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* Each mission has a '''difficulty''' rating on the same scale as expeditions. Your assigned squad's combined strength is compared against it — a squad of three geared mid-game dinos (around score 90) is comfortable through Night Patrol and a coin-flip on Deep Scout.
* Each mission has a '''difficulty''' rating on the same scale as expeditions. Your assigned squad's combined strength is compared against it — a squad of three geared mid-game dinos (around score 90) is comfortable through Night Patrol and a coin-flip on Deep Scout.
* Your [[Homestead]] Watchtower adds expedition strength, improving mission odds.
* Your [[Homestead]] Watchtower adds expedition strength, improving mission odds.
* Missions run for a fixed duration, then pay out loot. Some loot items are guaranteed; others have a drop chance.
* Missions run for a fixed duration, then pay out loot. A successful mission returns roughly what a single [[Companions#Hired hands (background gathering)|hired hand]] would gather over the same time, so a dispatch is genuinely worth the dinos you send. Some loot items are guaranteed; others have a drop chance.
* '''Failure never zeroes a run''' — a failed mission simply halves the loot, so a dispatch is never a total loss.
* '''Stronger squads haul more''' — loot scales with your squad's power against the mission's difficulty, up to '''×2'''. The picker shows this '''{{Icon|ui-power}} haul multiplier''' next to the success chance, so veterans (see [[Stable#Veteran levels|veteran levels]]) and geared dinos pay off.
* '''Frontier find''' — every mission also carries a shot at an item from '''beyond your current gathering level''' (its own column below). Dispatch is often the earliest way to see the next tier's materials.
* '''Failure never zeroes a run''' — a failed mission still brings home half the guaranteed haul, so a dispatch is never a total loss. The rare rolls (the frontier find and other chance drops) are '''lost in the retreat''', and the squad report shows exactly what got away.
* '''Squad-returned reports''' — when a squad comes back it files a '''{{Icon|glyph-crate}} report''' here listing the mission, its outcome, and exactly what it brought home. Reports persist (even across reloads) until you dismiss them, so a mission that finished while you were away is never missed.
* '''Missions now train your dinos''' (v0.36.9) — every squad member earns [[Stable#Veteran levels|veteran XP]] for the run (half on a failed mission), and the mission also feeds your [[Taming]] skill. Dispatch is no longer just for loot.


== Missions ==
== Missions ==
Loot figures are for a '''successful''' mission at the base ×1 haul; a stronger squad scales the guaranteed rows up to ×2 (see above).


{| class="wikitable sortable"
{| class="wikitable sortable"
! Mission !! Biome !! Duration !! Difficulty !! Loot
! Mission !! Biome !! Duration !! Difficulty !! Guaranteed / bonus loot !! Frontier find
|-
|-
| Berry Run || Grasslands || 30 min || 15 || {{Icon|crimson-berry}} Crimson Berry ×20;{{Icon|wild-seeds}} Wild Seeds ×3 (50%)
| Berry Run || Grasslands || 30 min || 15 || {{Icon|crimson-berry}} Crimson Berry ×150;{{Icon|wild-seeds}} Wild Seeds ×6 (50%) || {{Icon|azure-berry}} Azure Berry ×10 (35%)
|-
|-
| Scavenge the Plains || Grasslands || 1 h || 35 || {{Icon|raw-meat}} Raw Meat ×10;{{Icon|hide}} Hide ×6;{{Icon|bone}} Bone ×8 (60%)
| Scavenge the Plains || Grasslands || 1 h || 35 || {{Icon|raw-meat}} Raw Meat ×90;{{Icon|hide}} Hide ×60;{{Icon|bone}} Bone ×30 (60%) || {{Icon|salt}} Salt ×8 (35%)
|-
|-
| Timber Haul || Redwood Wilds || 1 h 30 min || 55 || {{Icon|ginkgo-log}} Ginkgo Log ×14;{{Icon|redwood-log}} Redwood Log ×8 (50%)
| Timber Haul || Redwood Wilds || 1 h 30 min || 55 || {{Icon|ginkgo-log}} Ginkgo Log ×300;{{Icon|amber-resin}} Amber Resin ×3 (40%);{{Icon|heartwood-core}} Heartwood Core (15%) || {{Icon|redwood-log}} Redwood Log ×12 (50%)
|-
|-
| Night Patrol || Murkwater Swamp || 2 h || 90 || {{Icon|raw-meat}} Raw Meat ×16;{{Icon|hide}} Hide ×10;{{Icon|amber-resin}} Amber Resin ×3 (40%)
| Night Patrol || Murkwater Swamp || 2 h || 90 || {{Icon|raw-meat}} Raw Meat ×140;{{Icon|hide}} Hide ×90;{{Icon|amber-resin}} Amber Resin ×5 (40%) || {{Icon|mangrove-log}} Mangrove Log ×25 (40%)
|-
|-
| Ore Sortie || Scorched Badlands || 3 h || 130 || {{Icon|iron-ore}} Iron Ore ×10;{{Icon|coal}} Coal ×12;{{Icon|silver-ore}} Silver Ore ×5 (35%)
| Ore Sortie || Scorched Badlands || 3 h || 130 || {{Icon|iron-ore}} Iron Ore ×300;{{Icon|coal}} Coal ×220;{{Icon|starmetal-ore}} Starmetal Ore (15%) || {{Icon|silver-ore}} Silver Ore ×12 (40%)
|-
|-
| Deep Scout || Cavern Depths || 4 h || 190 || {{Icon|glow-moss}} Glow Moss ×8;{{Icon|echo-shard}} Echo Shard ×4 (50%);{{Icon|deep-sapphire}} Deep Sapphire ×1 (15%)
| Deep Scout || Cavern Depths || 4 h || 190 || {{Icon|glow-moss}} Glow Moss ×450;{{Icon|deep-sapphire}} Deep Sapphire ×2 (25%);{{Icon|gloomglass-shard}} Gloomglass Shard (15%) || {{Icon|echo-shard}} Echo Shard ×12 (50%)
|-
|-
| Frost Trek || Frozen Wastes || 6 h || 260 || {{Icon|frostpine-log}} Frostpine Log ×12;{{Icon|obsidian}} Obsidian ×5 (40%);{{Icon|ember-topaz}} Ember Topaz ×1 (12%)
| Frost Trek || Frozen Wastes || 6 h || 260 || {{Icon|frostpine-log}} Frostpine Log ×500;{{Icon|ember-topaz}} Ember Topaz ×2 (20%) || {{Icon|obsidian}} Obsidian ×40 (50%)
|-
|-
| Sky Survey || Skyreach Plateau || 8 h || 340 || {{Icon|sky-grain}} Sky Grain ×10;{{Icon|moonstone}} Moonstone ×3 (60%);{{Icon|sky-opal}} Sky Opal ×1 (10%)
| Sky Survey || Skyreach Plateau || 8 h || 340 || {{Icon|sky-grain}} Sky Grain ×600;{{Icon|sky-opal}} Sky Opal ×2 (20%) || {{Icon|moonstone}} Moonstone ×25 (60%)
|-
| Reef Sweep || Coral Shallows || 5 h || 430 || {{Icon|coelacanth}} Coelacanth ×500;{{Icon|deep-sapphire}} Deep Sapphire ×2 (30%) || {{Icon|sky-opal}} Sky Opal ×2 (20%)
|-
| Cinder March || Ashen Peaks || 7 h || 520 || {{Icon|obsidian}} Obsidian ×400;{{Icon|crystal}} Crystal ×60;{{Icon|ember-topaz}} Ember Topaz ×2 (25%);Starmetal Ore ×1 (20%) || {{Icon|moonstone}} Moonstone ×6 (25%)
|-
| Vale Vigil || Sundered Vale || 10 h || 650 || {{Icon|moonstone}} Moonstone ×480;Vale Relic ×1 (25%);Primal Catalyst ×1 (25%) || Heartstone ×2 (25%)
|}
|}


Percentages show the drop chance for that item; items without a percentage are guaranteed. Longer, higher-difficulty missions reach into rarer materials and gems.
These three late missions were added in v0.36.9 for endgame squads. '''Vale Vigil''' is the only repeatable source of the '''Primal Catalyst''' breeding crate outside the Mark Exchange.
 
Percentages show the drop chance for that item; items without a percentage are guaranteed. The '''frontier find''' is an above-tier material you likely can't gather yourself yet — on a failed run it's lost in the retreat.


== Related pages ==
== Related pages ==
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[[Category:Dispatch]]
[[Category:Dispatch]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
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