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'''Tonics''' are the brews, elixirs and salves made with the [[Alchemy]] skill. They come in several kinds: '''potions''' that grant a timed buff when drunk, '''tranquilizers''' that pacify wild creatures for Taming, and '''salves''' that instantly heal injured tames. Buffs run on a timer and stack with your [[Equipment]] and [[Food]]. == How tonics work == * A '''potion''' grants one buff for a set '''duration''' when drunk β a faster skill, doubled yields, more XP, or extra combat stats. * Buffs tick down in real time and stack with gear and food, letting you stack a skill-speed tonic with a double-yield brew, for example. * '''Tranquilizers''' are consumed to calm and capture wild [[Creatures]] during Taming β stronger tranqs handle bigger, tougher beasts. * '''Salves''' are consumed to heal creatures injured on Expeditions. * Like all items, tonics can be sold for [[Amber]]. == Skill-speed tonics == Each of these speeds up one [[Skills|skill]] for its duration. {| class="wikitable sortable" ! Tonic !! Skill !! Speed !! Duration |- | {{Icon|swift-forager-tonic}} Swift Forager Tonic || Foraging || +10% || 20 min |- | {{Icon|lumber-tonic}} Lumber Tonic || Logging || +10% || 20 min |- | {{Icon|miners-brew}} Miner's Brew || Mining || +10% || 20 min |- | {{Icon|anglers-brew}} Angler's Brew || Fishing || +10% || 20 min |- | {{Icon|chefs-tonic}} Chef's Tonic || Cooking || +10% || 20 min |- | {{Icon|weavers-tonic}} Weaver's Tonic || Crafting || +12% || 15 min |- | {{Icon|forge-tonic}} Forge Tonic || Smithing || +12% || 15 min |- | {{Icon|hunters-brew}} Hunter's Brew || Hunting || +12% || 15 min |- | {{Icon|tamers-brew}} Tamer's Brew || Taming || +12% || 15 min |- | {{Icon|wayfarer-tonic}} Wayfarer Tonic || Expeditions || +20% || 15 min |} == Double-yield brews == These give a chance for extra resources from a gathering skill. {| class="wikitable sortable" ! Brew !! Skill !! Extra Yield !! Duration |- | {{Icon|bountiful-harvest}} Bountiful Harvest || Foraging || +20% || 10 min |- | {{Icon|prospectors-luck}} Prospector's Luck || Mining || +20% || 10 min |- | {{Icon|anglers-luck}} Angler's Luck || Fishing || +20% || 10 min |} == XP elixirs == These boost the XP you earn from all activity. {| class="wikitable sortable" ! Elixir !! XP Boost !! Duration |- | {{Icon|sage-elixir}} Sage Elixir || +10% || 30 min |- | {{Icon|scholar-elixir}} Scholar Elixir || +25% || 10 min |} == Combat tonics == These raise your attack or defense, or speed your health regeneration, for Hunting and Expeditions. {| class="wikitable sortable" ! Tonic !! Effect !! Duration |- | {{Icon|ironhide-tonic}} Ironhide Tonic || +6 defense || 15 min |- | {{Icon|berserker-brew}} Berserker Brew || +8 attack || 10 min |- | {{Icon|stoneskin-elixir}} Stoneskin Elixir || +15 defense || 6 min |- | {{Icon|trollblood-tonic}} Trollblood Tonic || Faster health regen || 15 min |- | {{Icon|titan-brew}} Titan Brew || +20 attack || 15 min |} == Tranquilizers == Tranquilizers are the staple of Taming: they settle wild [[Creatures]] into a docile state so you can capture them. They come in escalating strengths β the '''Calming Tonic''' soothes only small creatures, the '''Tranquilizer Brew''' is the everyday taming tool, and the '''Potent Tranquilizer''' is strong enough to gentle the largest beasts. == Salves == Salves instantly mend creatures wounded on Expeditions, with no timer: * '''Fern Poultice''' β heals one injured creature. * '''Primal Balm''' β heals every injured creature in the stable at once. == See also == * [[Alchemy]] β the skill that brews tonics * [[Creatures]] β Taming with tranquilizers, and healing injured tames * [[Food]] β healing during combat * [[Items]] β item overview {{Nav}} [[Category:Items]]
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