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'''Weather''' gives the valley a living sky. At any moment one weather is in effect, drawn from a pool weighted by the current '''season'''. Weather grants small, always-positive bonuses to your [[Skills|skills]] and activities — there are '''no penalties'''. A bad day is simply Clear Skies, never a setback. Because the forecast is known in advance, weather is a light planning layer rather than a gamble. == How it works == * '''Weather slots.''' Weather changes every '''2 hours''', with each slot drawn from a pool weighted by the active season. * '''Seasons.''' Four seasons cycle underneath, each lasting '''24 hours''' of real time, so a full seasonal cycle is four days. Each season favors a different set of weathers and carries one small passive bonus of its own. * '''Forecast.''' The upcoming weather is always visible ahead of time (current weather, time remaining, and the next slots), so you can time your activities around it. * '''Buffs only.''' Every weather effect is a bonus or neutral. Clear Skies is the common filler and does nothing either way. Bonuses are modest (roughly 8–15%). Weather is global — the same sky covers every biome. == Weather types == {| class="wikitable sortable" ! Weather !! Effects |- | Clear Skies {{Icon|weather-clear}} || None — a plain, honest day. |- | Rain {{Icon|weather-rain}} || [[Fishing]] speed +10%; farm growth +12%; [[Alchemy]] speed +10%. |- | Storm {{Icon|weather-storm}} || [[Expeditions|Expedition]] strength +10; [[Delving]] double-yield +10%. |- | Heatwave {{Icon|weather-heatwave}} || Mining speed +10%; Smithing speed +8%. |- | Tailwinds {{Icon|weather-tailwinds}} || Foraging speed +10%; Logging speed +8%. |- | Morning Mist {{Icon|weather-mist}} || [[Hunting]] double-yield +12%; [[Crafting]] speed +10%. |- | Snowfall {{Icon|weather-snowfall}} || Cooking speed +10%; [[Taming]] speed +8%. |} == Severe weather == Beyond the everyday skies, each season can roll one '''severe weather''' — rarer, stronger events (bonuses up to '''+25%''') that are still forecast a full day ahead so you can plan around them. {| class="wikitable sortable" ! Severe weather !! Season !! Effect |- | Aurora {{Icon|weather-aurora}} || Frost || [[Taming]] speed +25% |- | Fog Bloom {{Icon|weather-fog-bloom}} || Verdant || [[Foraging]] double-yield +25% |- | Migration {{Icon|weather-migration}} || Amber Fall || [[Hunting]] double-yield +25% ''and'' [[Expeditions]] double-yield +25% |- | Emberflow {{Icon|weather-emberflow}} || Blaze || [[Mining]] speed +20%, [[Smithing]] speed +25% |} === Weather-window gathers === Some gathering actions only appear while a matching sky is overhead — bonus harvests you can only take in the right weather window. These are '''hands-on only''': you must run them yourself, as [[Companions#Hired hands (background gathering)|hired hands]] and [[Tribe|camp workers]] can't be assigned to weather-window actions. * '''Track the Migration''' ([[Hunting]] 65) — during Morning Mist or Migration — yields the Trailhorn Antler. * '''Windfall''' ([[Foraging]]) — during Tailwinds — yields Windfall Fruit. * '''Stormfish run''' ([[Fishing]]) — during Storm or Rain — yields Stormfish. == Seasons == Seasons cycle in the order below. Each raises the chance of certain weathers and grants a small standing passive. {| class="wikitable sortable" ! Season !! Passive bonus !! Favored weather |- | Verdant {{Icon|season-verdant}} || Farm growth +10% || Rain, Tailwinds |- | Blaze {{Icon|season-blaze}} || Mining speed +5% || Heatwave, Storm |- | Amber Fall {{Icon|season-amber-fall}} || Foraging speed +5% || Tailwinds, Mist |- | Frost {{Icon|season-frost}} || Fishing speed +5% || Snowfall, Mist |- |} Clear Skies stays roughly a third of every season's pool, so any weather can appear in any season — the season only shifts the odds. Even Frost carries no penalty; it simply drops the spring growth bonus rather than adding a debuff. == Planning around weather == Because the schedule is forecastable, you can line up activities with the right sky: * Batch [[Fishing]] and farm planting under '''Rain'''. * Run [[Expeditions]] and [[Delving]] under a '''Storm'''. * Push Mining and Smithing during a '''Heatwave'''. * Gather with Foraging and Logging on '''Tailwinds'''. * [[Hunting|Hunt]] in the '''Morning Mist'''. * Cook and tame during '''Snowfall'''. == See also == * [[Skills]] — the activities weather boosts. * [[Expeditions]] and [[Delving]] — favored by Storms. {{Nav}} [[Category:Weather]] <div class="pi-pageimage" style="display:none">[[File:Icon-weather-clear.png|128px]]</div>
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