Biome Progression: Difference between revisions

Update page image to Icon-glyph-compass.png (PageImages)
Move page-image marker to the foot so it stays out of search snippets
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<div class="pi-pageimage" style="display:none">[[File:Icon-glyph-compass.png|128px]]</div>
The single most important progression track in Primal Idle is the '''[[Biomes|biome]] chain''': ten regions, each locked behind the previous one's '''Guardian'''. Clearing a Guardian opens the next biome — and with it new gathering actions, creatures, materials, [[Caves|caves]], and [[Arenas]]. This page is a checklist of that chain and how to keep beating the next Guardian.
The single most important progression track in Primal Idle is the '''[[Biomes|biome]] chain''': ten regions, each locked behind the previous one's '''Guardian'''. Clearing a Guardian opens the next biome — and with it new gathering actions, creatures, materials, [[Caves|caves]], and [[Arenas]]. This page is a checklist of that chain and how to keep beating the next Guardian.


Line 38: Line 37:
* '''Upgrade your gear.''' Equip the best weapon and armour you can [[Crafting|craft]], [[Smithing|forge]], or find; later, [[Blueprints|forged]] gear and [[Sets|expedition sets]] push far higher.
* '''Upgrade your gear.''' Equip the best weapon and armour you can [[Crafting|craft]], [[Smithing|forge]], or find; later, [[Blueprints|forged]] gear and [[Sets|expedition sets]] push far higher.
* '''Farm the biome's [[Sets|set]].''' Patrols and its [[Caves|cave]] drop the biome set; a few pieces (or a full set's flat bonus) can tip a Guardian.
* '''Farm the biome's [[Sets|set]].''' Patrols and its [[Caves|cave]] drop the biome set; a few pieces (or a full set's flat bonus) can tip a Guardian.
* '''Bring the right party.''' Fill [[Expeditions|expedition]] party slots with strong, [[Breeding|bred]] and [[Imprinting|imprinted]] creatures, and assign '''roles''' (Vanguard for power, Guard to survive, Scout to flee).
* '''Bring the right party.''' Fill [[Expeditions|expedition]] party slots with strong, [[Breeding|bred]] and [[Imprinting|imprinted]] creatures, and assign '''roles''' (Attack for power, Guard to survive, Scout to flee).
* '''Level [[Expeditions]].''' Running patrols raises the skill and unlocks the Guardian action in the first place.
* '''Level [[Expeditions]].''' Running patrols raises the skill and unlocks the Guardian action in the first place.
* '''[[Mastery]] and [[Museum]].''' Expedition mastery perks and the Skyreach/Vale museum wings add score and yield.
* '''[[Mastery]] and [[Museum]].''' Expedition mastery perks and the Skyreach/Vale museum wings add score and yield.
Line 74: Line 73:
[[Category:Guides]]
[[Category:Guides]]
[[Category:Progression]]
[[Category:Progression]]
<div class="pi-pageimage" style="display:none">[[File:Icon-glyph-compass.png|128px]]</div>