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'''Skills''' are the trainable disciplines at the heart of Primal Idle. Each runs from level 1 to 99 on its own [[Gameplay|experience curve]], and each offers actions that resolve on timers to produce resources and unlock further content. This page lists every skill in the game, grouped by role. For how leveling and actions work in general, see [[Gameplay]]. == Gathering == Gathering skills need no material inputs — they turn time into raw resources that feed the rest of the game. {| class="wikitable sortable" ! Skill !! Role |- | {{Icon|foraging}} [[Foraging]] || Collect berries, fiber, seeds, and plants — the base supply for [[Cooking]], [[Alchemy]], and [[Taming]]. |- | {{Icon|logging}} [[Logging]] || Fell trees for wood of rising tiers, feeding [[Crafting]] and the [[Homestead]]. |- | {{Icon|mining}} [[Mining]] || Extract stone, flint, ores, and crystal to supply [[Smithing]]. |- | {{Icon|fishing}} [[Fishing]] || Catch fish of increasing tiers as ingredients for [[Cooking]]. |- | {{Icon|hunting}} [[Hunting]] || Fight wild creatures for hide, meat, bone, and trophies. Uses food to stay healthy, and opens the path to [[Taming]]. |- | {{Icon|farming}} [[Farming]] || Plant seeds in plots that grow in real time, yielding crops on harvest. |} == Processing == Processing skills consume the raw materials gathered above and refine them into finished goods. {| class="wikitable sortable" ! Skill !! Role |- | {{Icon|cooking}} [[Cooking]] || Turn meat and fish into food that heals during [[Hunting]] and is required for [[Taming]]. |- | {{Icon|crafting}} [[Crafting]] || Work hide, fiber, and wood into armor, tools, and creature gear. |- | {{Icon|smithing}} [[Smithing]] || Smelt ores into ingots and forge metal tools and weapons across ascending tiers. |- | {{Icon|alchemy}} [[Alchemy]] || Brew berries and plants into tranquilizer tonics for [[Taming]] and buff potions. |} == Signature == The flagship system that defines Primal Idle's primal-survival theme. {| class="wikitable sortable" ! Skill !! Role |- | {{Icon|taming}} [[Taming]] || The centerpiece skill. Each creature's taming action demands a minimum level, specific food, tranquilizer tonics, and a long timer. Tamed creatures join your [[Stable]] and can work skills or join expeditions. Unlocks [[Breeding]] at higher levels. |} == Combat & Progression == These skills carry you outward into the world, unlocking new [[Biomes]] and endgame content. {| class="wikitable sortable" ! Skill !! Role |- | {{Icon|expeditions}} [[Expeditions]] || Send your party into a biome to auto-resolve fights, earning loot and clearing toward each biome's guardian. Defeating a guardian unlocks the next biome and its [[Arenas]] rematches. |- | {{Icon|delving}} [[Delving]] || Excavation skill: run real-time digs at biome sites to unearth fossils and rare skulls, which are assembled into the [[Museum]]. |} == See also == * [[Getting Started]] — the new-player introduction and core loop. * [[Mastery]] — per-action progression layered on top of skill levels. * [[Bank]] — where gathered resources are stored and sold. {{Nav}} [[Category:Skills]] [[Category:Guides]] <div class="pi-pageimage" style="display:none">[[File:Icon-ui-tab-skills.png|128px]]</div>
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