Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Fossils
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Fossils''' are the spoils of excavation β the stone remains you dig out of the ground and hand in to the [[Museum]]. There are three kinds: '''common fossils''' (the bulk crate filler), '''Dig Site Maps''' (the keys that start a dig), and '''species skulls''' (the centrepieces the Museum assembles into skeletons). == The excavation economy == # '''Dig Site Maps''' drop from the world. Spend one at the Excavation panel to open a dig in that biome. # '''Digs''' yield crates of '''common fossils''' and, prized among them, that biome's '''species skulls'''. # Hand fossils in at the '''[[Museum]]''': each species skeleton needs its skull plus a bill of commons (a few digs' worth). Completing a biome's wing lights a permanent themed perk. Common fossils and skulls are also '''sellable''' for [[Amber]] if you have spares. == Common fossils == Six common fossils make up the everyday dig haul. The [[Museum]] demands crates of these to complete skeletons, and deeper (higher-tier) biome skeletons call for the rarer commons. {| class="wikitable sortable" ! Fossil !! Sell Value (Amber) |- | {{Icon|fossil-bone}} Fossil Bone || 20 |- | {{Icon|fossil-rib}} Fossil Rib || 35 |- | {{Icon|fossil-vertebra}} Fossil Vertebra || 55 |- | {{Icon|fossil-claw}} Fossil Claw || 80 |- | {{Icon|fossil-plate}} Fossil Plate || 120 |- | {{Icon|amberized-insect}} Amberized Insect || 200 |} == Dig Site Maps == A Dig Site Map is a '''drop-only key''': one exists for every biome, and it cannot be crafted or bought. Spending a map at the Excavation panel starts a dig in that biome. Maps for deeper biomes are worth more, and their digs run at higher tiers with richer fossil yields. There are ten maps, one per biome. == Species skulls == Every creature species has its own '''skull''', surfaced from digs in that species' home biome. Skulls are the [[Museum]]'s assembly keys: each museum skeleton is built from a species' skull plus its bill of common fossils. There is one skull per species (42 in total), and their sell value scales with the biome tier of the species. == See also == * [[Museum]] β where fossils are handed in to build skeletons and unlock wing perks * [[Creatures]] β the species whose skulls you dig up * [[Items]] β item overview [[Category:Items]]
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Page included on this page:
Template:Icon
(
edit
)
Search
Search
Editing
Fossils
Add topic