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The '''Arenas''' (also called '''Alpha Arenas''') are a repeatable endgame combat system. Once you have defeated a biome's [[Creatures|guardian]] in the main story, that biome's Arena opens, letting you challenge the guardian again and again at rising difficulty for the game's most powerful rewards. == How Arenas Work == Each Arena is a timed combat action, just like an [[Ecology|expedition]] β you start it, it runs on a timer, and it can be run offline like the rest of the game. * An Arena for a biome only appears '''after you have defeated that biome's guardian''' in the story. * Every attempt costs '''tribute''' (see below), which is spent whether you win '''or''' lose. * Winning pays out '''guardian crests''' (an [[Items|Amber]]-value reward) every time, and has a chance to drop pieces of the exclusive '''Primal set'''. * Combat uses the normal expedition damage rules, so higher tiers demand serious food stocks. As with expeditions, a low-health safeguard stops the fight before it becomes fatal. With ten guardians in the valley and three tiers each, there are thirty Arena bouts in total. == Tiers == Every Arena has three tiers of increasing difficulty and reward: '''Gamma''', '''Beta''', and '''Alpha'''. You must clear the lower tier before the next opens: * '''Gamma''' is available as soon as the guardian is defeated. * '''Beta''' unlocks after your first '''Gamma''' win in that biome. * '''Alpha''' unlocks after your first '''Beta''' win in that biome. {| class="wikitable sortable" ! Tier !! Difficulty (vs. guardian) !! Tribute cost !! Crests per win !! Primal piece chance (each) !! XP |- | Gamma || Γ1.25 || 1 Artifact + 1 Trophy || 2 || 2% || Γ1.5 |- | Beta || Γ2 || 1 Artifact + 3 Trophies || 4 || 5% || Γ2.5 |- | Alpha || Γ3 || 2 Artifacts + 5 Trophies || 7 || 12% || Γ4 |} Difficulty and XP are shown relative to the underlying story guardian fight, so a tougher guardian makes for a tougher Arena at every tier. == Tribute == Tribute is the entry cost of each bout, consumed on '''every''' attempt β win or lose. Each Arena demands two things from its own biome: * the biome's '''Artifact''' β a cave-only relic that drops from that biome's [[Skills|Delving]] runs; and * the biome's '''Alpha Trophies''' β spoils earned from overcoming that biome's alpha predators. Because tribute is spent even on a loss, a losing streak still costs materials, but the guaranteed crest payout on wins softens the grind. == Rewards == * '''Guardian crests''' β awarded on every win (2 / 4 / 7 by tier), the Arena's steady Amber income line. * '''Primal set''' β a six-piece equipment set that drops '''only''' from Arenas, at the per-tier chances above (one roll per piece per win). It is the strongest gear in the game, meaningfully above the Sundered expedition set, with a large full-set bonus. Collecting the full Primal set is the intended way to make the toughest Alpha bouts winnable. The very last climb β the Alpha Arena of the final biome β is balanced to be a genuine challenge even with a full Primal set and a top-tier party. == See Also == * [[Creatures]] β the guardians you rematch * [[Items]] β Artifacts, Trophies, crests, and the Primal set * [[Achievements]] β the Arena achievement track (Blooded Sands, Arena Veteran, Primal Champion) * [[Mastery]] β Arenas earn per-action mastery like any other action [[Category:Combat]] [[Category:Game Systems]]
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