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== v0.50.0 — THE WARDEN'S BOUNTY BOARD — The Staircase's Second Step == * '''The wardens are hiring.''' For everyone past the [[Caves#The Amber Door|Amber Door]], a bounty office opens on the [[Hunting]] page: hold one bounty at a time, pick your TIER, and the board deals the quarry — cull ten of them for a flat purse of WARDEN'S MARKS. The deck is fixed: reloading never rerolls a deal, and walking away burns it. * FIVE TIERS climb with your [[Hunting]] level, exactly the ladder your new cycle re-climbs: Novice at level 1 (free, 21 Marks) · Seasoned 35 (95) · Veteran 55 (192) · Elite 75 (368) · Apex at 90 with the Vale guardian down (554). Taking is always free — each tier's fee is the price of ABANDONING, never more than you hold. * '''The hunt leans your way.''' While a bounty is live, its target pays +25% [[Hunting]] XP — the card shows the boosted number — and alpha prey cross your path half again as often. Your target's card wears a bounty chip counting the cull. * THE BOUNTY EXCHANGE spends Marks: the AUTO BOUNTY LEDGER (6,000 — finished bounties chain straight into the next), the WARDEN'S LONGSPEAR (3,000 — hunts against your target run 15% faster while it's in hand), the TROPHY HARNESS (2,400 — alphas half again as often anywhere, worn), the WARDEN'S STANDARD (1,500 — +10 expedition score from the bank), Quality Whetstones and Primal Catalysts for the systems still coming, and Ration Crates of salted meat. Everything the Exchange sells survives future ascensions in the Trophy Case. * '''Two lifetime titles.''' CULLER at 10,000 lifetime Marks and WARDEN OF THE VALE at 25,000. Lifetime means lifetime — the record spans every ascension, and neither can ever gate the [[Caves#The Amber Door|Amber Door]]. * '''New score to chase.''' Every 50 lifetime Marks is a point toward your next walk — the long title alone is worth 500. * Below one ascension nothing changes — same hunts, same drops, same odds, byte for byte. The staircase's next rung, Completion Log ranks, arrives as its own update.
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