Dispatch: Difference between revisions
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* Your [[Homestead]] Watchtower adds expedition strength, improving mission odds. | * Your [[Homestead]] Watchtower adds expedition strength, improving mission odds. | ||
* Missions run for a fixed duration, then pay out loot. A successful mission returns roughly what a single [[Companions#Hired hands (background gathering)|hired hand]] would gather over the same time, so a dispatch is genuinely worth the dinos you send. Some loot items are guaranteed; others have a drop chance. | * Missions run for a fixed duration, then pay out loot. A successful mission returns roughly what a single [[Companions#Hired hands (background gathering)|hired hand]] would gather over the same time, so a dispatch is genuinely worth the dinos you send. Some loot items are guaranteed; others have a drop chance. | ||
* '''Stronger squads haul more''' — loot scales with your squad's power against the mission's difficulty, up to '''×2'''. The picker shows this ''' | * '''Stronger squads haul more''' — loot scales with your squad's power against the mission's difficulty, up to '''×2'''. The picker shows this '''{{Icon|ui-power}} haul multiplier''' next to the success chance, so veterans (see [[Stable#Veteran levels|veteran levels]]) and geared dinos pay off. | ||
* '''Frontier find''' — every mission also carries a shot at an item from '''beyond your current gathering level''' (its own column below). Dispatch is often the earliest way to see the next tier's materials. | * '''Frontier find''' — every mission also carries a shot at an item from '''beyond your current gathering level''' (its own column below). Dispatch is often the earliest way to see the next tier's materials. | ||
* '''Failure never zeroes a run''' — a failed mission still brings home half the guaranteed haul, so a dispatch is never a total loss. The rare rolls (the frontier find and other chance drops) are '''lost in the retreat''', and the squad report shows exactly what got away. | * '''Failure never zeroes a run''' — a failed mission still brings home half the guaranteed haul, so a dispatch is never a total loss. The rare rolls (the frontier find and other chance drops) are '''lost in the retreat''', and the squad report shows exactly what got away. | ||
* '''Squad-returned reports''' — when a squad comes back it files a ''' | * '''Squad-returned reports''' — when a squad comes back it files a '''{{Icon|glyph-crate}} report''' here listing the mission, its outcome, and exactly what it brought home. Reports persist (even across reloads) until you dismiss them, so a mission that finished while you were away is never missed. | ||
* '''Missions now train your dinos''' (v0.36.9) — every squad member earns [[Stable#Veteran levels|veteran XP]] for the run (half on a failed mission), and the mission also feeds your [[Taming]] skill. Dispatch is no longer just for loot. | * '''Missions now train your dinos''' (v0.36.9) — every squad member earns [[Stable#Veteran levels|veteran XP]] for the run (half on a failed mission), and the mission also feeds your [[Taming]] skill. Dispatch is no longer just for loot. | ||
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[[Category:Dispatch]] | [[Category:Dispatch]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
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