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Spending Amber
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'''[[Amber]]''' is Primal Idle's currency, earned mainly by '''selling''' gathered materials from your [[Bank]]. This page is a priority list for spending it — what to buy first at each stage so every Amber pushes your progress. Most of it goes to the '''[[Shop]]''' (and its late-game '''[[Exotic Broker]]''' tier), plus the '''[[Tool Ladders]]''' and the '''[[Ancestral Monument]]'''. The golden rule: '''never buy supplies you can make.''' Shop consumables are always priced above their sell value — they're a safety net, not a source. Spend on '''permanent upgrades''' instead. == Early game — quality of life == Cheap, high-impact buys for a young save: # '''Reinforced Vault''' (rank 1 just 500 Amber) — more [[Bank]] slots. A full Bank blocks new item types, so stay ahead of it. This is almost always your first purchase. # '''Offline Satchel''' (from 5,000) — extends offline progress from 18h toward 24h. Worth it fast if you can't check in often. # '''Sharpened Tools''' (from 3,000) — +2% speed to all four gathering skills per rank; helps everything you gather. # '''Sturdy Bandages''' (from 4,000) — shorter injury recovery once you're [[Hunting]] and running [[Expeditions]]. == Mid game — open new systems == Now spend to '''unlock''' whole features: * '''Trader's Charter''' (from 2,500) — opens the '''[[Trading Post]]''' and grows its daily stock/demand. A recurring Amber ''earner'', so it pays for itself. * '''Expedition Ledger''' (from 2,000) — extra [[Dispatch]] mission slots; cheap passive income. * '''Foreman's Whistle''' (from 60,000) — extra [[Companions#Hired hands (background gathering)|hired-hand]] background-gather slots (first slot at [[Taming]] 25). * '''Extra Stall''' (from 2,000) — more [[Stable]] room for a growing collection. * '''Stasis Vault''' (from 10,000) — park extra creatures in preserving amber (upkeep and injuries freeze). * '''Assay Bench''' (20,000 / 50,000 / 125,000) — +10% rare-material find per rank, once you're chasing forge mats. * '''Bounty Stipend''' (60,000) — a permanent extra [[Contracts|Contract Board]] slot (more Fang Marks). == Late game — the big sinks == By now Amber pours in, and these are where it goes: * '''[[Exotic Broker]]''' (unlocks at 600 total skill levels or an Alpha [[Arenas|arena]] win): ** '''Master Vault''' — +8 [[Bank]] slots × 49 ranks. Together with the Reinforced Vault and the Storage Hut this takes the Bank to '''623 slots''' — room for one of every item. ** plus '''Broker's Book''', '''Grand Bazaar Pass''', '''Contract Seal''' and '''Villager Charter''' for economy quality-of-life. * '''[[Tool Ladders]]''' — per-skill gathering tools from Flint (2,000) up to Starfall (1,360,000). Each rank cuts that skill's action time 4% (up to 24%). Ranks 1–5 across all four skills run about 2.7M Amber — a strong, lasting speed-up. * '''[[Ancestral Monument]]''' — an Amber-priced [[Homestead]] capstone (unlocks at your first skill 99). Ten levels totalling ~1.54M Amber raise the value of '''everything you sell''' by up to +10% — it partly pays for itself. == Rough priority order == # Bank slots (Reinforced Vault) — always keep ahead of a full Bank. # Offline Satchel — protect your idle hours. # Sharpened Tools — broad gathering speed. # Trader's Charter — unlock the [[Trading Post]] earner. # Cheap slot upgrades (Expedition Ledger, Extra Stall, Foreman's Whistle). # Assay Bench / Bounty Stipend once you're forging and contracting. # '''Unlock the [[Exotic Broker]]''' → Master Vault toward the 623 cap. # '''[[Tool Ladders]]''' and the '''[[Ancestral Monument]]''' — the great late-game sinks. == See also == * '''[[Shop]]''' and '''[[Exotic Broker]]''' — the full upgrade lists with exact costs. * '''[[Amber]]''' — how the currency works. * '''[[Beginner's Guide]]''', '''[[Mid-Game Guide]]''', '''[[Endgame Guide]]''' — where these buys fit the wider plan. {{Nav}} [[Category:Guides]] <div class="pi-pageimage" style="display:none">[[File:Icon-ui-balance.png|128px]]</div>
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