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* Each mission has a '''difficulty''' rating on the same scale as expeditions. Your assigned squad's combined strength is compared against it — a squad of three geared mid-game dinos (around score 90) is comfortable through Night Patrol and a coin-flip on Deep Scout. | * Each mission has a '''difficulty''' rating on the same scale as expeditions. Your assigned squad's combined strength is compared against it — a squad of three geared mid-game dinos (around score 90) is comfortable through Night Patrol and a coin-flip on Deep Scout. | ||
* Your [[Homestead]] Watchtower adds expedition strength, improving mission odds. | * Your [[Homestead]] Watchtower adds expedition strength, improving mission odds. | ||
* Missions run for a fixed duration, then pay out loot. Some loot items are guaranteed; others have a drop chance. | * Missions run for a fixed duration, then pay out loot. A successful mission returns roughly what a single [[Companions#Hired hands (background gathering)|hired hand]] would gather over the same time, so a dispatch is genuinely worth the dinos you send. Some loot items are guaranteed; others have a drop chance. | ||
* '''Failure never zeroes a run''' — a failed mission | * '''Stronger squads haul more''' — loot scales with your squad's power against the mission's difficulty, up to '''×2'''. The picker shows this '''{{Icon|ui-power}} haul multiplier''' next to the success chance, so veterans (see [[Stable#Veteran levels|veteran levels]]) and geared dinos pay off. | ||
* '''Frontier find''' — every mission also carries a shot at an item from '''beyond your current gathering level''' (its own column below). Dispatch is often the earliest way to see the next tier's materials. | |||
* '''Failure never zeroes a run''' — a failed mission still brings home half the guaranteed haul, so a dispatch is never a total loss. The rare rolls (the frontier find and other chance drops) are '''lost in the retreat''', and the squad report shows exactly what got away. | |||
* '''Squad-returned reports''' — when a squad comes back it files a '''{{Icon|glyph-crate}} report''' here listing the mission, its outcome, and exactly what it brought home. Reports persist (even across reloads) until you dismiss them, so a mission that finished while you were away is never missed. | |||
* '''Missions now train your dinos''' (v0.36.9) — every squad member earns [[Stable#Veteran levels|veteran XP]] for the run (half on a failed mission), and the mission also feeds your [[Taming]] skill. Dispatch is no longer just for loot. | |||
== Missions == | == Missions == | ||
Loot figures are for a '''successful''' mission at the base ×1 haul; a stronger squad scales the guaranteed rows up to ×2 (see above). | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Mission !! Biome !! Duration !! Difficulty !! | ! Mission !! Biome !! Duration !! Difficulty !! Guaranteed / bonus loot !! Frontier find | ||
|- | |- | ||
| Berry Run || Grasslands || 30 min || 15 || {{Icon|crimson-berry}} Crimson Berry | | Berry Run || Grasslands || 30 min || 15 || {{Icon|crimson-berry}} Crimson Berry ×150;{{Icon|wild-seeds}} Wild Seeds ×6 (50%) || {{Icon|azure-berry}} Azure Berry ×10 (35%) | ||
|- | |- | ||
| Scavenge the Plains || Grasslands || 1 h || 35 || {{Icon|raw-meat}} Raw Meat | | Scavenge the Plains || Grasslands || 1 h || 35 || {{Icon|raw-meat}} Raw Meat ×90;{{Icon|hide}} Hide ×60;{{Icon|bone}} Bone ×30 (60%) || {{Icon|salt}} Salt ×8 (35%) | ||
|- | |- | ||
| Timber Haul || Redwood Wilds || 1 h 30 min || 55 || {{Icon|ginkgo-log}} Ginkgo Log | | Timber Haul || Redwood Wilds || 1 h 30 min || 55 || {{Icon|ginkgo-log}} Ginkgo Log ×300;{{Icon|amber-resin}} Amber Resin ×3 (40%);{{Icon|heartwood-core}} Heartwood Core (15%) || {{Icon|redwood-log}} Redwood Log ×12 (50%) | ||
|- | |- | ||
| Night Patrol || Murkwater Swamp || 2 h || 90 || {{Icon|raw-meat}} Raw Meat | | Night Patrol || Murkwater Swamp || 2 h || 90 || {{Icon|raw-meat}} Raw Meat ×140;{{Icon|hide}} Hide ×90;{{Icon|amber-resin}} Amber Resin ×5 (40%) || {{Icon|mangrove-log}} Mangrove Log ×25 (40%) | ||
|- | |- | ||
| Ore Sortie || Scorched Badlands || 3 h || 130 || {{Icon|iron-ore}} Iron Ore | | Ore Sortie || Scorched Badlands || 3 h || 130 || {{Icon|iron-ore}} Iron Ore ×300;{{Icon|coal}} Coal ×220;{{Icon|starmetal-ore}} Starmetal Ore (15%) || {{Icon|silver-ore}} Silver Ore ×12 (40%) | ||
|- | |- | ||
| Deep Scout || Cavern Depths || 4 h || 190 || {{Icon|glow-moss}} Glow Moss | | Deep Scout || Cavern Depths || 4 h || 190 || {{Icon|glow-moss}} Glow Moss ×450;{{Icon|deep-sapphire}} Deep Sapphire ×2 (25%);{{Icon|gloomglass-shard}} Gloomglass Shard (15%) || {{Icon|echo-shard}} Echo Shard ×12 (50%) | ||
|- | |- | ||
| Frost Trek || Frozen Wastes || 6 h || 260 || {{Icon|frostpine-log}} Frostpine Log | | Frost Trek || Frozen Wastes || 6 h || 260 || {{Icon|frostpine-log}} Frostpine Log ×500;{{Icon|ember-topaz}} Ember Topaz ×2 (20%) || {{Icon|obsidian}} Obsidian ×40 (50%) | ||
|- | |- | ||
| Sky Survey || Skyreach Plateau || 8 h || 340 || {{Icon|sky-grain}} Sky Grain | | Sky Survey || Skyreach Plateau || 8 h || 340 || {{Icon|sky-grain}} Sky Grain ×600;{{Icon|sky-opal}} Sky Opal ×2 (20%) || {{Icon|moonstone}} Moonstone ×25 (60%) | ||
|- | |||
| Reef Sweep || Coral Shallows || 5 h || 430 || {{Icon|coelacanth}} Coelacanth ×500;{{Icon|deep-sapphire}} Deep Sapphire ×2 (30%) || {{Icon|sky-opal}} Sky Opal ×2 (20%) | |||
|- | |||
| Cinder March || Ashen Peaks || 7 h || 520 || {{Icon|obsidian}} Obsidian ×400;{{Icon|crystal}} Crystal ×60;{{Icon|ember-topaz}} Ember Topaz ×2 (25%);Starmetal Ore ×1 (20%) || {{Icon|moonstone}} Moonstone ×6 (25%) | |||
|- | |||
| Vale Vigil || Sundered Vale || 10 h || 650 || {{Icon|moonstone}} Moonstone ×480;Vale Relic ×1 (25%);Primal Catalyst ×1 (25%) || Heartstone ×2 (25%) | |||
|} | |} | ||
Percentages show the drop chance for that item; items without a percentage are guaranteed. | These three late missions were added in v0.36.9 for endgame squads. '''Vale Vigil''' is the only repeatable source of the '''Primal Catalyst''' breeding crate outside the Mark Exchange. | ||
Percentages show the drop chance for that item; items without a percentage are guaranteed. The '''frontier find''' is an above-tier material you likely can't gather yourself yet — on a failed run it's lost in the retreat. | |||
== Related pages == | == Related pages == | ||
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[[Category:Dispatch]] | [[Category:Dispatch]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
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