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'''Taming''' is the flagship [[Skills|skill]] of Primal Idle — the art of capturing wild prehistoric [[Creatures]] and bringing them home to your [[Stable]]. Every companion, expedition party member, and breeding parent starts as a wild creature you tamed. Taming levels also unlock [[Breeding]] (level 50) and the [[Expeditions|expedition party]] — one slot from level 10, growing by one every 20 levels to a cap of five by level 80. == How taming works == Taming is an action-based skill, like the gathering skills. Each species has its own '''taming action''' that you start and leave running; when the timer completes, the food and tranquilizer are consumed and the newly tamed creature is delivered to your [[Stable]]. Each taming attempt requires: * '''Taming level''' — every species has a level requirement, from 1 ([[Glyptodon]]) up to 99 ([[Yutyrannus]]). Higher-level creatures unlock as you gain Taming XP. * '''A base timer''' — the time one attempt takes, from about 1 minute for the easiest tames up to 11 minutes for the hardest. Timers can be shortened by Taming '''speed''' companions ([[Titanoboa]] +10%, [[Hatzegopteryx]] +20%, [[Yutyrannus]] +25%). * '''Food''' — a stack of a specific cooked or gathered food the creature will accept (for example Crimson Berries, Roasted Meat, or a Sturgeon Feast). Stronger creatures want more, and better, food. * '''A tranquilizer''' — a calming item to subdue the creature. There are three tiers of increasing potency: ** '''Calming Tonic''' — the weakest, for the earliest tames. ** '''Tranquilizer Brew''' — mid-tier. ** '''Potent Tranquilizer''' — for the toughest, high-level creatures. You earn Taming XP each time an attempt completes. XP awards scale up with the difficulty of the creature, from 33 XP for a Glyptodon to 6,417 XP for a Yutyrannus. == Biome gating == The starter '''Grasslands''' species can be tamed from the very beginning. Every other creature is locked to one of the other nine [[Biomes]], and you can only tame there once you have '''unlocked that biome''' by defeating its guardian on [[Expeditions]]. In other words: explore and clear a biome first, then its native creatures become available to tame (provided you also meet the Taming level requirement). == Where tamed creatures go == A completed tame is delivered straight to your [[Stable]]. The Stable has limited capacity (it grows with your Taming level and Stable upgrades), so keep an eye on free slots. From the Stable you can: * Assign a creature as an active '''companion''' for its buffed [[Skills|skill]] (see [[Creatures]] and [[Companions]]). * Add it to an [[Expeditions|expedition party]]. * Pair it with another of the same species for [[Breeding]]. * Release it if you no longer need it (any equipped [[Dino Gear]] returns to your bank first). A freshly tamed creature has '''randomly rolled stats''' within its species' ranges, so taming multiples of a species and keeping the best roll is a valid strategy — and the foundation of the [[Breeding]] endgame. == Player-facing steps == # Reach the required '''Taming level''' for the creature you want. # If the creature is not a Grasslands native, '''unlock its biome''' by clearing that biome's guardian on [[Expeditions]]. # Stock your bank with the required '''food''' and '''tranquilizer''' (cook or gather/brew them in advance). # Make sure you have a free '''Stable''' slot. # Start the creature's taming action and wait for the timer. When it completes, the ingredients are spent and the creature joins your Stable. == Taming tips == * Tame a '''Taming-speed companion''' early ([[Titanoboa]], then [[Hatzegopteryx]]) to speed up every subsequent tame — [[Yutyrannus]] (Taming 99) is the strongest of the three once you can field it. * Because stats roll randomly, tame extras of key species and keep the best individual to breed from. * Batch-prepare tranquilizers and food — high-level tames burn through multiple Potent Tranquilizers per attempt. == Kibble and premium tames == '''Kibble''' is premium taming food. Most stabled creatures lay '''eggs''' passively (see [[Breeding#Passive egg-laying|Breeding]]); those eggs are cooked into six tiers of kibble — Plain, Savory, Hearty, Rich, Pristine and Primal — each matched to a tame-level band. Feeding a tame its matching kibble makes the attempt faster and the result better: stronger starting stats, more [[Taming]] XP, and a shorter tame. It is the food behind perfect-quality tames. == XP from the whole stable == [[Taming]] XP no longer comes from taming alone. Raising and using your creatures now feeds the skill: * '''Breeding''' a clutch pays the species' full tame XP. * '''Imprint care''' and '''graduation''' each pay half — a full imprint cycle is worth about 3× a tame. * '''[[Dispatch]] missions''' and '''veteran level-ups''' both grant Taming XP. Even so, Taming remains the longest grind in the game: a fresh skill runs roughly '''420–490 hours''' to level 99. The rework added three new species — '''[[Moschops]]''' (Taming 25), '''[[Basilosaurus]]''' (93) and '''[[Yutyrannus]]''' (99) — plus thirteen repeatable '''Train''' drills (below). === Train drills === '''Train''' actions are repeatable Taming actions that put a stabled creature through its paces. They cost '''[[Cooking|cooked food]] only''' — no tranquilizer, no [[Bank]] stall, and they produce no item — and they exist to turn a stocked larder into Taming XP. From Taming 45 up they are the backbone of the skill's XP ladder. {| class="wikitable sortable" ! Drill !! Taming level !! Food cost !! Time (s) !! XP |- | {{Icon|train-beelzebufo}} Train Beelzebufo || 45 || {{Icon|cooked-minnow}} Cooked Minnow×3 || 240 || 547 |- | {{Icon|train-megaloceros}} Train Megaloceros || 50 || {{Icon|berry-skewer}} Berry Skewer×3 || 270 || 750 |- | {{Icon|train-dire-wolf}} Train Dire Wolf || 55 || {{Icon|roasted-meat}} Roasted Meat×4 || 300 || 958 |- | {{Icon|train-cave-bear}} Train Cave Bear || 60 || {{Icon|lungfish-stew}} Lungfish Stew×2 || 330 || 1,192 |- | {{Icon|train-forge-salamander}} Train Forge Salamander || 65 || {{Icon|lungfish-stew}} Lungfish Stew×3 || 360 || 1,500 |- | {{Icon|train-woolly-rhino}} Train Woolly Rhino || 70 || {{Icon|glazed-coelacanth}} Glazed Coelacanth×3 || 420 || 2,018 |- | {{Icon|train-smilodon}} Train Smilodon || 75 || {{Icon|glazed-coelacanth}} Glazed Coelacanth×4 || 450 || 2,488 |- | {{Icon|train-spinosaurus}} Train Spinosaurus || 80 || {{Icon|glazed-coelacanth}} Glazed Coelacanth×5 || 500 || 3,194 |- | {{Icon|train-hatzegopteryx}} Train Hatzegopteryx || 85 || {{Icon|sturgeon-feast}} Sturgeon Feast×3 || 560 || 4,091 |- | {{Icon|train-quetzalcoatlus}} Train Quetzalcoatlus || 90 || {{Icon|sturgeon-feast}} Sturgeon Feast×4 || 600 || 4,717 |- | {{Icon|train-basilosaurus}} Train Basilosaurus || 94 || {{Icon|sturgeon-feast}} Sturgeon Feast×5 || 620 || 5,340 |- | {{Icon|train-giganotosaurus}} Train Giganotosaurus || 97 || {{Icon|sturgeon-feast}} Sturgeon Feast×6 || 600 || 5,550 |- | {{Icon|train-yutyrannus}} Train Yutyrannus || 99 || {{Icon|sturgeon-feast}} Sturgeon Feast×6 || 660 || 6,417 |} Because the food is the only input, the practical ceiling on training is how fast you can [[Fishing|fish]] and [[Cooking|cook]] — Glazed Coelacanth and Sturgeon Feast carry the top half of the ladder. == See also == * [[Breeding]] — passive egg-laying, the clutch loop, and unlocked at Taming level 50 * [[Creatures]] — the full roster and every tame's requirements * [[Stable]] — where tamed creatures live * [[Biomes]] — biome unlocks and guardians * [[Diets]] — feeding your companions afterwards * [[Skills]] {{Nav}} [[Category:Skills]] [[Category:Creatures]] <div class="pi-pageimage" style="display:none">[[File:Icon-taming.png|128px]]</div>
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