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=== Why some progress counts every cycle and some doesn't === Score is measured once — at the instant you walk. What happens to each row afterwards is what makes the difference: * '''13 rows survive the Door.''' Mastery levels and milestones, Museum skeletons and wings, field notes, Chronicles, the completion log, pets, blueprints, achievements, lifetime Amber, lifetime Marks, and Primal casts are all kept permanently. They are '''already banked''' — they will be in your score at every future walk without you touching them, and they only ever grow. * '''10 rows are wiped.''' Skill levels, skills at 99, patrol clears, Guardians, the Arena ladder, rift clears, Rift Ranks, quest steps, Camp Material Age and rival tribes all reset. Each cycle these have to be re-earned from nothing, and they count '''only at the moment you walk'''. * '''3 rows ride with your dinos.''' Veteran levels, bloodline depth and niched species travel with whatever you carry through on '''Amber Bond''' — see below. The practical consequence: the kept rows raise your floor a little more each cycle, but the wiped rows are the ones you actively choose the timing of. Beating your old high-water means arriving at the Door with the wiped rows at least back where they were ''plus'' whatever the kept rows have gained since.
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