Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Rivals
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Rivals''' are fifteen rival survivor tribes that hold the valley, and raiding them is a late-game combat ladder that runs alongside [[Expeditions]]. The '''Rivals''' page opens at '''Expeditions level 5''', listed under the [[Map]] in the sidebar. Beat a tribe to call out the next; the ladder ends with the beta crew themselves, '''Mostly Harmless'''. == How a raid works == A raid is a '''gauntlet''': you duel the tribe's war-party '''one fighter at a time''', with the chiefs held for last. Every exchange uses the real [[Hunting|combat]] rules — your defense, your [[Companions#Fighting alongside you (your pack)|pack]] soaking hits, and [[Cooking|auto-eat]] — so a raid is as dangerous as any hunt, and '''you can die out there''' (see [[Expeditions#Death and reclaiming gear|death]]). * '''Retreating or falling resets the gauntlet''' — you start the tribe over from its first fighter. * Only a '''victory''' starts the tribe's '''2-hour cooldown'''; a failed raid can be retried the moment you've patched up. * The fight screen is the same [[Hunting|Battleground]] view — you on the left, the current opponent's card on the right (portrait, duel odds, damage range), with the whole war-party benched below: fallen fighters struck out, chiefs in gold. * Find the tribes on the '''[[Map]]''': fifteen war-camps from the Grasslands mudflats to the heart of the [[Sundered Vale]]. Beat a tribe and your banner flies over its camp. == Rewards == * '''War Banner''' — every tribe drops its own banner, a '''permanent +1 to expedition and raid score''' just for sitting in your [[Bank]]. All fifteen stack, so clearing the ladder is a standing power boost. * '''Signature pieces''' — the six mid-ladder tribes that carry unique gear guarantee that piece on your '''first victory''' over them. * '''Legendaries''' — Mostly Harmless guards three (see below). * '''A guaranteed spoil, every raid.''' Beyond the one-time banner, every tribe drops at least one guaranteed material, so a repeat victory is never empty-handed. Four tribes whose only sure drop used to be their banner now each guarantee a gem or material too: '''Ember Court''' (Ember Topaz), '''Vale Wardens''' (Deep Sapphire), '''Apex Accord''' (Moonstone), and '''Mostly Harmless''' (Sky Opal). == The tribe ladder == Tribes are fought in order; each win unlocks the next. {| class="wikitable sortable" ! # !! Tribe !! First-win signature reward |- | 1 || {{Icon|rival-mudfoot}} Mudfoot Clan || — |- | 2 || {{Icon|rival-berry-snatchers}} Berry Snatchers || — |- | 3 || {{Icon|rival-fern-gully}} Fern Gully Gang || — |- | 4 || {{Icon|rival-riverbone}} Riverbone Tribe || — |- | 5 || {{Icon|rival-thornscale}} Thornscale Pack || — |- | 6 || {{Icon|rival-redwood-reavers}} Redwood Reavers || Reaver's Hook (weapon, +26 attack) |- | 7 || {{Icon|rival-swampjaw}} Swampjaw Cartel || Swampjaw Maw (shield, +30 defense) |- | 8 || {{Icon|rival-ashwalkers}} Ashwalkers || — |- | 9 || {{Icon|rival-obsidian-order}} Obsidian Order || Obsidian Edge (weapon, +42 attack) |- | 10 || {{Icon|rival-frostfang}} Frostfang Legion || Frostfang Cloak (chest, +50 defense) |- | 11 || {{Icon|rival-skyplume}} Skyplume Syndicate || Skyplume Mantle (head, +58 defense) |- | 12 || {{Icon|rival-ember-court}} Ember Court || — |- | 13 || {{Icon|rival-vale-wardens}} Vale Wardens || — |- | 14 || {{Icon|rival-apex-accord}} Apex Accord || Accord Signet (trinket, +14 attack / +22 defense) |- | 15 || {{Icon|mh-mark}} Mostly Harmless || three legendaries (below) |} Every tribe additionally drops its '''War Banner'''. Mostly Harmless is the final rung — the game's beta crew, co-chiefs '''Keltar''' and '''Rook''' waiting at the end. == Mostly Harmless legendaries == The three rarest rewards in the valley, guarded by the final tribe: * '''The Towel''' — once per day, a killing blow no longer kills you: you come to at 1 HP with your gear intact. * '''Don't Panic Pendant''' — auto-eaten meals heal '''+25%''' while it's in your Bank. * '''Improbability Charm''' — every [[Expeditions|expedition]] has a '''10% chance''' to come home with double loot. == Achievements == * '''Raider''' track — raids won: '''1 / 25 / 100''', with the '''Warchief''' title at the top. * '''Mostly Harmful''' — defeat Mostly Harmless once for the title they earned for you. See [[Achievements]] for the full list. == See also == * [[Expeditions]] — the sibling combat activity; raids share its scoring * [[Hunting]] — the combat rules a raid resolves with, including death * [[Map]] — where the fifteen war-camps sit * [[Equipment]] and [[Blueprints]] — the gear you'll want before the top of the ladder {{Nav}} [[Category:Expeditions]] [[Category:Progression]] [[Category:Combat]] <div class="pi-pageimage" style="display:none">[[File:Icon-rival-mudfoot.png|128px]]</div>
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Icon
(
edit
)
Template:Nav
(
edit
)
Search
Search
Editing
Rivals
Add topic