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The '''Homestead''' is your home base: a collection of structures you build and upgrade level by level. Each structure grants a passive benefit that grows with its level, from extra [[Bank]] slots to passive resource production, faster [[Skills]], and more stable stalls for your [[Creatures]]. Structures are built and upgraded by spending gathered and crafted [[Items]] such as logs, fiber, stone, hides and ingots. == How structures work == * Every structure has its own level, raised one level at a time by paying its current upgrade cost. * Costs rise steadily as a structure levels: within a material tier each level costs '''×1.15''' the previous (rounded, minimum 1 of each material), and the materials '''step up''' to a pricier set at fixed level breakpoints. Exact per-tier costs are in [[#Build costs|Build costs]] below. * Each structure has a maximum level. Buff structures reach as high as 99; passive producers cap at 50; the house chain caps at 25 (24 for the Iron Keep). * A few structures are '''gated''': they cannot be started until an earlier structure reaches its maximum level (see the [[#The house chain|house chain]] below). == Structures == {| class="wikitable sortable" ! Structure !! Max level !! Effect per level !! What it does |- | {{Icon|farmland}} Farmland || 8 || +1 farm plot || Clears one more [[Farming]] plot per level (2 plots at level 0, up to 10 at level 8). |- | {{Icon|storage}} Storage Hut || 99 || +1 bank slot || Adds one [[Bank]] slot per level. |- | {{Icon|crop-plot}} Crop Plot || 50 || +1 Crimson Berry / min || Passively grows 1 Crimson Berry per minute per level. |- | {{Icon|feeding-trough}} Feeding Trough || 99 || −1% Taming cost || Trims [[Taming]] food and tonic costs by 1% per level (max 50%). |- | {{Icon|forge}} Forge || 99 || +0.5% Smithing speed || Speeds up Smithing by 0.5% per level (max 50%). |- | {{Icon|grand-stable}} Grand Stable || 99 || +0.3 stall || Adds a stable stall roughly every 3 levels (for housing tamed [[Creatures]]). |- | {{Icon|thatch-hut}} Thatch Hut || 25 || +2 max HP || The first house. Adds 2 max HP per level. |- | {{Icon|timber-lodge}} Timber Lodge || 25 || +3 max HP || Adds 3 max HP per level. Requires Thatch Hut 25. |- | {{Icon|stone-house}} Stone House || 25 || +0.2 HP / regen tick || Adds 1 HP per regen tick every 5 levels. Requires Timber Lodge 25. |- | {{Icon|iron-keep}} Iron Keep || 24 || +5 max HP || Adds 5 max HP per level. Requires Stone House 25. |- | {{Icon|tannery}} Tannery || 50 || +1 Hide / 6 min || Passively cures 1 Hide every 6 minutes per level. |- | {{Icon|apiary}} Apiary || 50 || +1 Wild Honey / ~17 min || Passively gathers 1 Wild Honey roughly every 17 minutes per level. |- | {{Icon|fishery-dock}} Fishery Dock || 50 || +1 Minnow / 90 s || Nets 1 Minnow every 90 seconds per level. |- | {{Icon|quarry}} Quarry || 50 || +1 Stone / 90 s || Works 1 Stone every 90 seconds per level. |- | {{Icon|watchtower}} Watchtower || 99 || +1 expedition strength || Adds +1 to expedition strength per level, improving [[Dispatch]] and expedition outcomes. |- | {{Icon|ancestral-monument}} [[Ancestral Monument]] || 10 || +1% Amber per sale || The first '''Amber-priced''' structure (unlocks at your first skill 99); each level raises the value of everything you sell. See [[Ancestral Monument]]. |} Most structures are paid for in materials; the '''[[Ancestral Monument]]''' is the exception, bought with [[Amber]] as a late-game sink. Several producers were retuned in the Great Rebalance so their payback lands in a fair band (the Tannery sped up, the Apiary slowed, and the Grand Stable now grants more stalls per level). == Build costs == Each level's cost is its tier's '''base × 1.15<sup>(levels into the tier)</sup>''', rounded (minimum 1 of each material). Below, each entry lists the '''base cost at the first level of each tier''' — so "L16: 12 Ginkgo Log" means level 16 costs 12 Ginkgo Log, level 17 costs ~14, level 18 ~16, and so on until the next breakpoint. (For example, Storage Hut level 10 = round(8 × 1.15<sup>9</sup>) ≈ 28 Fernwood.) === House chain === Two tiers each; the second starts at level 14 (Iron Keep at level 13). {| class="wikitable" ! Structure !! Max !! From L1 !! From L14 |- | Thatch Hut || 25 || {{Icon|fernwood}} Fernwood ×10 + {{Icon|plains-fiber}} Plains Fiber ×6 || {{Icon|cycad-log}} Cycad Log ×14 + {{Icon|rope}} Twine Rope ×3 |- | Timber Lodge || 25 || {{Icon|ginkgo-log}} Ginkgo Log ×14 + {{Icon|rope}} Twine Rope ×4 || {{Icon|araucaria-log}} Araucaria Log ×16 + {{Icon|hide}} Hide ×8 |- | Stone House || 25 || {{Icon|stone}} Stone ×30 + {{Icon|clay}} Clay ×12 || {{Icon|stone}} Stone ×60 + {{Icon|bronze-ingot}} Bronze Ingot ×4 |- | Iron Keep || 24 || {{Icon|iron-ingot}} Iron Ingot ×8 + {{Icon|stone}} Stone ×60 + {{Icon|coal}} Coal ×12 || {{Icon|obsidian}} Obsidian ×10 + {{Icon|crystal}} Crystal ×4 + {{Icon|moonstone}} Moonstone ×2 ''(from L13)'' |} === Buff structures (to level 99) === Seven tiers, stepping up at levels 16 / 31 / 46 / 61 / 76 / 89. Since v0.37.8 the wood a tier asks for is always harder than the tier before it — Storage Hut, Feeding Trough, Grand Stable, and Watchtower each had a pair of tiers the wrong way round (asking for the harder log first, then dropping back) before that fix. {| class="wikitable" ! Structure !! From L1 !! From L16 !! From L31 !! From L46 !! From L61 !! From L76 !! From L89 |- | Storage Hut || {{Icon|fernwood}} Fernwood ×8 + {{Icon|rope}} Twine Rope ×1 || {{Icon|ginkgo-log}} Ginkgo Log ×12 + {{Icon|fiber-basket}} Fiber Basket ×2 || {{Icon|redwood-log}} Redwood Log ×14 + {{Icon|pack-frame}} Redwood Pack Frame ×1 || {{Icon|frostpine-log}} Frostpine Log ×21 + {{Icon|iron-ingot}} Iron Ingot ×4 || {{Icon|ironbark-log}} Ironbark Log ×33 + {{Icon|obsidian}} Obsidian ×18 || {{Icon|moonstone}} Moonstone ×12 + {{Icon|glow-moss}} Glow Moss ×24 || {{Icon|moonstone}} Moonstone ×24 + {{Icon|echo-shard}} Echo Shard ×18 |- | Feeding Trough || {{Icon|fernwood}} Fernwood ×6 + {{Icon|stone}} Stone ×5 || {{Icon|cycad-log}} Cycad Log ×10 + {{Icon|hide}} Hide ×4 || {{Icon|ginkgo-log}} Ginkgo Log ×12 + {{Icon|hide}} Hide ×8 || {{Icon|mangrove-log}} Mangrove Log ×27 + {{Icon|bronze-ingot}} Bronze Ingot ×4 || {{Icon|redwood-log}} Redwood Log ×6 + {{Icon|iron-ingot}} Iron Ingot ×5 || {{Icon|obsidian}} Obsidian ×8 + {{Icon|wild-honey}} Wild Honey ×10 || {{Icon|moonstone}} Moonstone ×5 + {{Icon|glow-moss}} Glow Moss ×10 |- | Forge || {{Icon|stone}} Stone ×12 + {{Icon|stone-blade}} Stone Blade ×1 || {{Icon|stone}} Stone ×25 + {{Icon|bronze-ingot}} Bronze Ingot ×3 || {{Icon|stone}} Stone ×40 + {{Icon|iron-ingot}} Iron Ingot ×4 || {{Icon|coal}} Coal ×20 + {{Icon|iron-ingot}} Iron Ingot ×8 || {{Icon|obsidian}} Obsidian ×10 + {{Icon|coal}} Coal ×30 || {{Icon|obsidian}} Obsidian ×16 + {{Icon|crystal}} Crystal ×6 || {{Icon|moonstone}} Moonstone ×6 + {{Icon|echo-shard}} Echo Shard ×5 |- | Grand Stable || {{Icon|fernwood}} Fernwood ×12 + {{Icon|rope}} Twine Rope ×2 + {{Icon|hide}} Hide ×2 || {{Icon|ginkgo-log}} Ginkgo Log ×14 + {{Icon|rope}} Twine Rope ×5 + {{Icon|hide}} Hide ×5 || {{Icon|redwood-log}} Redwood Log ×12 + {{Icon|pack-frame}} Redwood Pack Frame ×1 + {{Icon|hide}} Hide ×8 || {{Icon|frostpine-log}} Frostpine Log ×18 + {{Icon|iron-ingot}} Iron Ingot ×5 || {{Icon|ironbark-log}} Ironbark Log ×29 + {{Icon|obsidian}} Obsidian ×24 || {{Icon|moonstone}} Moonstone ×12 + {{Icon|hide}} Hide ×75 || {{Icon|moonstone}} Moonstone ×21 + {{Icon|echo-shard}} Echo Shard ×18 |- | Watchtower || {{Icon|araucaria-log}} Araucaria Log ×10 + {{Icon|rope}} Twine Rope ×4 || {{Icon|redwood-log}} Redwood Log ×12 + {{Icon|bronze-ingot}} Bronze Ingot ×3 || {{Icon|frostpine-log}} Frostpine Log ×15 + {{Icon|iron-ingot}} Iron Ingot ×5 || {{Icon|ironbark-log}} Ironbark Log ×8 + {{Icon|iron-ingot}} Iron Ingot ×8 || {{Icon|obsidian}} Obsidian ×10 + {{Icon|coal}} Coal ×20 || {{Icon|moonstone}} Moonstone ×4 + {{Icon|crystal}} Crystal ×6 || {{Icon|moonstone}} Moonstone ×7 + {{Icon|echo-shard}} Echo Shard ×5 |} === Passive producers (to level 50) === Four tiers, stepping up at levels 16 / 31 / 41. {| class="wikitable" ! Structure !! From L1 !! From L16 !! From L31 !! From L41 |- | Crop Plot || {{Icon|plains-fiber}} Plains Fiber ×13 + {{Icon|fernwood}} Fernwood ×6 || {{Icon|plains-fiber}} Plains Fiber ×32 + {{Icon|ginkgo-log}} Ginkgo Log ×18 || {{Icon|araucaria-log}} Araucaria Log ×12 + {{Icon|clay}} Clay ×10 || {{Icon|redwood-log}} Redwood Log ×14 + {{Icon|glow-moss}} Glow Moss ×4 |- | Tannery || {{Icon|cycad-log}} Cycad Log ×10 + {{Icon|bone}} Bone ×5 || {{Icon|ginkgo-log}} Ginkgo Log ×14 + {{Icon|hide}} Hide ×10 || {{Icon|mangrove-log}} Mangrove Log ×14 + {{Icon|iron-ingot}} Iron Ingot ×3 || {{Icon|ironbark-log}} Ironbark Log ×14 + {{Icon|obsidian}} Obsidian ×5 |- | Apiary || {{Icon|fernwood}} Fernwood ×12 + {{Icon|wild-honey}} Wild Honey ×2 || {{Icon|cycad-log}} Cycad Log ×14 + {{Icon|wild-honey}} Wild Honey ×6 || {{Icon|ginkgo-log}} Ginkgo Log ×16 + {{Icon|fiber-basket}} Fiber Basket ×2 || {{Icon|redwood-log}} Redwood Log ×14 + {{Icon|glow-moss}} Glow Moss ×4 |- | Fishery Dock || {{Icon|fernwood}} Fernwood ×8 + {{Icon|rope}} Twine Rope ×3 || {{Icon|mangrove-log}} Mangrove Log ×12 + {{Icon|rope}} Twine Rope ×6 || {{Icon|redwood-log}} Redwood Log ×12 + {{Icon|pack-frame}} Redwood Pack Frame ×1 || {{Icon|frostpine-log}} Frostpine Log ×12 + {{Icon|cave-pearl}} Cave Pearl ×3 |- | Quarry || {{Icon|fernwood}} Fernwood ×8 + {{Icon|stone-blade}} Stone Blade ×1 || {{Icon|cycad-log}} Cycad Log ×12 + {{Icon|bronze-ingot}} Bronze Ingot ×2 || {{Icon|araucaria-log}} Araucaria Log ×12 + {{Icon|iron-ingot}} Iron Ingot ×4 || {{Icon|ironbark-log}} Ironbark Log ×12 + {{Icon|obsidian}} Obsidian ×4 |} === Farmland === Five tiers, stepping up at levels 3 / 5 / 7 / 8. At its full 8 levels Farmland clears '''10''' [[Farming]] plots (2 base + 8); the last two tiers gate plots 9–10 behind Moonstone and Echo Shard. {| class="wikitable" ! Structure !! Max !! From L1 !! From L3 !! From L5 !! From L7 !! From L8 |- | Farmland || 8 || {{Icon|fernwood}} Fernwood ×10 + {{Icon|plains-fiber}} Plains Fiber ×8 || {{Icon|ginkgo-log}} Ginkgo Log ×20 + {{Icon|stone}} Stone ×18 || {{Icon|redwood-log}} Redwood Log ×24 + {{Icon|iron-ingot}} Iron Ingot ×8 || {{Icon|moonstone}} Moonstone ×5 + {{Icon|frostpine-log}} Frostpine Log ×18 || {{Icon|moonstone}} Moonstone ×8 + {{Icon|echo-shard}} Echo Shard ×6 |} == Passive producers == Several structures generate [[Items]] on their own, even while you are busy with another skill or offline. Higher levels stack the output rate. {| class="wikitable sortable" ! Structure !! Produces !! Rate at level 1 !! Max level |- | {{Icon|crop-plot}} Crop Plot || Crimson Berry || 1 per minute || 50 |- | {{Icon|fishery-dock}} Fishery Dock || Minnow || 1 per 90 s || 50 |- | {{Icon|quarry}} Quarry || Stone || 1 per 90 s || 50 |- | {{Icon|apiary}} Apiary || Wild Honey || 1 per ~17 min || 50 |- | {{Icon|tannery}} Tannery || Hide || 1 per 6 min || 50 |} == The house chain == The four house structures form a linear upgrade path. Each must be fully built before the next can begin, and together they steadily raise your max HP and health regeneration: * '''Thatch Hut''' (levels 1–25, +2 max HP each) → unlocks * '''Timber Lodge''' (levels 1–25, +3 max HP each) → unlocks * '''Stone House''' (levels 1–25, +1 HP per regen tick every 5 levels) → unlocks * '''Iron Keep''' (levels 1–24, +5 max HP each) Building the houses also invites [[Villagers]] to move in once housing reaches the required levels, each delivering periodic gift baskets. == Related pages == * [[Farming]] — the crop plots unlocked by Farmland * [[Villagers]] — NPCs who move in as your houses grow * [[Shop]] — Amber upgrades that also add bank slots and stable stalls * [[Creatures]] — tamed dinos housed in stable stalls {{Nav}} [[Category:Homestead]] [[Category:Game Mechanics]] <div class="pi-pageimage" style="display:none">[[File:Icon-ui-homestead.png|128px]]</div>
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