Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Villagers
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Villagers''' are named NPCs who move into your [[Homestead]] as it grows. Once your houses reach the levels they require, each villager settles in and periodically delivers a small gift basket of [[Items]] on the shared game clock — a passive trickle of food, herbs and materials with no upkeep. == How villagers work == * A villager moves in automatically once the required house structure reaches the required level — there is nothing to manage; their presence follows directly from your housing. * Each resident villager delivers a '''surprise basket''' every 6 hours of game time: two items picked at random from that villager's '''menu'''. * '''Raising their house widens the menu and the amounts.''' New menu items unlock as the villager's house passes '''levels 12, 20, and 22''', and quantities scale up with house level to a '''×4''' cap. The Homestead card shows each villager's current menu, so you can see exactly what another house level buys you. * Baskets arrive on a shared timer (offline included), so building the [[Homestead|house chain]] steadily grows your passive gift income. == The villagers == Each villager's menu below lists every possible basket item and the house level it unlocks at ({{Icon|glyph-star}} = a high-tier addition). A delivery is two of these, at random, in amounts that grow with house level. {| class="wikitable sortable" ! Villager !! Moves in when !! Menu (item — unlocks at house level) |- | Maru the Cook || Thatch Hut level 3 || Roasted Meat (3), Berry Skewer (3), Salted Meat (12), Bean Stew (20), {{Icon|glyph-star}} Angler Stew (22) |- | Tilda the Herbalist || Timber Lodge level 3 || Glowcap (3), Fern Poultice (3), Wild Honey (12), Swift Forager Tonic (20), {{Icon|glyph-star}} Ironhide Tonic (22), {{Icon|glyph-star}} Sunpetal Resin (22) |- | Bren the Quartermaster || Stone House level 3 || Stone (3), Cycad Log (3), Iron Ore (12), Rope (20), {{Icon|glyph-star}} Iron Ingot (22) |} Because each villager is tied to a later house in the chain, they arrive in order as you build up from the Thatch Hut through the Timber Lodge to the Stone House. Tilda even trickles the forge material '''Sunpetal Resin''' once her lodge reaches level 22 (see [[Blueprints]]). == Related pages == * [[Homestead]] — the house structures that invite villagers in * [[Items]] — the goods delivered in gift baskets {{Nav}} [[Category:Villagers]] [[Category:Homestead]] [[Category:Game Mechanics]] <div class="pi-pageimage" style="display:none">[[File:Icon-glyph-people.png|128px]]</div>
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Icon
(
edit
)
Template:Nav
(
edit
)
Search
Search
Editing
Villagers
Add topic