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== v0.47.8 — Nothing Is Handed To You Any More == * NO BLUEPRINT OR PIECE OF GEAR IN RIVALS OR OUTPOSTS IS GUARANTEED ANY MORE — every one of them is a 5% roll. Six outposts used to hand over a masterwork pattern the moment you took the fort; they now guard it the same way they guard everything else. * '''The tribe relics join them.''' The Reaver's Hook, Swampjaw Maw, Obsidian Edge, Frostfang Cloak, Skyplume Mantle, Accord Signet and Mostly Harmless's trio were free on your first victory and a 12–15% re-roll after. They are now a 5% roll on EVERY win, first or hundredth — and the roll still favours whichever one you are missing. * '''That cuts both ways.''' A relic is no longer a one-and-done, so a tribe you have already beaten is worth raiding for its relic just as much as a fresh one. * The Apex Accord's Apexforged Edge pattern was the last blueprint riding an odd rate (15%) — it moves onto the same 5% roll as the rest, and no pattern lost its home in the move. * '''Age catalysts join them.''' A capture used to hand over 1–5 of them every single time, and that is now a 5% roll as well. A fort still pays its OWN number when the roll lands — the Sundered Bastion is still worth four — so a deep outpost is still worth more than a shallow one. Catalysts also come from the Mark Exchange and from quest rewards, and neither of those changed. * One thing did NOT change: a catalyst that gets through is still never eaten by a full bank. Rarer should not also mean losable. * Because nothing rare is promised any more, the raid no longer refuses to start over relic bank space; it only asks for room for the stockpile it definitely pays. Every card and tooltip now says exactly this — the scouting sheet quotes the relic chance instead of promising a first-win reward, and an outpost card states its catalysts with their rate instead of as a flat number.
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