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Amber
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'''Amber''' is the primary soft currency of [[Primal Idle]]. It is earned by selling gathered and crafted items, and spent on permanent upgrades and supplies. == Earning Amber == * '''Selling items''' — any item in your [[Bank]] can be sold to the vendor for its sell value (Amber earned = sell value × quantity, before permanent Amber-gain bonuses such as the Homestead's [[Ancestral Monument]] raise the per-unit price further). This is the main, steady source of income. * '''Activities''' — some world content ([[Expeditions]], [[Dispatch]], [[Contracts]]) pays out Amber or Amber-valued rewards. == Spending Amber == * '''[[Shop]]''' — permanent upgrades (bank space, speed and yield boosts) and restockable supplies (food, tonics) are bought with Amber. * Buying an item back from the vendor costs '''4×''' its sell value, so sell deliberately. == Other currencies == Amber is the everyday currency, but the game also uses specialised marks and tokens earned from specific systems — for example Fang Marks from [[Contracts]]. Those are covered on their own systems' pages. == See also == * [[Bank]] — storing and selling items * [[Shop]] — where Amber is spent {{Nav}} [[Category:Game Mechanics]] [[Category:Interface]] <div class="pi-pageimage" style="display:none">[[File:Icon-ui-amber.png|128px]]</div>
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