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== Gear Locker == Every piece you've [[Blueprints|forged]] lives here, in storage separate from the [[Bank]] — up to '''24 pieces''' at once. From the Locker you can equip a piece over your slots above, fit a saddle or barding onto a dino or a compatible piece onto a [[Tribe]] worker, {{Icon|ui-recycle}} salvage it back into roughly half its rare materials, or spend Amber trying for a better roll. === Quality tiers === Every forged cast rolls one '''quality''' before its stats, and that roll sets how far into the blueprint's range the stats can land — a stat that lands at the very top of its quality's window wears a gold '''★''', the same mark a max-rolled blueprint stat carries anywhere else in the game: {| class="wikitable" ! Quality !! Chance !! Stat-roll window |- | Common || 70% || Bottom 30% of the range |- | Fine || 24% || Next 35% (30–65%) |- | Masterwork || 6% || Top 35% (65–100%) |} Deep into the endgame — after enough '''[[Ascension|Primal Ascension]]''' progress — a fourth grade opens above Masterwork, and the '''{{Icon|glyph-anvil}} Rite of Refinement''' unlocks alongside it. From that point every fresh cast (including a Rite) rolls this table instead: {| class="wikitable" ! Quality !! Chance !! Stat-roll window |- | Common || 70% || Bottom 30% |- | Fine || 24% || 30–65% |- | Masterwork || 5% || 65–96% |- | Primal || 1% || Top 4% (96–100%) — the rarest cast in the game |} The '''Rite of Refinement''' re-casts a piece you already own for a flat '''15,000 Amber''' plus either half its blueprint's rare-material bill (the same halving [[Blueprints|salvage]] uses) or one '''Quality Whetstone''' in place of the materials. It always keeps the '''better''' of the old piece and the fresh cast — grade first, then total stat roll — so a Rite can never make a piece worse, and it costs no XP.
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