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	<id>https://wiki.primalidle.com/index.php?action=history&amp;feed=atom&amp;title=Spending_Amber</id>
	<title>Spending Amber - Revision history</title>
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	<updated>2026-09-20T06:18:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.primalidle.com/index.php?title=Spending_Amber&amp;diff=3467&amp;oldid=prev</id>
		<title>Primal wiki: Add page image for search thumbnails (PageImages)</title>
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		<updated>2026-09-10T01:11:59Z</updated>

		<summary type="html">&lt;p&gt;Add page image for search thumbnails (PageImages)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:11, 9 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Primal wiki</name></author>
	</entry>
	<entry>
		<id>https://wiki.primalidle.com/index.php?title=Spending_Amber&amp;diff=1052&amp;oldid=prev</id>
		<title>Primal wiki: CI sync from 903222f4330429fdd04dd980f5785038199ff46c</title>
		<link rel="alternate" type="text/html" href="https://wiki.primalidle.com/index.php?title=Spending_Amber&amp;diff=1052&amp;oldid=prev"/>
		<updated>2026-07-19T21:53:22Z</updated>

		<summary type="html">&lt;p&gt;CI sync from 903222f4330429fdd04dd980f5785038199ff46c&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:53, 19 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Trader&amp;#039;s Charter&amp;#039;&amp;#039;&amp;#039; (from 2,500) — opens the &amp;#039;&amp;#039;&amp;#039;[[Trading Post]]&amp;#039;&amp;#039;&amp;#039; and grows its daily stock/demand. A recurring Amber &amp;#039;&amp;#039;earner&amp;#039;&amp;#039;, so it pays for itself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Trader&amp;#039;s Charter&amp;#039;&amp;#039;&amp;#039; (from 2,500) — opens the &amp;#039;&amp;#039;&amp;#039;[[Trading Post]]&amp;#039;&amp;#039;&amp;#039; and grows its daily stock/demand. A recurring Amber &amp;#039;&amp;#039;earner&amp;#039;&amp;#039;, so it pays for itself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Expedition Ledger&#039;&#039;&#039; (from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;400&lt;/del&gt;) — extra [[Dispatch]] mission slots; cheap passive income.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Expedition Ledger&#039;&#039;&#039; (from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2,000&lt;/ins&gt;) — extra [[Dispatch]] mission slots; cheap passive income.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Foreman&#039;s Whistle&#039;&#039;&#039; (from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;,000) — extra [[Companions#Hired hands (background gathering)|hired-hand]] background-gather slots (first slot at [[Taming]] 25).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Foreman&#039;s Whistle&#039;&#039;&#039; (from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60&lt;/ins&gt;,000) — extra [[Companions#Hired hands (background gathering)|hired-hand]] background-gather slots (first slot at [[Taming]] 25).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Extra Stall&amp;#039;&amp;#039;&amp;#039; (from 2,000) — more [[Stable]] room for a growing collection.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Extra Stall&amp;#039;&amp;#039;&amp;#039; (from 2,000) — more [[Stable]] room for a growing collection.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stasis Vault&#039;&#039;&#039; (from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;,000) — park extra creatures in preserving amber (upkeep and injuries freeze).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stasis Vault&#039;&#039;&#039; (from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/ins&gt;,000) — park extra creatures in preserving amber (upkeep and injuries freeze).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Assay Bench&amp;#039;&amp;#039;&amp;#039; (20,000 / 50,000 / 125,000) — +10% rare-material find per rank, once you&amp;#039;re chasing forge mats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Assay Bench&amp;#039;&amp;#039;&amp;#039; (20,000 / 50,000 / 125,000) — +10% rare-material find per rank, once you&amp;#039;re chasing forge mats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bounty Stipend&amp;#039;&amp;#039;&amp;#039; (60,000) — a permanent extra [[Contracts|Contract Board]] slot (more Fang Marks).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bounty Stipend&amp;#039;&amp;#039;&amp;#039; (60,000) — a permanent extra [[Contracts|Contract Board]] slot (more Fang Marks).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Primal wiki</name></author>
	</entry>
	<entry>
		<id>https://wiki.primalidle.com/index.php?title=Spending_Amber&amp;diff=1047&amp;oldid=prev</id>
		<title>Primal wiki: CI sync from d7c102b229d4b343eac2e9b4df3da905a5a438d4</title>
		<link rel="alternate" type="text/html" href="https://wiki.primalidle.com/index.php?title=Spending_Amber&amp;diff=1047&amp;oldid=prev"/>
		<updated>2026-07-19T21:34:18Z</updated>

		<summary type="html">&lt;p&gt;CI sync from d7c102b229d4b343eac2e9b4df3da905a5a438d4&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Amber]]&amp;#039;&amp;#039;&amp;#039; is Primal Idle&amp;#039;s currency, earned mainly by &amp;#039;&amp;#039;&amp;#039;selling&amp;#039;&amp;#039;&amp;#039; gathered materials from your [[Bank]]. This page is a priority list for spending it — what to buy first at each stage so every Amber pushes your progress. Most of it goes to the &amp;#039;&amp;#039;&amp;#039;[[Shop]]&amp;#039;&amp;#039;&amp;#039; (and its late-game &amp;#039;&amp;#039;&amp;#039;[[Exotic Broker]]&amp;#039;&amp;#039;&amp;#039; tier), plus the &amp;#039;&amp;#039;&amp;#039;[[Tool Ladders]]&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;[[Ancestral Monument]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The golden rule: &amp;#039;&amp;#039;&amp;#039;never buy supplies you can make.&amp;#039;&amp;#039;&amp;#039; Shop consumables are always priced above their sell value — they&amp;#039;re a safety net, not a source. Spend on &amp;#039;&amp;#039;&amp;#039;permanent upgrades&amp;#039;&amp;#039;&amp;#039; instead.&lt;br /&gt;
&lt;br /&gt;
== Early game — quality of life ==&lt;br /&gt;
&lt;br /&gt;
Cheap, high-impact buys for a young save:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Reinforced Vault&amp;#039;&amp;#039;&amp;#039; (rank 1 just 500 Amber) — more [[Bank]] slots. A full Bank blocks new item types, so stay ahead of it. This is almost always your first purchase.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Offline Satchel&amp;#039;&amp;#039;&amp;#039; (from 5,000) — extends offline progress from 18h toward 24h. Worth it fast if you can&amp;#039;t check in often.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sharpened Tools&amp;#039;&amp;#039;&amp;#039; (from 3,000) — +2% speed to all four gathering skills per rank; helps everything you gather.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sturdy Bandages&amp;#039;&amp;#039;&amp;#039; (from 4,000) — shorter injury recovery once you&amp;#039;re [[Hunting]] and running [[Expeditions]].&lt;br /&gt;
&lt;br /&gt;
== Mid game — open new systems ==&lt;br /&gt;
&lt;br /&gt;
Now spend to &amp;#039;&amp;#039;&amp;#039;unlock&amp;#039;&amp;#039;&amp;#039; whole features:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trader&amp;#039;s Charter&amp;#039;&amp;#039;&amp;#039; (from 2,500) — opens the &amp;#039;&amp;#039;&amp;#039;[[Trading Post]]&amp;#039;&amp;#039;&amp;#039; and grows its daily stock/demand. A recurring Amber &amp;#039;&amp;#039;earner&amp;#039;&amp;#039;, so it pays for itself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expedition Ledger&amp;#039;&amp;#039;&amp;#039; (from 400) — extra [[Dispatch]] mission slots; cheap passive income.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Foreman&amp;#039;s Whistle&amp;#039;&amp;#039;&amp;#039; (from 8,000) — extra [[Companions#Hired hands (background gathering)|hired-hand]] background-gather slots (first slot at [[Taming]] 25).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extra Stall&amp;#039;&amp;#039;&amp;#039; (from 2,000) — more [[Stable]] room for a growing collection.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stasis Vault&amp;#039;&amp;#039;&amp;#039; (from 5,000) — park extra creatures in preserving amber (upkeep and injuries freeze).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Assay Bench&amp;#039;&amp;#039;&amp;#039; (20,000 / 50,000 / 125,000) — +10% rare-material find per rank, once you&amp;#039;re chasing forge mats.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bounty Stipend&amp;#039;&amp;#039;&amp;#039; (60,000) — a permanent extra [[Contracts|Contract Board]] slot (more Fang Marks).&lt;br /&gt;
&lt;br /&gt;
== Late game — the big sinks ==&lt;br /&gt;
&lt;br /&gt;
By now Amber pours in, and these are where it goes:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Exotic Broker]]&amp;#039;&amp;#039;&amp;#039; (unlocks at 600 total skill levels or an Alpha [[Arenas|arena]] win):&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Master Vault&amp;#039;&amp;#039;&amp;#039; — +8 [[Bank]] slots × 49 ranks. Together with the Reinforced Vault and the Storage Hut this takes the Bank to &amp;#039;&amp;#039;&amp;#039;623 slots&amp;#039;&amp;#039;&amp;#039; — room for one of every item.&lt;br /&gt;
** plus &amp;#039;&amp;#039;&amp;#039;Broker&amp;#039;s Book&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Grand Bazaar Pass&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Contract Seal&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Villager Charter&amp;#039;&amp;#039;&amp;#039; for economy quality-of-life.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Tool Ladders]]&amp;#039;&amp;#039;&amp;#039; — per-skill gathering tools from Flint (2,000) up to Starfall (1,360,000). Each rank cuts that skill&amp;#039;s action time 4% (up to 24%). Ranks 1–5 across all four skills run about 2.7M Amber — a strong, lasting speed-up.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Ancestral Monument]]&amp;#039;&amp;#039;&amp;#039; — an Amber-priced [[Homestead]] capstone (unlocks at your first skill 99). Ten levels totalling ~1.54M Amber raise the value of &amp;#039;&amp;#039;&amp;#039;everything you sell&amp;#039;&amp;#039;&amp;#039; by up to +10% — it partly pays for itself.&lt;br /&gt;
&lt;br /&gt;
== Rough priority order ==&lt;br /&gt;
&lt;br /&gt;
# Bank slots (Reinforced Vault) — always keep ahead of a full Bank.&lt;br /&gt;
# Offline Satchel — protect your idle hours.&lt;br /&gt;
# Sharpened Tools — broad gathering speed.&lt;br /&gt;
# Trader&amp;#039;s Charter — unlock the [[Trading Post]] earner.&lt;br /&gt;
# Cheap slot upgrades (Expedition Ledger, Extra Stall, Foreman&amp;#039;s Whistle).&lt;br /&gt;
# Assay Bench / Bounty Stipend once you&amp;#039;re forging and contracting.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Unlock the [[Exotic Broker]]&amp;#039;&amp;#039;&amp;#039; → Master Vault toward the 623 cap.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;[[Tool Ladders]]&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;[[Ancestral Monument]]&amp;#039;&amp;#039;&amp;#039; — the great late-game sinks.&lt;br /&gt;
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== See also ==&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;[[Shop]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[Exotic Broker]]&amp;#039;&amp;#039;&amp;#039; — the full upgrade lists with exact costs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Amber]]&amp;#039;&amp;#039;&amp;#039; — how the currency works.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Beginner&amp;#039;s Guide]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Mid-Game Guide]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Endgame Guide]]&amp;#039;&amp;#039;&amp;#039; — where these buys fit the wider plan.&lt;br /&gt;
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{{Nav}}&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Primal wiki</name></author>
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