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'''Sets''' are themed six-piece [[Equipment]] collections that drop only from Expeditions. Unlike crafted gear, set pieces can '''never''' be crafted or bought β you earn them by running biome patrols, caves and guardians. Wearing all six pieces of a set grants an extra '''set bonus''' on top of the individual pieces' stats. There are ten '''biome sets''' β one for each biome β plus the endgame '''Primal set''' won in the Alpha Arenas. == How sets work == * Each set has '''six pieces''', one for every [[Equipment]] slot: a Spear (weapon), Helm (head), Cuirass (chest), Greaves (legs), Aegis (shield) and Talisman (trinket). * Individual pieces give the usual attack or defense for their slot, exactly like other gear. * Equipping all six pieces of the same set adds a flat '''expedition-score bonus''' β a boost to how well you perform on Expeditions in addition to the raw stats. * Sets scale with the biome ladder: each biome's set is roughly tuned so that the full set (with its bonus) carries you into the '''next''' biome's patrols. * Duplicate pieces are not wasted β extras vendor for [[Amber]]. == How to obtain set pieces == Every biome set drops '''only''' from that biome's own Expedition content, at rising chances: * '''Patrols''' β a small chance per piece on each patrol win. * '''Caves''' β a better chance per winning delve. * '''Guardian''' β the best chance, on the biome's guardian. Because pieces are biome-locked, completing a set means farming the Expeditions of that specific biome. == The ten biome sets == Sets are listed in biome-ladder order. "Weapon Atk" is the Spear's attack; "Armour Def" is the defense on each of the Helm, Cuirass, Greaves and Aegis; the Talisman gives the listed attack and defense; "Set Bonus" applies when all six are worn. {| class="wikitable sortable" ! Set !! Biome !! Weapon Atk !! Armour Def (each) !! Talisman Atk/Def !! Set Bonus |- | {{Icon|thunderfoot-cuirass}} Thunderfoot || {{Icon|grasslands}} Grasslands || 5 || 4 || 1 / 2 || 1 |- | {{Icon|wildwarden-cuirass}} Wildwarden || {{Icon|redwood-wilds}} Redwood Wilds || 8 || 7 || 1 / 2 || 2 |- | {{Icon|murkscale-cuirass}} Murkscale || {{Icon|murkwater-swamp}} Murkwater Swamp || 12 || 10 || 2 / 3 || 3 |- | {{Icon|hollowcrown-cuirass}} Hollowcrown || {{Icon|cavern-depths}} Cavern Depths || 24 || 20 || 4 / 6 || 4 |- | {{Icon|cinderplate-cuirass}} Cinderplate || {{Icon|scorched-badlands}} Scorched Badlands || 32 || 26 || 5 / 8 || 5 |- | {{Icon|tideglass-cuirass}} Tideglass || {{Icon|coral-shallows}} Coral Shallows || 38 || 31 || 6 / 10 || 6 |- | {{Icon|rimehide-cuirass}} Rimehide || {{Icon|frozen-wastes}} Frozen Wastes || 40 || 33 || 6 / 11 || 7 |- | {{Icon|ashforged-cuirass}} Ashforged || {{Icon|ashen-peaks}} Ashen Peaks || 55 || 46 || 9 / 13 || 9 |- | {{Icon|skyborne-cuirass}} Skyborne || {{Icon|skyreach-plateau}} Skyreach Plateau || 64 || 53 || 10 / 16 || 10 |- | {{Icon|sundered-cuirass}} Sundered || {{Icon|sundered-vale}} Sundered Vale || 72 || 59 || 11 / 17 || 11 |} == The Primal set == The '''Primal set''' is the single strongest gear in the game, sitting above every biome set. Its six pieces β the Primal Warspear, Visage, Carapace, Striders, Bulwark and Idol β drop '''only''' from Alpha Arena wins, at chances that rise with the arena tier. Nothing above it exists. * '''Weapon''': 101 attack (Primal Warspear) * '''Armour''' (each of head, chest, legs, shield): 83 defense * '''Trinket''' (Primal Idol): 15 attack / 24 defense * '''Full-set bonus''': +30 expedition score == See also == * [[Equipment]] β slots, stats and craftable gear * [[Trophies]], [[Artifacts]] β other Expedition and Arena rewards * [[Relics]] β cache-exclusive creature gear * [[Creatures]] β the alphas and guardians that guard these drops {{Nav}} [[Category:Items]]
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