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== v0.47.7 — Rare Spoils Go To 5%, And The Cards Show What You Get == * THE BLUEPRINT AND GEAR ROLLS ADDED IN v0.47.6 GO FROM 0.5% TO 5% (dev note: "lets make it a 5% drop rate"). Ten times more likely on both rolls — about one win in ten now pays something rare instead of one in a hundred. [[Rivals]] and outposts both. * RIVAL CARDS AND OUTPOST CARDS NOW SHOW WHAT A WIN ACTUALLY PAYS, the way action cards always have: how many of each guaranteed item you get (×12 Hide, ×60 Ginkgo Log) and the drop rate on anything that is not certain. No more guessing what is behind the row of icons. * The two rare rolls get their own dashed chips — 📜 for the masterwork blueprint and 🛡️ for the armour or weapon — each showing 5% and naming, on hover, every piece it could pay. * Outpost cards had never listed their spoils at all; they now carry the same row, including the masterwork sheet the deeper forts guarantee. * The rare chips quote the roll rather than a per-item share, because the roll favours what you have not got yet — so hovering tells you the pool and the real 5%, never a made-up number for one piece. * Housekeeping in these notes themselves: entries used to credit changes to a word no reader outside the workshop could place. Every one now reads as a plain dev note, dev call or dev report.
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