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== v0.47.10 — Groundwork: The Amber Door Learns Its Prices == * GROUNDWORK, NOT A CHANGE YOU CAN FEEL YET. Primal Ascension step two of four: the numbers. The fifteen permanent perks and their Spark prices (40,000 for the full catalog), the five free tier bonuses, the score weights behind every row of the breakdown, and the Trophy Case list — read from the game's own item data, so any future one-of-a-kind effect item joins it automatically. * Every perk is now wired into the exact spot in the game where its bonus will apply — action speed outside every cap so every rank always delivers, XP, amber, expedition score, offline hours, injury healing measured separately from Sturdy Bandages, camp and hired-hand pace with its own 20% family cap, and the wanderer gate with its built-in guard. All of it reads exactly zero until someone actually walks through the Door, which is still impossible: the page and the ceremony are step four. * The balance report gained a whole section grading the new economy — the catalog total, every speed cap, the honest gap between the catalog and a lifetime of Sparks, and the rising bar's exact ladder — so none of these numbers can drift quietly.
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