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	<id>https://wiki.primalidle.com/index.php?action=history&amp;feed=atom&amp;title=Treasure</id>
	<title>Treasure - Revision history</title>
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	<updated>2026-09-16T22:10:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.primalidle.com/index.php?title=Treasure&amp;diff=3469&amp;oldid=prev</id>
		<title>Primal wiki: Add page image for search thumbnails (PageImages)</title>
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		<updated>2026-09-10T01:12:01Z</updated>

		<summary type="html">&lt;p&gt;Add page image for search thumbnails (PageImages)&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 9 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
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		<author><name>Primal wiki</name></author>
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	<entry>
		<id>https://wiki.primalidle.com/index.php?title=Treasure&amp;diff=813&amp;oldid=prev</id>
		<title>Primal wiki: CI sync from a8ad76793c4b1670e5fa7c367b2ec274b4847c66</title>
		<link rel="alternate" type="text/html" href="https://wiki.primalidle.com/index.php?title=Treasure&amp;diff=813&amp;oldid=prev"/>
		<updated>2026-07-19T19:34:47Z</updated>

		<summary type="html">&lt;p&gt;CI sync from a8ad76793c4b1670e5fa7c367b2ec274b4847c66&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Treasure&amp;#039;&amp;#039;&amp;#039; is the game&amp;#039;s term for &amp;#039;&amp;#039;&amp;#039;sell-only items&amp;#039;&amp;#039;&amp;#039; — things with a vendor value but no other use. A treasure item can&amp;#039;t be eaten, equipped, brewed, or spent in any recipe, contract, or building; its only purpose is to be sold for [[Amber]]. Their [[Bank]] cards now say so plainly, so you never hold onto one wondering what it&amp;#039;s for.&lt;br /&gt;
&lt;br /&gt;
== How treasure is decided ==&lt;br /&gt;
&lt;br /&gt;
Treasure is not a hand-picked list — the game &amp;#039;&amp;#039;&amp;#039;derives&amp;#039;&amp;#039;&amp;#039; it. An item counts as treasure when it has a sell value but is used by nothing: it heals nothing, equips nowhere, isn&amp;#039;t a potion, salve, [[Dino Gear|dino gear]] or [[Blueprints|blueprint sheet]], and appears in no action, recipe, building bill, museum donation, seed pairing, or quest step. Whatever&amp;#039;s left over — boss trophies, biome relics, loose gems, one-off oddities — is treasure. A handful of items are deliberately &amp;#039;&amp;#039;&amp;#039;held back&amp;#039;&amp;#039;&amp;#039; from the list even though they look sell-only (Riftglass, Primal Catalyst, Golden Fang Banner and the Amberglass Menagerie), because they&amp;#039;re reserved for future use.&lt;br /&gt;
&lt;br /&gt;
== The treasure items ==&lt;br /&gt;
&lt;br /&gt;
There are &amp;#039;&amp;#039;&amp;#039;34&amp;#039;&amp;#039;&amp;#039; treasure items. Most are trophies and relics from the hardest content in the valley:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Rough source&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Trophy || Grassland hunts&lt;br /&gt;
|-&lt;br /&gt;
| Tyrant Fang || Apex hunts&lt;br /&gt;
|-&lt;br /&gt;
| Tyrant Skull || Apex hunts&lt;br /&gt;
|-&lt;br /&gt;
| Giga Tooth || Apex hunts&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Crest || Arena / guardian spoils&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Scale || Arena / guardian spoils&lt;br /&gt;
|-&lt;br /&gt;
| Verdant Relic || [[Rivals|Rival]] biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Redwood Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Murk Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Cavern Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Badlands Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Coral Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Skyreach Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Vale Relic || Rival biome relic&lt;br /&gt;
|-&lt;br /&gt;
| Sundered Core || Sundered Vale&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Crown || Cavern Depths&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sapphire || [[Caves|Cave]] gem&lt;br /&gt;
|-&lt;br /&gt;
| Ember Topaz || Cave gem&lt;br /&gt;
|-&lt;br /&gt;
| Tide Pearl || Cave gem&lt;br /&gt;
|-&lt;br /&gt;
| Frost Heart || Cave gem&lt;br /&gt;
|-&lt;br /&gt;
| Sky Plume || Cave gem&lt;br /&gt;
|-&lt;br /&gt;
| Abyssal Amber || The [[Caves#The Amber Door|Amber Door]]&lt;br /&gt;
|-&lt;br /&gt;
| Charwood || Scorched Badlands&lt;br /&gt;
|-&lt;br /&gt;
| Stormfish || [[Weather#Weather-window gathers|Storm-window fishing]]&lt;br /&gt;
|-&lt;br /&gt;
| Windfall Fruit || [[Weather#Weather-window gathers|Tailwind-window foraging]]&lt;br /&gt;
|-&lt;br /&gt;
| Fringe Shard || [[Rifts|Rift]] patrol&lt;br /&gt;
|-&lt;br /&gt;
| Rift Bloom || Rift patrol&lt;br /&gt;
|-&lt;br /&gt;
| Heartshard || Rift patrol&lt;br /&gt;
|-&lt;br /&gt;
| Warden&amp;#039;s Sigil || Rift boss&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Twinshard || Rift boss&lt;br /&gt;
|-&lt;br /&gt;
| Riftheart Core || Rift boss&lt;br /&gt;
|-&lt;br /&gt;
| Rift Prime Shard || Rift boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because the list is derived, an item can &amp;#039;&amp;#039;&amp;#039;leave&amp;#039;&amp;#039;&amp;#039; treasure the moment the game gives it a use — so a &amp;quot;sell-only&amp;quot; tag is always current, never stale.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Amber]] — what treasure sells for&lt;br /&gt;
* [[Bank]] — where the sell-only tag appears&lt;br /&gt;
* [[Rifts]], [[Caves]], [[Rivals]] — where most treasure comes from&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Primal wiki</name></author>
	</entry>
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