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== v0.52.0 — MUTATION LINES — Breeding Finally Has A Finish Line == * '''The bloodlines awaken.''' For everyone past their SECOND walk through the [[Caves#The Amber Door|Amber Door]], the [[Stable]]'s breeding pen learns lineage: every pairing tracks a MOTHER LINE and a FATHER LINE, each with its own visible counter to 20. Each clutch, each unfinished side has a 6% chance to mutate — +2, permanently, to one of the four stats. And HEALTH CAN FINALLY MUTATE. * '''The game can never quietly rob you.''' Every 12th dry clutch of the same pairing is GUARANTEED to mutate, and the dry counter is on screen — on the pen while a clutch runs, and the moment you pick a pair. * '''Aim the mutation.''' The Primal Catalyst — hoarded since the breeders first whispered about it — is burned at clutch start to land that clutch's mutations on the stat YOU choose. The smart play writes itself: arm it on the guaranteed 12th clutch. * '''Taming 90 opens a second pen.''' Two pairings at once, twice the line's pace — the 90-to-99 grind finally has a parallel project. * '''The dynasty is the summit.''' A side at 20 is finished; at a combined depth of 40 a pairing goes sterile — the 20×20 DYNASTY, worth about +80 on a chosen stat, is a real finish line, not another treadmill. Every dino's card wears its line badge and its bloodline's own colour; the detail card itemizes exactly what the line added, stat by stat. * Your current dinos lose nothing: every stat stays, every old mutation stays baked in, and both counters start clean. TWO LIFETIME TITLES ride the ladder — LINE KEEPER at a finished line, DYNAST at the summit — plus a new score row for your next walk: 15 points per mutation on your deepest bloodline. * Below two ascensions breeding does not change: same rolls, same odds, byte for byte. The nursery flow you know — egg, care prompts, imprint, graduate — does not change at all.
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