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By the endgame you've cleared the [[Biomes|biome]] chain up to the [[Sundered Vale]], you're breeding and imprinting, and your skills are climbing toward 99. This guide covers the deep systems — most of them added in the '''Great Rebalance''' (game v0.36.7–v0.36.10) — and how they fit together. For the earlier stages see the '''[[Mid-Game Guide]]'''. == The endgame frontier: the Rifts == Defeat the '''Sundered One''' (the [[Sundered Vale]] Guardian) and the '''[[Rifts]]''' tear open — three expedition-only zones past the Vale with repeatable boss fights. Rifts are the deepest [[Expeditions]] content: * Patrols and bosses pay '''Rift Shards''', an unsellable currency spent only at the '''Rift Bazaar'''. * Each zone's boss is gated behind 25 patrol wins, then farmable. * The boss-only '''Riftforged''' [[Sets|set]] bridges the Sundered and Primal sets. * The Bazaar sells a permanent '''Rift Standard''' (+10 expedition score), a '''Riftbound Trinket''', and egg crates for thin stables. == Guardian Heat == Farming one Guardian or rift boss over and over now '''heats its biome''' (+8% difficulty per stack, up to 10). Heat cools over time, and — more usefully — '''each patrol win in that biome vents a stack'''. In practice this turns boss farming into a boss-and-patrol '''rotation''': interleave patrols to keep difficulty (and your losses) down. See [[Expeditions#Guardian Heat|Guardian Heat]]. == Forging with Blueprints == '''[[Blueprints]]''' are the endgame gear path. Find a blueprint sheet, study it in the [[Bank]], and its recipe appears on [[Smithing]] or [[Crafting]] permanently. Forged pieces: * '''roll their stats''' (a max roll wears a gold ★; an all-max piece earns "Perfect Cast"), * live in your '''Gear Locker''' and can be '''salvaged''' back into ~half their rare materials, * are '''bound to you''' — they never drop where you die. An average forged piece beats the best craftable gear; max rolls chase the [[Sets|expedition sets]]. Ten rare materials feed the forge, spread across the whole valley and its rifts. == Perfect tames: kibble and eggs == Idle stabled creatures '''[[Breeding#Passive egg-laying|lay eggs]]''' passively (an Oviraptor in the stable speeds every egg timer). Cook eggs into six tiers of '''[[Taming#Kibble and premium tames|kibble]]''' — feeding a tame its matching kibble makes the attempt faster and the result better, the food behind '''perfect-quality tames'''. Three new species round out the roster: '''[[Moschops]]''' (25), '''[[Basilosaurus]]''' (93, the first [[Delving]] companion), and '''[[Yutyrannus]]''' (99, the best taming-worker buff in the game). Endgame [[Hunting]] also adds '''[[Hunting#Nemesis hunts|nemesis hunts]]''' — named alphas lured with surplus alpha trophies, paying a second artifact stream — and cull [[Contracts]] now reach Hunting 92. == The Tribe: Material Ages == Your '''[[Tribe]]''' camp advances through six '''Material Ages''' (Stone → Bronze → Iron → Silver → Obsidian → '''Moonstone'''), each granting permanent, tribe-wide multipliers. Founding an Age costs '''Age Catalysts''' (2/4/6/8/10 across the five advances), a building-level floor, and a bill of goods — and retires your workers and buildings for the power. Age Catalysts come from sieging the ten '''rogue-clan outposts''' (including the new Skyreach Roost and Sundered Bastion). The '''Foreman's Ledger''' auto-banks the camp stockpile so long offline stretches don't idle at the cap. == Mastery: the long tail == Late game, '''[[Mastery]]''' becomes a major power source: * Every action's 1–99 ladder pays perks at 25/50/75/99; the '''mastery-99''' perk is now '''+25% output'''. * Each skill's '''pool''' grants checkpoint bonuses as it fills (roughly 9–13 days per skill). * '''[[Mastery#Skill Mastery Milestones|Skill Mastery Milestones]]''' at 20/45/75% of a skill's total mastery grant standing bonuses — rewarding broadly levelling every action. * On [[Expeditions]]/[[Arenas]], the mastery score perks now '''scale with difficulty''', so they keep growing on the hardest content. == Late-game economy == * '''[[Exotic Broker]]''' — a second [[Shop]] tier unlocks at '''600 total skill levels''' or an '''Alpha [[Arenas|arena]] win'''. Its '''Master Vault''' (+8 [[Bank]] slots × 49 ranks) is the reason a maxed bank holds '''623 slots''' — one of every item. * '''[[Tool Ladders]]''' — per-skill gathering tools from Flint up to Starfall; each rank shaves 4% off that skill's action time (up to 24%). * '''[[Ancestral Monument]]''' — an Amber-priced [[Homestead]] capstone (unlocks at your first skill 99) that raises the Amber value of everything you sell, +1% per level to +10%. * '''Gathering capstones''' — eleven new level-80+ actions extend [[Foraging]], [[Logging]], [[Mining]] and [[Fishing]] all the way to 99. == Chronicles and the Amber Door == Completing all 40 '''[[Chronicles]]''' notes grants '''The Sigil''' — and the Sigil is the '''key to the [[Caves#The Amber Door|Amber Door]]''', an eleventh cave hidden in the [[Sundered Vale]] at [[Delving]] 95 (it burns a Deeplight Lantern per delve). Its unique relic makes roughly every fifth [[Excavation|dig]] run itself for free. A dry streak on cave [[Museum|artifacts]] is also capped now, so the last few always come. == Endgame priorities == # Beat the '''Sundered One''' and open the '''[[Rifts]]''' — the deepest expedition content and the Riftforged set. # Push '''[[Blueprints|forging]]''' for best-in-slot rolled gear. # Advance the '''[[Tribe|Material Ages]]''' for permanent tribe-wide multipliers. # Grind '''[[Mastery]]''' — the +25% output capstone and milestones are huge late-game power. # Unlock the '''[[Exotic Broker]]''', max the '''[[Bank]]''' (623), and buy the '''[[Tool Ladders]]'''. # Finish the '''[[Chronicles]]''' for the Sigil and the '''[[Caves#The Amber Door|Amber Door]]'''. # Chase '''perfect tames''' with [[Taming#Kibble and premium tames|kibble]] and imprinting. == See also == * '''[[Mid-Game Guide]]''' — the stage before this. * '''[[Leveling Guide]]''' — skill-by-skill training. * '''[[Rifts]]''', '''[[Tribe]]''', '''[[Mastery]]''', '''[[Blueprints]]''' — the core endgame systems. {{Nav}} [[Category:Guides]] <div class="pi-pageimage" style="display:none">[[File:Icon-glyph-crown.png|128px]]</div>
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