Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Dispatch
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Dispatch''' sends idle tamed [[Creatures]] from your stable on timed auto-missions. You assign a squad, the mission runs on a real-time countdown (progressing offline), and on completion the squad returns with loot. Dispatch is a hands-off way to put stabled dinos to work while you focus on other skills. == How it works == * You start with 1 mission slot. More slots come from the '''Expedition Ledger''' [[Shop]] upgrade (up to 3) and the '''Field Ledger''' from the Mark Exchange (see [[Contracts]]). * Each mission has a '''difficulty''' rating on the same scale as expeditions. Your assigned squad's combined strength is compared against it — a squad of three geared mid-game dinos (around score 90) is comfortable through Night Patrol and a coin-flip on Deep Scout. * Your [[Homestead]] Watchtower adds expedition strength, improving mission odds. * Missions run for a fixed duration, then pay out loot. A successful mission returns roughly what a single [[Companions#Hired hands (background gathering)|hired hand]] would gather over the same time, so a dispatch is genuinely worth the dinos you send. Some loot items are guaranteed; others have a drop chance. * '''Stronger squads haul more''' — loot scales with your squad's power against the mission's difficulty, up to '''×2'''. The picker shows this '''{{Icon|ui-power}} haul multiplier''' next to the success chance, so veterans (see [[Stable#Veteran levels|veteran levels]]) and geared dinos pay off. * '''Frontier find''' — every mission also carries a shot at an item from '''beyond your current gathering level''' (its own column below). Dispatch is often the earliest way to see the next tier's materials. * '''Failure never zeroes a run''' — a failed mission still brings home half the guaranteed haul, so a dispatch is never a total loss. The rare rolls (the frontier find and other chance drops) are '''lost in the retreat''', and the squad report shows exactly what got away. * '''Squad-returned reports''' — when a squad comes back it files a '''{{Icon|glyph-crate}} report''' here listing the mission, its outcome, and exactly what it brought home. Reports persist (even across reloads) until you dismiss them, so a mission that finished while you were away is never missed. * '''Missions now train your dinos''' (v0.36.9) — every squad member earns [[Stable#Veteran levels|veteran XP]] for the run (half on a failed mission), and the mission also feeds your [[Taming]] skill. Dispatch is no longer just for loot. == Missions == Loot figures are for a '''successful''' mission at the base ×1 haul; a stronger squad scales the guaranteed rows up to ×2 (see above). {| class="wikitable sortable" ! Mission !! Biome !! Duration !! Difficulty !! Guaranteed / bonus loot !! Frontier find |- | Berry Run || Grasslands || 30 min || 15 || {{Icon|crimson-berry}} Crimson Berry ×150;{{Icon|wild-seeds}} Wild Seeds ×6 (50%) || {{Icon|azure-berry}} Azure Berry ×10 (35%) |- | Scavenge the Plains || Grasslands || 1 h || 35 || {{Icon|raw-meat}} Raw Meat ×90;{{Icon|hide}} Hide ×60;{{Icon|bone}} Bone ×30 (60%) || {{Icon|salt}} Salt ×8 (35%) |- | Timber Haul || Redwood Wilds || 1 h 30 min || 55 || {{Icon|ginkgo-log}} Ginkgo Log ×300;{{Icon|amber-resin}} Amber Resin ×3 (40%);{{Icon|heartwood-core}} Heartwood Core (15%) || {{Icon|redwood-log}} Redwood Log ×12 (50%) |- | Night Patrol || Murkwater Swamp || 2 h || 90 || {{Icon|raw-meat}} Raw Meat ×140;{{Icon|hide}} Hide ×90;{{Icon|amber-resin}} Amber Resin ×5 (40%) || {{Icon|mangrove-log}} Mangrove Log ×25 (40%) |- | Ore Sortie || Scorched Badlands || 3 h || 130 || {{Icon|iron-ore}} Iron Ore ×300;{{Icon|coal}} Coal ×220;{{Icon|starmetal-ore}} Starmetal Ore (15%) || {{Icon|silver-ore}} Silver Ore ×12 (40%) |- | Deep Scout || Cavern Depths || 4 h || 190 || {{Icon|glow-moss}} Glow Moss ×450;{{Icon|deep-sapphire}} Deep Sapphire ×2 (25%);{{Icon|gloomglass-shard}} Gloomglass Shard (15%) || {{Icon|echo-shard}} Echo Shard ×12 (50%) |- | Frost Trek || Frozen Wastes || 6 h || 260 || {{Icon|frostpine-log}} Frostpine Log ×500;{{Icon|ember-topaz}} Ember Topaz ×2 (20%) || {{Icon|obsidian}} Obsidian ×40 (50%) |- | Sky Survey || Skyreach Plateau || 8 h || 340 || {{Icon|sky-grain}} Sky Grain ×600;{{Icon|sky-opal}} Sky Opal ×2 (20%) || {{Icon|moonstone}} Moonstone ×25 (60%) |- | Reef Sweep || Coral Shallows || 5 h || 430 || {{Icon|coelacanth}} Coelacanth ×500;{{Icon|deep-sapphire}} Deep Sapphire ×2 (30%) || {{Icon|sky-opal}} Sky Opal ×2 (20%) |- | Cinder March || Ashen Peaks || 7 h || 520 || {{Icon|obsidian}} Obsidian ×400;{{Icon|crystal}} Crystal ×60;{{Icon|ember-topaz}} Ember Topaz ×2 (25%);Starmetal Ore ×1 (20%) || {{Icon|moonstone}} Moonstone ×6 (25%) |- | Vale Vigil || Sundered Vale || 10 h || 650 || {{Icon|moonstone}} Moonstone ×480;Vale Relic ×1 (25%);Primal Catalyst ×1 (25%) || Heartstone ×2 (25%) |} These three late missions were added in v0.36.9 for endgame squads. '''Vale Vigil''' is the only repeatable source of the '''Primal Catalyst''' breeding crate outside the Mark Exchange. Percentages show the drop chance for that item; items without a percentage are guaranteed. The '''frontier find''' is an above-tier material you likely can't gather yourself yet — on a failed run it's lost in the retreat. == Related pages == * [[Creatures]] — the tamed dinos you send on missions * [[Shop]] — the Expedition Ledger adds mission slots * [[Contracts]] — the Field Ledger adds a mission slot * [[Homestead]] — the Watchtower boosts expedition strength * [[Items]] — the materials missions return {{Nav}} [[Category:Dispatch]] [[Category:Game Mechanics]] <div class="pi-pageimage" style="display:none">[[File:Icon-glyph-flag.png|128px]]</div>
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Icon
(
edit
)
Template:Nav
(
edit
)
Search
Search
Editing
Dispatch
Add topic