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== Rewards == Beyond the guaranteed relic or trophy, every winning expedition rolls extra loot layers: * '''Expedition Sets.''' Each biome has a themed six-piece equipment set (weapon, head, chest, legs, shield, trinket) that drops only from that biome's runs — never crafted or bought. Each patrol win has a 0.5% chance per piece; each Guardian win 2% per piece — four times the patrol rate — making the boss the fastest way to complete a set. Wearing a full set adds a bonus to your expedition strength, easing the jump to the next biome. Duplicates can be sold for [[Items|Amber]]. * '''Trail Caches.''' Roughly one win in a handful turns up a Trail Cache, which pays out craftable [[Creatures|companion]] gear tiered to the biome, a pile of Amber, or (rarely) a special relic saddle or barding. A '''Scout''' in your party raises the cache rate. See [[Trail]]. * '''Dig Site Maps.''' Runs occasionally turn up the biome's Dig Site Map, the key to an [[Excavation]]. Patrols drop them at 1.2%; Guardians at 5%. * '''Blueprint Sheets.''' Nine of the ten Guardians — every one but the Thunderfoot Matriarch — have a 20% chance to drop a blueprint sheet on a win. Studying it permanently unlocks that piece's recipe, the fastest route to a biome's forge-only gear. * '''Amber and materials.''' Sellable relics, gems, and set duplicates all feed your Amber income. Most patrols and Guardians also pay a trickle of the biome's own [[Items#Biome armour materials|armour material]] and other rare crafting materials (Wardstone Fragment, Emberheart, Frostbound Hide, Apex Scale) — see the Outputs column above for exact rates.
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