skulls and fossils become skeletons.
* [[Expeditions]] and [[Caves]] — where Dig Site Maps come from.
* [[Expeditions]] and [[Caves]] — where Dig Site Maps come from.
{{Nav}}


[[Category:Excavation]]
[[Category:Excavation]]
[[Category:Delving]]
[[Category:Delving]]
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